64 Reviews liked by Butter_Dog


cool song

also the best exploration game I've ever played

haha... wouldn't it be funny if there was an option to just surrender so you'd turn into a cyborg and get to call shodan mommy all day?..haha





Huh..? I thought this was supposed to be that Obsidian Fallout in space...?

I think the structure of this game combined with the experience it provides might be one of the more profound moments in epic gaming history. I think the fact that the path to actually beat this can be done in 20 minutes and yet you simply won't and it doesn't matter at all says a lot about videogaming. You know, as a whole. Like, as a medium or whatever. You know what I'm saying man. I think I will compare every walking sim to this in the future *I am immediately pelted by rocks by the purist walking sim fandom because this game has 3 actions tied to right click instead of 1*

I think the one thing I would maybe fault it for is the lack of a clear message. I went into this kind of expecting something a bit more substantial in terms of some tenet to take away, but it's more a brainpickler in nature. Maybe that's on me. Maybe that's on hype. I don't know. I do know it kinda prevents it from hitting my favorite games list despite probably hitting my highest rated games list. Don't ask me to explain that. It drags the game down to a downright embarrassing 5 stars instead of 5 stars (backloggd has no rating scale options)

hehe surely the funny robot puzzle will not ask philosophical questions that will change my trajectory in life

I would be so mad

It's nice to know that Satan nor Death couldn't kill me, but I got 3 shot by a Golgoth Guard.

I haven't seen a group of people hate a tower this much since the early 2000s

Wtf there's windows everywhere in this hou- spits out cereal

One of the most thoughtful and inspiring games ever made.

I liked pressing a button and having my samurai deflect bullets.

WIKTOBER 2023 Log #001 - Stasis: BONE TOTEM
I am so fucking down with this game its unreal.
As far as point and click games go its good, great even. The gimmick is having a three person party where you can swap control over any member at any time, as well as sharing each item between each member. The puzzles themselves are pretty reasonable, especially compared to other adventure games. Things generally make sense and if you read PDA's/logs, and the flavor text each character has for any particular item, then you won't get stuck often. So mechanically the game is solid. But the story, setting, and characters are what elevate it.
This is peak sci-fi horror. The only thing that comes to mind that tops it is Soma, and that's saying a lot. The actual timeline of events is confusing as hell, but thankfully the side characters, all equally interesting to listen to, fill in the gaps.
The dynamic between the three playable characters is great. Husband, wife, and their deceased daughter's animatronic AI teddy bear make a great combo.
Oh yeah, Moses. I could write this whole review on how much I love Moses. He is the cleverest little bear. The relationship between him and one of the side characters that show up is actually very touching. Then there's Calaban. Who/what he is is kind of a spoiler, but what I can say is that he's an aggravating little cunt in the best way possible.
Bone Totem is another entry in the nuthutcore genre and holy shit does it come out swinging. Can't wait to see what this studio produces next.

My Moses. My sweet Moses.

Oh, Conker.
What have you done this time?
You want to enjoy a night out with the lads and have some brews before they're shipped off to war? Fly into the wind, Conker. Let life guide you aimlessly.
Conker could go home to his beautiful girlfriend, or, Conker could start doing funny little platformer quests because he simply can.
A red squirrel without agency nonetheless remains.

This game is both a parody and deconstruction of platformers. What if the protagonist collected wads of cash and quipped about paying his mortgage and buying a car? What if every character assisted by Conker was outwardly annoying and despised by Conker? What if we do little goofy platformer quests that result in the genocide of an entire race? A sacrifice to the Gods? Sure. What if the big-bad's motivation for doing anything was so shallow, it was literally needing to affix Conker to his table so that he could set his milk onto it? This is awesome.

The gameplay was not awesome. Every interesting idea is forced down my throat by being immediately copied and pasted 2-3 times. The last three chapters introduce a sin known as "aiming on the Nintendo 64", turning my tedium into rage. I spent the last 2-3 hours praying for the level to end and possibly bring me into a new area that was less difficult or annoying.

and then I beat the final boss.
Conker's journey came to an end. This ending was good. It doesn't fully redeem how annoyingly difficult things were prior, but it made me glad I beat it. I will never play this game again, but I appreciate it for what it is.

This game feels like playing a musou but with 3 enemies at a time. It's probably the easiest PS2 game I've ever played, including children's games - I also know for a fact VIIcels (/ˈsɛvᵊnsɛlz/ SEHVEHNCELLS; Japanese: クソオタク) would eat it up if it was just on the PSP and featured Sephiroth or Zack Fair for a single second.

Story is probably the worst dribble Kitase and Nomura ever scraped together, and I don't say that lightly. It's unintentionally funny every other cutscene. At one point Vincent is attacked by a dog from behind, and within one second he stomps on its head, kicks it 5 meters into the air and juggles it with his revolver DMC style. I laughed so hard I accidentally grabbed a nearby rope and in a fit of giggles put it in a noose around my neck. Close one! I nearly passed out during the final act, overwhelmed by the powerful retardation brainfryer beam-weapon that I know for a fact Square Enix installed directly in the code of this game.

It's genuinely rare to see this much budget spent on such a piece of garbage. There's so many extremely expensive cutscenes, including full (near) Advent Children level CGI, and it's all spent this fucking thing. It's possibly the worst thing to ever bear the Final Fantasy name. I award this game half a star for every cutscene Yuffie is in, because that's all its worth.

It's awesome though, you should play it.

"Lolo is not gifted in strength or agility...but has great courage and patience,"
This Lolo guy.....He might be stronger than Kirby...This ... Lolo character... Did what Mario could not do in a quadrillion games...

Not gonna lie I looked up like 3-4 puzzles; some of these are kinda busted. Fun game. I will never play it again. I will, however, look back on my time with Lalo very fondly.


Hmm.....Kirby is pink now and can copy abilities? This is awesome....Very powerful NES game, sir...
Great game for the time, I'm sure, and easily the first instance of Kirby being awesome.

Anyways NES slowdown is cringe and you should only play Nightmare in Dreamland on the GBA.

Never before has Kirby felt better or looked better.
The abilities go from 1 move to having their own entire move set, which is insane.
I can now summon my own little buddies, eat a max tomato, kiss them on the lips and heal them.

I like the progression system of Adventure more.
I can't be assed to care as much about 5 disjointed adventures. Also, I hate the cave game. I won't talk about it ever again.