mchearn
Bio
I play videogames sometimes.
I play videogames sometimes.
Badges
Busy Day
Journaled 5+ games in a single day
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
Epic Gamer
Played 1000+ games
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
1264
Total Games Played
111
Played in 2024
324
Games Backloggd
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Good surprise metroidvania entry for the year, maybe parallel to what little I played of the Prince of Persia one but achieves its own sense of look and feel, and the battle system and traversal being tied together in pretty effective binary powers feels pretty good! Some of the gated exploration is pretty obvious for a game like this, sometimes reliant on an arbitrary traversal that then gets forgotten by the game for a while, and the arena fighting gets a little spongey in the end stretch (there's an especially annoying poisonous enemy). None of the optional traversal challenges are that difficult either outside of some cheap shots.
Interesting and compelling in storytelling especially for video games, though in that sense also limited to its gimmicks, with specific mechanics actually underlining its limitations (that you can "upgrade" Alan's abilities when he's actually actively less a gunman in his own sides). I'd rather replay any given Resident Evil or Control but undeniable an experience that could hold merits for games especially those in survival horror.
So far a fair trade of being a bite-sized Forspoken experience: focuses on a small and fine-tuned enough magic system that upgrades gradually rather than drop it all in at once, and eschews the open world for a more linear and throughlined story (that's far better written and paced). Just some frustrations that both abandon some of the variety of the OG and have a couple of bad ideas (namely the sniper enemies).