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This review contains spoilers

Majima and Yuki coming back to help with Club Sunshine might be my favorite character callback in gaming history

A near-perfect adventure game, but doesn't really feel like a 3D Zelda game. It's almost easier to see this as a Zelda "Reboot" of sorts. It feels more like playing the original 1986 NES game than playing something like Skyward Sword or Ocarina of Time. Massive open-world games have always bored me, but in my 350+ hours across two and a half playthroughs of BotW, I kept finding new things to distract me from my main quest. This is perfect game exploration.

Just beat this game for the third time, all 120 shrines and armor upgrades, but not all the side quests or Korok seeds this time.

I maintain that the exploration in this game is absolutely fantastic, but that becomes a problem upon repeated playthroughs. The game is great, but the magic is in the discovery. Without anything new to see, the gameplay is still fun, but it feels a bit aimless. Link's previous adventures hold up sublimely to repetition, but BotW relies a bit more on novelty.

In every other main Zelda game, there's a feeling of escalation. With each dungeon, new item, or story beat, you come closer and closer to the epic climax. That is ultimately the most glaring ommission here. Unlike every other Zelda game besides the '86 original, BotW just gets easier and easier the longer you play it. And what awaits you when you finally decide to enter the Sanctum to defeat Ganon? Easily the weakest ending to any 3D entry in the series. The Ganon fight is as much of a disappointment today as it was in 2017. Like the rest of the bosses in this game, you just throw on Barbarian Armor, slap some Bomb Arrows into a Savage Lynel Bow, and it's over before you know it.

And those ending cutscenes... Man. It's a good thing we're getting a sequel someday, because there was no payoff to this adventure. There's so much to do in this game, but the stumbling anti-climax does sour the experience a little.

...ah, who am I kidding. I can nitpick and wish certain elements were better, but there's clearly a reason why I've put so much time into this game and can play it for 8 hours at a time. Breath of the Wild rules.

I'm excited for BotW 2, but I do kind of wish we were getting a new traditional 3D Zelda instead. I'm glad that I finished this playthrough the day before Skyward Sword HD came out! The contrast between these two VERY different Zelda games really emphasized what each of them excels at. Now all I want is proper dungeons in BotW 2!

After nine months of thinking about this game, I've changed my mind. This is, in actuality, a 5/5 video game and I was a coward for not scoring it accordingly the first time!!

Bugsnax continues to be my only Platinum trophy. 100% baby! All the challenges, all the furniture, all the hats, and Wambus ate the secret final fast Bugsnak.

BUGSNAX 4 LIFE

Is Chandlo the greatest character of all time?

Who am I to say.

A legitimately fun and varied Shmup that gets bogged down near the end due to the need to repeat levels and grind for exp. Best played in co-op.

I had played a bit of this before, but finally finished it today. I don't have much to say about this cute little point-and-click in terms of the game itself. It's got lovely art and music, and the puzzles are a good difficulty. That's about it! HOWEVER, the setting/narrative prompted the following thoughts:

- Is this a furry thing? This feels like it's a furry thing.

- The lady's name is Eda. She's dating an owl head on a human body. THIS IS OWL HOUSE FANFICTION SHIPPING EDA AND HOOTY

- Sad protag lady be like: https://youtu.be/zDuls0I50is

- So what's the cutoff point on this guy's feathers? We see a feather head and neck, but regular skin on arms. I'm imagining they're like the Green Ranger chest thing, from the sternum to either shoulder? Thoughts? Why no shirtless owlman scene??

- The owlman had a whole lot of prescriptions. Does he get them from a doctor? ...or a veterinarian?

The Dualsense haptics are even more satisfying than the puzzles.

And the puzzles are pretty good.

I have tried on-and-off to find any information about this game for a decade. I randomly decided to try again this week, and found ACTUAL BOX ART! So you'd better believe I added this mediocre click-em-up PC trash to IGDB!

These Ren-and-Stimpyesque mole designs captivated me as a 7-year-old. All you do is click on moles, but this was good for hours of entertainment in the 90s! CRUSH CRITTER CRANIUMS!!

Does it seem weird to anyone else that the fancy PC Pokemon TCG game released in 2000 looks and plays so much worse than the Game Boy Color Pokemon TCG game released in 1998?

I get it, this was more of a promotional/instructional CD to keep kids hooked on buying booster packs, but when it has scans of (as far as I was aware at the time) each contemporarily released card, as well as sound effects for Pokemon cries, it feels like a missed opportunity to have such a lackluster game built around those assets.