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I DO be likin some games doe
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Gained 10+ total review likes

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Demon's Souls
Demon's Souls
Rain World
Rain World
Ōkami HD
Ōkami HD
Vagante
Vagante
Outer Wilds
Outer Wilds

048

Total Games Played

000

Played in 2024

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Games Backloggd


Recently Played See More

Jump King
Jump King

May 15

Rain World
Rain World

Jan 06

Dark Souls: Remastered
Dark Souls: Remastered

Jun 19

Recently Reviewed See More

This scratches a very specific itch, but if you do have that itch, it feels like home. This is an honest to goodness spiritual successor to Shadow Tower and its kin, and if you know what that means, that'll either frighten you dearly or set off long-dormant bulbs in your head.

Combat is dicey, it's easy to get lost, and savepoints are sparse—you're afraid to stray too far from what's familiar, and every adventure is a risk, exactly as it should be (although when more content drops, I am definitely drawing my own maps, navigation is TRICKY). The first couple hours of this game are perfect, and I do not use that word lightly.

That said, leveling is too fast or scaling is too generous, I can't tell which, and it stripped meaning from specialising in certain stats by making me a tanky dps powerhouse even as I focused on SPD and DEX. Items that offer +40 to max health or mana would be SUPER COOL finds, if only that wasn't easily attainable from just one level-up's worth of DEF or INT points, and leveling up is never terribly hard. The pre-castle area's placement also feels like a misstep, fracturing an otherwise gingerly interconnected world with too much space at [what I assume will be] a pivotal moment and flaunting the game's tonal hand too early. This is all peanuts though, and thinking about this game is just as rewarding as playing it. Also it just casually drops one of the best areas in any dungeon crawler ever as an optional side-route hinted at the moment the game kicks into gear. Lunacid brings me joy

I played the Prepare To Die Edition HEAPS, and endured a full co-op playthrough with 5+ minute wait times for summoning, incessant tinkering with third party multiplayer programs, and appeasing RNG superstitions in hopes of a successful summon. So as a long time adorer of Dark Souls co-op, I will admit my bias upfront: all I wanted out of the Remaster was stable multiplayer, and while other hefty changes would've been sweet and all, DSR gave me what I had hoped for.

The Dark Souls series has been a trove of wonderful experiences, and it was absolutely lovely to play through this first game again with a full group of buddies. Whether you wish to play together or alone, I will never not recommend this game. It rocks.

In the most baffling way imaginable, this game is a gem. It's ludicrously punishing and has a learning curve that is nothing short of a mind-numbingly uphill battle, but it never breaks your spirit. Jump King eggs you on, until you've jumped so many times that falls become expected and arbitrary and the endings fulfill you like few others ever could. This does not apply to Ghost of the Babe that DLC is evil