CliveHiveUser
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Genuinely the best cast from one of these games. They do manage to be more than one note for most of it and the game doesn't repeat itself as much as explorers. Partner is also a complete and true bro tbh
Now the actual dungeon design and gameplay is a mess when you have guest party members constantly outlevelling any of your own. Even though most locations have two times less the floors of explorers and rescue team, it still feels the same length due to how so much of GTI is narrow corridors in dead ends.
Now the actual dungeon design and gameplay is a mess when you have guest party members constantly outlevelling any of your own. Even though most locations have two times less the floors of explorers and rescue team, it still feels the same length due to how so much of GTI is narrow corridors in dead ends.
This review contains spoilers
As someone who never thought it was gonna come out I will say that the first few hours was a great honeymoon. The game has charm and all the jazz. But then Headspace keeps on going, you wonder how it relates but then eventually it all just kinda falls apart when you realize all of it was filler.
In a way, that's clever, you don't want to ball yourself up like our titular character but at the same time the metaphors aren't strong enough and you sincerely wonder why? Why casinos, why should the game spend so much time away from the real people Sunny sees? Most of the dreamspace characters kinda lose that point after the first meeting anyways?
I don't think the overall plot is bad but I do wonder if it could be more subtle at the end? The text breaking down isn't nearly as interesting as just having it be normal, dark space being silly, etc etc. I think most people like it and apparently it does resonate strong with people so maybe there's that. Personally I just wonder what the game would be like if dreamspace stopped after Space Boyfriend, would it have been a stronger game?
In a way, that's clever, you don't want to ball yourself up like our titular character but at the same time the metaphors aren't strong enough and you sincerely wonder why? Why casinos, why should the game spend so much time away from the real people Sunny sees? Most of the dreamspace characters kinda lose that point after the first meeting anyways?
I don't think the overall plot is bad but I do wonder if it could be more subtle at the end? The text breaking down isn't nearly as interesting as just having it be normal, dark space being silly, etc etc. I think most people like it and apparently it does resonate strong with people so maybe there's that. Personally I just wonder what the game would be like if dreamspace stopped after Space Boyfriend, would it have been a stronger game?