CaptainNoot06
Recent Activity
hellkrai
played
Sparky Marky: Episode 2
1 hr ago
hellkrai is
now playing
Danganronpa: Trigger Happy Havoc
8 hrs ago
hellkrai
played
Pre-Fortress 2
1 day ago
hellkrai
backloggd
Muldulamulom
1 day ago
hellkrai
completed
Space Funeral
1 day ago
hellkrai
reviewed
Sorry We're Open
Sorry We're Open is a breath of fresh air in the beloved RPG genre.
I (shamefully) played this before Oats earlier titles mistakenly thinking this was the first (by steam publish date).
But man what a good title to start with.
Taking notes from roguelikes and visual novels Sorry We're Open has a completely unique approach to how you progress in it's world.
And boy is it's world well crafted.
The most jarringly accurate representation of what working a job is actually like perfectly replicated.
This depiction feels borderline cathartic.
The entire soul sucking aspect of labor represented as the horror it should be.
Watching party members (co-workers) come and go all in their wild range of usefulness (and as someone who didn't use that many it was a bit of a treat when it was over).
Resource management is the name of the game and your job title! and it's good, finding new employees with Job Titles and Quirks that work well with each other is a bit challenging at first but once you figure it out, you'll have a well oiled team that can take on anything.
Which is again too accurate to how things work irl.
I (shamefully) played this before Oats earlier titles mistakenly thinking this was the first (by steam publish date).
But man what a good title to start with.
Taking notes from roguelikes and visual novels Sorry We're Open has a completely unique approach to how you progress in it's world.
And boy is it's world well crafted.
The most jarringly accurate representation of what working a job is actually like perfectly replicated.
This depiction feels borderline cathartic.
The entire soul sucking aspect of labor represented as the horror it should be.
Watching party members (co-workers) come and go all in their wild range of usefulness (and as someone who didn't use that many it was a bit of a treat when it was over).
Resource management is the name of the game and your job title! and it's good, finding new employees with Job Titles and Quirks that work well with each other is a bit challenging at first but once you figure it out, you'll have a well oiled team that can take on anything.
Which is again too accurate to how things work irl.
1 day ago
hellkrai
backloggd
Tower of Hanoi
1 day ago
hellkrai
backloggd
The Coffin of Andy and Leyley
1 day ago
hellkrai
backloggd
No Delivery
1 day ago
hellkrai
backloggd
Nobody's Home
1 day ago
hellkrai
played
Sorry We're Open
Sorry We're Open is a breath of fresh air in the beloved RPG genre.
I (shamefully) played this before Oats earlier titles mistakenly thinking this was the first (by steam publish date).
But man what a good title to start with.
Taking notes from roguelikes and visual novels Sorry We're Open has a completely unique approach to how you progress in it's world.
And boy is it's world well crafted.
The most jarringly accurate representation of what working a job is actually like perfectly replicated.
This depiction feels borderline cathartic.
The entire soul sucking aspect of labor represented as the horror it should be.
Watching party members (co-workers) come and go all in their wild range of usefulness (and as someone who didn't use that many it was a bit of a treat when it was over).
Resource management is the name of the game and your job title! and it's good, finding new employees with Job Titles and Quirks that work well with each other is a bit challenging at first but once you figure it out, you'll have a well oiled team that can take on anything.
Which is again too accurate to how things work irl.
I (shamefully) played this before Oats earlier titles mistakenly thinking this was the first (by steam publish date).
But man what a good title to start with.
Taking notes from roguelikes and visual novels Sorry We're Open has a completely unique approach to how you progress in it's world.
And boy is it's world well crafted.
The most jarringly accurate representation of what working a job is actually like perfectly replicated.
This depiction feels borderline cathartic.
The entire soul sucking aspect of labor represented as the horror it should be.
Watching party members (co-workers) come and go all in their wild range of usefulness (and as someone who didn't use that many it was a bit of a treat when it was over).
Resource management is the name of the game and your job title! and it's good, finding new employees with Job Titles and Quirks that work well with each other is a bit challenging at first but once you figure it out, you'll have a well oiled team that can take on anything.
Which is again too accurate to how things work irl.
1 day ago
hellkrai
backloggd
Pom Gets Wi-Fi
2 days ago
hellkrai
backloggd
Pocket Mirror: GoldeneTraum
2 days ago