Maybe these were much, much worse before the patch, but from even current reviews people seem to hate it still. Though I can't fathom why if they liked the original. 100% completion and I never encountered a bug or crash. Although one of the complaints raised was a burger not spinning, so a lot of it really felt like nitpicking. Having ray tracing on by default with no way of turning it off is a strange choice though. But at the same time, it's some great use of it and I really like the graphical overhaul and how the still kept the look and feel. It really is like playing it the way you remember it as opposed to how it actually was. The game in general is great, none of the horribly dull gimmicks the series later started adding and its approach to missions actually takes use of its sandbox nature. Like taking stealing someone's car, planting a bomb in it and then returning it to save yourself a chase. So refreshing after later Rockstar games where every deviation from their script results in a game over despite how little sense it makes.

Starts out very solid, but by the end you'll find little challenge and the world feels much smaller once you've explored a little. And the gameplay is pretty much the exact same thing throughout. Very happy that it doesn't turn into a grind for money and gear at the end at least just to extend playtime. Graphically it looks nice an simplistic, and understandably so as a low budget game. But as a result of that, it never even becomes remotely eerie. This could be because of how easy the game is too. But more realistic, or at least different, look would have helped that immensely. The scale of it is never there as you can always see land, the darkness isn't ass all enveloping as it is in the actual ocean and the style makes all the ares feel very similar.

Finally found an xcom clone that seems to get the tactical aspect right. While I don't dislike the rest of the gameplay, it leaves some to be desired. Though not much. Even if it's the kind of stuff that doesn't make me want to replay it and makes ironman a bit too annoying. I really hope this gets a sequel and they expand on it a bit. Like some sort of research equivalent over just finding slightly better weapons here and there and some micromanagement in between fights rather than just talking to NPCs. Preferably I'd like a sequel to be less story and character driven, rather let the player make a team and let us compete in the tournament. If not just to make replays feel less repetative.

The world is a bit garish, drowned in red light and an aesthetic that makes all but the last stage blend together visually. I would definitely like to see more variation when it comes to that.

I didn't play this enough to rate it. But I was hoping for a game that could work as a predecessor to Xcom, it's not. Not even close. Completely unintuitive, walls of irrelevant text, unsatisfying combat and really just a chore if you're used to XCOM.

Fantastic remake. Though unsurprisingly not as revolutionary or fresh as the original was in its day.

On par with the last and a generally good metroidvania. My only real issue is that the framing puts you to close to the end of the screen instead of having some room in front in stead of behind.

What an absolute mess of a game. On top of it the gunplay is tedious more than anything.

As a remake, Dead Space is fantastic, more so than even Resident Evil 2. It improves what is needed and keeps the rest. It's been a decade since I last played it, but it feels exactly as how I remembered it, including visuals that in line with my impressions of it at the time. The gameplay however reminded me of why I never pursued the series past the first. The really close camera with fairly stiff controls and the persistently dark surroundings doesn't mesh well with enemies that pop out of everywhere and are often faster than the player. It gets frustrating. And on top of that the sound design is constantly blaring. Either with tense music or noises of enemies that often aren't even there. I get why a horror game has this, but it also wears on you when you constantly have look in every direction even when backtracking. And in zero gravity it becomes downright awful as there's no indicator of where the enemies are, not even the sound really works to pinpoint them. Have the music relax if noting's there and if there's a sound of a creature it should be in play. And everything you do kind of feels like filler. A lot of technobabble as you go from one broken contraption to the nest and you have to fix it by going to every area in that specific sector. It really feels like doing the exact same thing over and over.

The look of the game is perfect for what it's recreating and there are no issues there. But whatever engine or graphics tweaks they use to make this run is another thing. A lot of textures will switch between the usual high res and some pixelated mess. And it doesn't seem to have to do with distance from the camera or even the texture as a whole, but rather blotches here and there. Some times even the models themselves seem to vanish in parts into some low res nightmare in parts. I tried different settings, but couldn't really pinpoint it. But I expect it has o do with DLSS, and it's another reason as to why that shouldn't exist in the first place.

Simple fun and as addictive as advertised. But now that I've beaten all the zones, I don't see myself coming back to this the way I do Isaac.

This is the future of videogames? A feature that even on a 15 old games will make it barely run on the average computer? A graphics setting that needs you to upscale the resolution to a blurry mess to even be playable and still reduces your fps to at least 1/10 of what it would be without it. Just work on it for a decade or so, then get back to us. DLSS looks very, very bad and the miniscule changes that ray tracing brings add nothing to the gameplay and isn't nearly as impressive as it's made out to be, especially at the enormous costs it comes with performance wise. And both are a step in the wrong direction when it comes to computer games. Use it on consoles or something, they seem to think 30fps is acceptable.

If it wasn't for the fact that I've played Final Fantasy Tactics, I might enjoy this a lot more. But having played it, Tactics Ogre is a pretty dull experience in comparison. The job system first of all doesn't allow for much customization, and the amount of magic and abilities you can equip is much to limited compared to what you have and not knowing what you're up against. The battlefields are much too large and it can take up to 3 full rounds before you even reach the other team. And I've found that standing your ground is better than approaching them, so it's usually 10 minutes of nothing before you even start. And despite the size of the battlefields, you use very little of it. Usually a straight line towards each other. But the biggest issue of all is the horrendous map design. In way to many fights you'll have characters almost permanently stuck behind others, unable to attack. And with the limited amount of abilities, really do anything at all. So you end up skipping round after round as there's no move to make. An alternative is of course range units, but because of their weak defense, the enemy will go directly for them possibly even killing several with a critical AOE. Of course this way of doing things is heavily hindered by everyone starting with 0 mp and items that restore it are in limited quantities and the skill that replenishes it is completely random, again something that reduces early rounds to nothing but waiting for the next. Another added annoyance is the fact that characters can be knocked of a platform and permanently lost. Gear and all. Characters you've spent hours leveling. Some missions are even build around trying to kill your characters in this way.

I haven't actually finished the game yet, but I'm 30+ hours in and starting to think there's not much reason to continue. As every fight now has the same annoying issues. And I'm now on a seemingly endless string of missions with no way to by more items or replace lost soldiers. It really feels like they couldn't get the difficulty right here and just made it incredibly tedious and annoying to play towards the end instead.

Never played the original, but as far as the changes made that I know of, I'm both for and against. Equal split exp at the end is neat and an easy way to level up weaker soldiers. But having vouchers to change jobs just seems asinine. What's worse might be the handholding, or rather holding back, that the level cap introduces. Fight after fight after fight with no exp, worthwhile items and so on just adds to the mindlessness of it all. And when the level cap rises you some times have to grind extra battles to complete the ones in the story line.

Square, just release FFT on Steam already. In the last few months they've released at least 3 of these other tactics games but ignore the one that put it on the map. I as hoping this would be equal, but it's not even close. And after playing this I have zero interest in giving any of the others a chance.

There's a lot of fun stuff in FO4, but the inventory, equipment system etc. feels beyond dated now. And they've had so many opportunities to update it between FO sequels and Skyrim that there's no excuse any more. My biggest issue though, might be the inability to rebind keys probably and the gunplay that just feels off. Plus the fact that it's based on levels so certain enemies will take several headshots to go down even though their appearance and armor is the same as their lover lever counterpart.

It's a very solid adventure game, but the fact that it's set almost entirely in locations from the first game is pretty boring. And that ending was awful, I get it's a comedy game, but Gilbert has gone on and one about how people don't know the real secret as if there ever was one. And I don't care what people say, this art style is not good.

Eh, it's ok. But I have no interest in playing any future episodes. Overly large maps, enemies that just spawn anywhere and have the simplest AI possible and are so pixelated and hidden behind each other I'm not even sure what the difference between them all is. Quite buggy in places too, I got stuck in several walls etc., But I guess it's not quite finished yet.

This is as generic and monotonous as you can get it. Locked into an arena: Kill everything. Something that gets boring less than an hour in. With very few cannon fodder enemies, and mainly minibosses that just take forever to kill. And that in turn makes every single weapon feel underpowered. And in creating as much spectacle to the fights as possible they made everything fairly hard to identify. I don't think I could describe a single enemy from memory here, more just weird shapes and colors.

There are secrets, but with the way the game is structured, even they are annoying to find as you're as likely to find a noclip wall as you are a secret route. Also some parts that focus on acrobatics, but are little more than QTE's. I would guess they're there mostly to hide the general repetitiveness of the game as a whole.