Final Fantasy XVI is the first fully fledged action RPG in the mainline Final Fantasy series. Clive Rosfield is on a mission to free mankind from its fate, and must use the Eikonic powers at his disposal to overcome every obstacle his enemies lay before him.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Would have loved to see a party based system with this level of polish. Great game with a twisty plot.

Pas joué, ma meuf l'a trouvé nul.

História épica, sistema de combate muito interessante, frenético e que pode ser moldado ao seu estilo de jogo a medida que você libera novos poderes, mundo muito interessante, Set Pieces incríveis, trilha sonora marcante e uma narrativa que faz você se importar com os personagens. O único defeito do jogo pra mim foram as missões secundárias, 70% delas são totalmente desinteressantes, mas este único ponto negativo não ofusca os pontos positivos.

Completed FF XVI.

After looking at FF 14, I consider XVI to be the type that learns from the mistakes of its predecessors (FF 13, FF 15), incorporating what works in the current gaming industry while focusing on aspects that core fans desire, elevating them to over-the-top levels as goals, rather than just adding too much without delivering. Ultimately, when discussing core gameplay, character moments, lore, spectacle, and music, FF XVI stands out as one of the best in the series.

+ The Eikon fights are mind-blowing spectacles. The grandeur they present makes FF XVI the pinnacle of the entire FF series in this aspect. I'd even go as far as to say that experiencing this game on PS5 is a must for the Eikon scenes alone.

+ The music is an eargasmic experience. I've been listening to FF 14's OST daily, and in FF XVI, Soken has truly taken it to the next level. If the album were to be released, I'd definitely buy it.

+ The action is enjoyable, solid, and satisfying. The skill rotation is relatively easy, the parrying feels smooth, and staggering combos can deal hundreds of thousands of damage. As someone who isn't a fan of the action genre, I find the gameplay quite solid. The accessories also greatly enhance the game's accessibility, even though the game itself is quite manageable without them.

+ I like the characters, especially Clive, whose voice acting deserves commendation. Jill, Cid, Mid, and even the NPCs are all well-written.

+ The character moments are well-executed. They all deliver exceptionally well. The ending is tear-jerking, and I'm quite satisfied with the impact that Clive's actions have shown after the credits.

+ Torgal, the good boy.

= I honestly don't mind some characters being underexplored, but I hope there will be DLCs addressing the relationships between Cid, Barnabas, and Benedikta.

- I still feel that FFT and Tactics Ogre are the true mature RPGs from SE (outside of the aspects of sex and blood). The political intrigue in FF XVI feels shallow and gimmicky, lacking dynamism.

- The hate crime bearer isn't relatable, and its message regarding slavery seems to miss the point. The game also mishandles this theme and how it's used as a narrative motivator. I have my own thoughts on this matter.

- The story's motivations feel somewhat messy and lacking depth, with some reveals discarding interesting aspects of the story's motivations.

- The sidequests... 😪 but you miss out on a lot if you don't follow them, especially towards the end. I even had to turn off my PS when I was hyped to face the final boss, just to complete them.

- Many elements feel like they're just ticking the checkboxes of modern RPGs, such as side quests, item shops, world areas, crafting, equipment, evolving hideouts, etc., which I believe have a lot of potential but aren't taken seriously.

Overall, I consider FF XVI to be one of the best FF games I've ever played, though my list may be unique (currently, my top four are FFT, FF XIV, FFXVI, and FFXII, with the development teams being related to one another). In my opinion, this game is a must-play if you own a PS5; it's a spectacle that I haven't experienced since Shadow of the Colossus and God of War 3.

My rating: 4/5.

Se nota que han preferido reducir el alcance del juego para no encontrarse con los mismos problemas que en FFXV. Mientras aquel juego tenia un alcance gigantesco y al final salió profundamente recortado, en este han preferido centrarse en lo básico y hacerlo completo. ¿El problema? Para mi gusto se ha quedado demasiado básico en mecánicas. El juego se centra en ser un hack n slash puro, pero uno bastante simplón. Quiere ser un Devil May Cry, pero ni se acerca a la profundidad de la saga. Y al mismo tiempo quiere mantener elementos de exploración y RPG pero son completamente superfluos en un género de este estilo. No sirve de nada explorar un escenario enorme para encontrar una poción (que se recuperan solas al morir) o 3 giles. Son mecánicas que no tienen sinergías entre ellas.

Sin embargo el juego por fin (después de muchas entregas) sí tiene una historia y un mundo interesantes y bien construidos. Las escenas con los Eikons son espectaculares pero, otra vez, mecánicamente se quedan a un nivel bajísimo. Además se notan algunos retazos de posibles ideas que se quedaron por el camino en el desarrollo, como un posible equipo de héroes como en los FF clásicos. Tenemos a Cid, a Jill, a Dion, a Joshua. Suficientes personajes que te acompañan durante el juego con diferentes poderes que podrían haber dado variedad y un lado estratégico a los combates. Incluso otros personajes sin poderes de Eikons como Gav o Mid podrían haber tenido sus mecánicas propias en los combates.

En su lugar tenemos al perrete Torgal como compañero. A todas luces un añadido a última hora que no aporta nada a pesar de poder darle órdenes en combate. Y mientras, Jill, un personaje que está presentado como alguien relevante en el juego, está relegada a ser el love interest con cero química con el protagonista, que se pasa la mayor parte del juego acompañándote de fondo sin decir nada.

A pesar de todo esto es una entrega sólida, en cuanto a que lo que se propone lo hace bien. Se siente un Final Fantasy aunque el género sea tan diferente. Es una pena no poder dejar de ver el potencial de muchos aspectos del juego y las oportunidades perdidas. Quizás después de los problemas que dio el desarrollo del XV la mejor opción era no apuntar demasiado alto.

The pacing is a bit messy, but at its high Final Fantasy 16 is a absolute mind-blowing experience, it has some of the best combat I've seen in a FF game. Its so fun to switch eikons on a whim. I hope the upcoming DLCs tighten up the story a bit. but overall a very fun experience.