Bio
I play videogames sometimes.
Personal Ratings
1★
5★

Badges


Busy Day

Journaled 5+ games in a single day

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Doom
Doom
Super Mario World
Super Mario World
Demon's Souls
Demon's Souls
XCOM: Enemy Unknown
XCOM: Enemy Unknown
Stuntman: Ignition
Stuntman: Ignition

1264

Total Games Played

111

Played in 2024

324

Games Backloggd


Recently Played See More

13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim

Apr 30

Stranger of Paradise: Final Fantasy Origin
Stranger of Paradise: Final Fantasy Origin

Apr 28

Elevator Action: Returns - S-Tribute
Elevator Action: Returns - S-Tribute

Apr 27

Observation
Observation

Apr 27

Tales of Kenzera: Zau
Tales of Kenzera: Zau

Apr 26

Recently Reviewed See More

Good surprise metroidvania entry for the year, maybe parallel to what little I played of the Prince of Persia one but achieves its own sense of look and feel, and the battle system and traversal being tied together in pretty effective binary powers feels pretty good! Some of the gated exploration is pretty obvious for a game like this, sometimes reliant on an arbitrary traversal that then gets forgotten by the game for a while, and the arena fighting gets a little spongey in the end stretch (there's an especially annoying poisonous enemy). None of the optional traversal challenges are that difficult either outside of some cheap shots.

Interesting and compelling in storytelling especially for video games, though in that sense also limited to its gimmicks, with specific mechanics actually underlining its limitations (that you can "upgrade" Alan's abilities when he's actually actively less a gunman in his own sides). I'd rather replay any given Resident Evil or Control but undeniable an experience that could hold merits for games especially those in survival horror.

So far a fair trade of being a bite-sized Forspoken experience: focuses on a small and fine-tuned enough magic system that upgrades gradually rather than drop it all in at once, and eschews the open world for a more linear and throughlined story (that's far better written and paced). Just some frustrations that both abandon some of the variety of the OG and have a couple of bad ideas (namely the sniper enemies).