Coldvantage
Bio
Nothing here!
Badges
On Schedule
Journaled games once a day for a week straight
Elite Gamer
Played 500+ games
Liked
Gained 10+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
GOTY '23
Participated in the 2023 Game of the Year Event
Favorite Games
540
Total Games Played
019
Played in 2024
052
Games Backloggd
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Fun medium length first person action game with a sprinkle of horror and a so-so storyline. While I wouldn't call the combat really comparable to a true first person shooter, the gradual progression of skills make you eventually feel quite formidable in a fight, and the main powers serve their combat roles well enough to not feel old for the length of this (10-15 hour) game. Having said all that, I think my opinion would be significantly more negative if the dodge and from-the-air combat and stealth abilities weren't available, which apparently they weren't before later updates/DLC.
A fantastically designed boss rush game with an amazing art style and soundtrack to boot. I'm not one to typically like difficult games, but this one just hits different. The rapid restart and weapon variety helps a lot too. I think almost anyone could get into this one with some patience, as once you learn patterns you can somewhat easily beat (but maybe not perfect) most bosses. There's a handful of bosses or phases that have elements of RNG that can be frustrating, but generally these are signaled well enough that you learn those as well. A borderline must-play, unless you absolutely hate side-scrollers or bullet hell games.
Interesting setting, visuals, and concepts. A top-down action game with some decent interaction-emphasized combat that calls back to Prince of Persia; whip around poles, wall-jump into strong attacks, and unleash wide area power attacks. There is even some weapon variety with melee and ranged attacks.
However, there are issues too. I ran into multiple progress halting bugs, one where the game wouldn't recognize a required input and a second where a battle area refused to spawn the next wave of enemies. Also, the game relies HEAVILY on dodges, which isn't inherently bad if not for things like finishers leaving you vulnerable and dodge timing (there's a one-two-three element to dodge animations) being important.
Might pick this back up eventually, but having to reboot the game three times in the span of an hour makes me wary to continue.
However, there are issues too. I ran into multiple progress halting bugs, one where the game wouldn't recognize a required input and a second where a battle area refused to spawn the next wave of enemies. Also, the game relies HEAVILY on dodges, which isn't inherently bad if not for things like finishers leaving you vulnerable and dodge timing (there's a one-two-three element to dodge animations) being important.
Might pick this back up eventually, but having to reboot the game three times in the span of an hour makes me wary to continue.