I'm not sure how I feel about this one - but it had an interesting twist that I was kind of ..not expecting? I felt something was a bit off at the beginning of the game, then when the twist was revealed at the end it was like.. Oh, yes of course that's why it was a bit odd.

It definitely had the foundation and groundwork, but I feel the characters weren't quite as developed and the twist just... needed a bit more to it. I almost feel like things were cut in order to make it a shorter playtime, which is a bit of a shame. In saying that though, I thought it was still decent and I do appreciate the fact Don't Nod decided to try something a bit different.

Just wish it had a bit more time in the oven and had a bit of a longer playtime. I finished it in one sitting - which is not a bad thing - but with a story like this, it could have used just a bit more time in the oven.

A second playthrough is a must*

Darq is a unique horror puzzle game that tells the story of Lloyd, a boy who is lucid dreaming in a surrealist nightmarish world. Lloyd has the ability to defy and manipulate physics to figure out puzzles to escape, while also creeping around and over enemies he encounters.

This game to me had a bit of a Tim Burton-esque feel, with the creepy dark atmosphere and drawing upon themes of isolation while having that surrealist feel. Regardless of Tim Burton-esque aesthetics however, Darq unfolds the story with minimal sounds, distinctive puzzles to solve alongside an excellent monochromatic design palette that is well worth your time to experience for yourself.

(Campaign only)
It was... fine. It had a few cool moments here and there, but I just didn't quite enjoy this story as much as I had hoped.

Fun and addicting; but maybe one day I'll have the energy to finish the entire game. I usually finish games I start, but this is one that I feel I'll come back to eventually.

A vast improvement from the first game! Loads of fun, whacky physics, easy to jump into, and an entertaining story go alongside it. Also, quite a few references and parodies to other games and movies. Honestly, if you're looking for a game to jump in-between or just need a relaxing game, I recommend this. Yes. DEW IT

I enjoyed the lore, tone and atmosphere of the world. The story had some fairly decent, interesting elements but ultimately the ending felt a bit lacking.

The gameplay, specifically the combat, felt clunky and sometimes didn't respond right away which made combat scenarios even more frustrating than they already were.

The soundtrack was incredibly well done, and fit perfectly into the tone of the game's atmosphere.

Skateboarding? Check. Puns? Double Check. Skateboarding as a bird? Triple Check.

Skatebird is exactly what you think it is, and for the most part it is fun. However, this goes without saying that the controls for this game are unfortunately a little bit clunky and sometimes doesn't respond in the way you want it to. The story otherwise is fine with a little bit of stylistic variation in objectives and otherwise humorous dialogue.

I was hoping this game would have more to it and more variation of maps, but again I am glad I experienced this game. As a long time skateboarder (well mostly when I was muuuch younger) and having a passion for the Tony Hawks Pro Skater/Underground franchise, this was still an interesting, and unique experience for what it was.

a l l h a i l t h e b i r b s

(Single player campaign Only)

I liked the variation of mission types and overall I did like the campaign. A few issues here and there however including some gameplay controls, glitches and story elements. I liked the characters and I thought Iden was a fairly good protagonist, but I feel she could have had a bit more depth. Also, a few surprises that were cool and I wasn't expecting.

Halo 5 has excellent gameplay, graphics, sound design, multiplayer and even the soundtrack was pretty kick ass. However, unfortunately like many other players, for me the story just wasn't as compelling as I hoped it would be.

As mentioned, the gameplay was pretty solid and I enjoyed the added feature of being able to grab and climb. The only thing I am a bit iffy about is the jetpack/zoom control. Other than that, everything else is pretty fluid and fun. The graphics and level designs showcased what the Xbox One at the time was capable of, and it is a pretty good looking game to say at the least. The sound design was also well crafted, alongside the soundtrack composed by Kazuma Jinnouchi, who did a spectacular job. Light is Green is one of my favourite tracks. Multiplayer was a lot of fun, not my personal favourite Halo multiplayer, but still pretty great and fun. The acting/Mo-Cap was also very good.

That just leaves the story itself. I can see what direction they were trying to take, but it just didn't stick the landing like the advertisements made it out to be. Remember the marketing for this game? Hot damn it was an incredible spectacle to watch time and time again.

I didn't mind playing two different characters. Like in Halo 2 when you play as the Arbiter, it gives a different perspective. For Halo 5, playing as both Locke and Master Chief wasn't a bad idea and I enjoyed it; though I wish it had more play time with the Chief. As for the group dynamics for both Blue team and Fireteam Osiris, thought it was pretty good. The story overall could of had a lot more going for it, and at least having a bit more of a conflict between Master Chief and Locke would have been more compelling. I didn't mind Cortana being the antagonist and I thought it was an interesting direction for her character.

Overall, Halo 5 wasn't a terrible experience but it sadly wasn't the Halo experience myself, and many other players were expecting. I can appreciate that there is a lot of good in this game in terms of gameplay and graphics for instance, but the story really could have been a lot more.