A fun continuation of probably the best single player fighting game campaign I've ever played, but just falls short of MK11's great story. More repetition of the main story and less than half the chapters left me feeling a tad short changed.

My second full play through on the Switch SNES app. A belter of a game and I really hope we keep getting more gems like this on there.

After completing Mario's Super Picross, I decided I was going try and get as much out of the NSO SNES app as I could. The wife chose DKC, and I'm glad she did as I had a really fun time with it. I'm surprised I finished it as quickly as I did however, as I remember it being a lot harder. That said, the last few levels, especially the final boss were a pain in the arse at times.

Some of the level design was brilliant, some of it felt like throwing mud and seeing what sticks, but overall it's a great platformer, with a decent challenge, some fun characters and some great music. I keep meaning to check if the app has a CRT filter, as this does not look too hot on a HD display, but that's only a minor gripe.

I have the collectors edition of this for the Wii, but I could never beat the first boss because of the bad motion controls. Now I've been able to finish this version I am very pleased it was released. Out of all the Zeldas, this is the one I've been hoping would get modernised and it's surpassed my expectations.

Despite some occasional ropey moments, I enjoyed a lot of the dungeons, especially later on the game. There's maybe a bit too much back and forth going on, and the reuse of the same three areas does get a little repetitious at times, but overall it's another great zelda and a great time.

A very good action adventure with a very dark scifi story. The special abilities are great and sometimes it's like playing The Force Unleashed but with a gun.

I found that I enjoyed this more with breaks here and there. I did hit a wall with it a couple of times but getting back into it was easy. A very well made game and a story that kept me going. Looking forward to finishing off all the Endgame stuff and dlc.

A fun action game that tries to set itself apart from usual 3rd person shooters/hack n slashers. Looks lovely and has an interesting story. It's anime as fuck though, in pretty much every aspect.

On my initial playthrough I got to 2 chapters before the end, before I got distracted by something else and forgot about it for well over a year. To be fair, it was easy enough to get back into it and I probably enjoyed it even more having had the break.

Overall its a great game which is only let down by some tedious stealth sections and some repetition here and there. Not a lot else like it on the Switch so stands out as one of the more different exclusive titles. There's a few post story missions to do, but I think I'll save that for another time.

Another game in the pile of shame, another game that I was very close to completing. I had played this mostly when I got it, and dipped in and out a couple of times, but after a while away from it, thought I'd get stuck in again.

Turns out I was on the last mission. This was a really fun game. I enjoyed the level design, the different creatures and just how good it looked over all. Great water effects. Not normally my type of game, it was very satisfying to play.

Worth the price of the Castlevania Advance Collection alone. I had a fantastic time playing through this. I couldn't put it down. My favourite game in the series so far.

There's something magic about those GBA sprites, and although the environments are somewhat basic compared to the later versions, I thought they were great, with the backgrounds and scrolling really adding to it. The way the game opens up with each new ability is great, and the lack of sign posting and hand holding adds an extra degree of challenge.

Excellent game and I am dead keen to crack on with the rest of the Castlevania Advance Collection.

Starts out as great puzzle game full of slasher cliches and fun kills. If you've played Slayaway Camp, it's basically that but with official licencing. There's loads of levels and it does get quite challenging in its later stages, but once the joke wears off, it kinda loses its appeal. Good for short puzzle bursts or if you're after some achievement points.

I picked it up for a couple of quid on sale. I enjoyed it for what it was, but I felt beholden to its daily challenges for far too long.

A very good follow up to the fantastic Circle of the Moon, however I felt it was lacking in some areas in contrast. Whilst this game had improved detail to the sprites and environments and was a little more in depth in terms of the weapons, armour and abilities etc, it didn't seem to have the same vibe. It was a bit too clean.

The muddy and manky environments of the previous game felt more suited to a game where I traversing an ancient castle and everything is trying to kill me. Add to that the musical score which was borderline abrasive, you'd think I didn't have a good word to say about this.

Yet it has it where it counts, which is the playability. Despite not enjoying the level design and characters as much as Circle of the Moon, the gameplay was just as entertaining and addictive as ever, with the '5 more minutes' always ending up being a lot longer, just trying to uncover a little more of the map, or find the next power up. It's compulsive stuff and very entertaining. Had I not gone into this on the back of CotM, I would have probably enjoyed it even more. That being said, I probably spent a good couple of hours in certain places just trying to find a hint of where I'm meant to be going, or what I'm meant to do next. Particularly towards the end.

I don't know how many endings there are, however I got a bad ending and I didn't like it so I went back and got a slightly better one. I did miss a piece of furniture and a spell book. I'm wondering if the two are related and I would've got an even better ending had I found the missing piece. The last boss was a bit underwhelming too. I geared up and stocked up only to find it easier than most of the sub bosses.

But overall it's cracking and still has me pleased as punch that I took a punt on the Castlevania Advance Collection. Well worth the price. I can't wait to get stuck into Aria of Sorrow and Vampire's Kiss/Dracula X.

Did they call it Dracula X in America as it looked a bit more rad/'tude? Even though I guess it's still technically called Vampire's Kiss, just presented differently...

Great sci-fi survival horror. Lovely combat design and a grotesque rogues gallery.
The constant radio chatter gets a bit much sometimes, and having to wait for NPC's to stop yammering gets old, as you can't do anything until the person talking shuts up. But otherwise a really good survival horror game.

Having finished the previous two Castlevania GBA games, I was excited to get to grips with this one, often considered the best of the three. Both aesthetically and aurally, it's way better than the previous two. Especially that dogs dinner of a soundtrack on Harmony of Dissonance.

Yet I felt it didn't quite hit the mark of the tight level design and gameplay of Circle of the Moon. That being said, this was an absolutely fantastic game, and one that left me wanting more after I'd finished the final boss.

I know I've still got a few rooms I've missed out on, and I'll probably go back at some point, but for now I'm gonna leave it at that, especially with a new Metroid on the horizon, and the added bonus of Vampire's Kiss/Dracula X to play as well. All in all, the Castlevania Advance Collection is an absolute must have. One of this year's best releases, and what are now my favourite games in the series.

I was quite excited for this one and picked it up day 1. It has taken many weeks and over 30 hours of playing here and there, but I have finally completed all modes.

It wasn't quite the wave of nostalgia I was expecting, and a lot of the pictures were quite uninspiring, but it's the journey that's the fun part, the image at the end is just an added bonus.

The music used was great. It's hard not to get hyped when I hear the Space Harrier theme, and that just happened to be the music for the Clip mode. It also had the everlasting ear worm or Fantasy Zone and one of the belters from Outrun.

A cracking game if you're a fan of Picross, but a tad underwhelming on the Sega game references.