An interesting story and incredibly well crafted soundtrack to fit in alongside the atmosphere and tone of the game. A good amount of funny dialogue, and humour alongside each character having a distinct personality, and bringing something unique to each enemy encounter. I really hope this gets a sequel!

Short and simple experience where you jump over obstacles and enemies. The soundtrack was also very impressive.

Genuinely a lot of fun to play! Can also become chaotic very quickly due to the amount of different modes you can put.

I'm not sure what rating to give this right now, but I didn't think it was bad, at all. It's not my new favourite Call of Duty game, but it did do a lot of different things that I thought worked quite well, including the gameplay, and having a little bit more freedom such as the optional side missions. I wish it had a bit more time with the antagonist, Koch and as always I did enjoy character friendships and banter. Also, shout out to the soldier bot, Ethan, and MaCallum who was voiced by Claudia Black.

Played maybe 2 or 3 races just because it was free on Xbox Gold. It's alright, the physics felt a bit different to other motorbike games I've played before.

I enjoyed my time with this game, and I liked the stylistic variation that each level has. My personal favourite was with the skateboard, and the soundtrack was bloody brilliant.

(Single player campaign Only)

I liked the variation of mission types and overall I did like the campaign. A few issues here and there however including some gameplay controls, glitches and story elements. I liked the characters and I thought Iden was a fairly good protagonist, but I feel she could have had a bit more depth. Also, a few surprises that were cool and I wasn't expecting.

Card Shark is overall a fun, unique experience with cool art style.

Cool, interesting concept with so much more potential, but ultimately doesn't quite reach it. Despite this though, the story itself is still interesting, and the jump scares did get me a few times.

I wasn't a huge fan of the gameplay, and sometimes the controls didn't respond properly. Though, at least they tried to shake it up a bit with the breathing mechanic.

I'm not sure how I feel about this one - but it had an interesting twist that I was kind of ..not expecting? I felt something was a bit off at the beginning of the game, then when the twist was revealed at the end it was like.. Oh, yes of course that's why it was a bit odd.

I enjoyed the lore, tone and atmosphere of the world. The story had some fairly decent, interesting elements but ultimately the ending felt a bit lacking.

The gameplay, specifically the combat, felt clunky and sometimes didn't respond right away which made combat scenarios even more frustrating than they already were.

The soundtrack was incredibly well done, and fit perfectly into the tone of the game's atmosphere.

It definitely had the foundation and groundwork, but I feel the characters weren't quite as developed and the twist just... needed a bit more to it. I almost feel like things were cut in order to make it a shorter playtime, which is a bit of a shame. In saying that though, I thought it was still decent and I do appreciate the fact Don't Nod decided to try something a bit different.

Just wish it had a bit more time in the oven and had a bit of a longer playtime. I finished it in one sitting - which is not a bad thing - but with a story like this, it could have used just a bit more time in the oven.

A second playthrough is a must*

(Campaign only)
It was... fine. It had a few cool moments here and there, but I just didn't quite enjoy this story as much as I had hoped.

Fun and addicting; but maybe one day I'll have the energy to finish the entire game. I usually finish games I start, but this is one that I feel I'll come back to eventually.

Decent campaigns, but ultimatley could have been so much better had they been fleshed out a bit more.