This is actively one of the worst games I have played in my life! Impressively so

As someone with very little experience in the shmup genre, I found Sine Mora Ex to be an exciting entry to the genre and one that I would definitely recommend if you are not afraid of hard difficulties and losing lots of progress.

I played this game on my Switch in handheld mode from start to finish, but the stellar art direction and beautiful environmental art makes me want to revisit this game on the big screen at 4K/60 on PS5. Some of the backdrops were so incredibly beautiful that I didn't mind dying, because then I could once again marvel at the gorgeous architecture of various cities and the lush natural environments. Unfortunately, the soundtrack is not quite as memorable, with no tracks sticking in my head after the several hours it took to beat the game.

Similarly unremarkable is the jumbled and poorly-paced story, which relies too heavily on multi-minute monologues before and after each mission. A nonlinear, time-traveling tale taking place in several timelines, Sine Mora's narrative rarely justifies its form or function, often being more confusing than revelatory. Moreover, the narrative on its own is both problematic and uninteresting. The generic war story so poorly handles sensitive topics including war crimes, rape, and slavery that I could not tell whether the developers were leaning into parody (which would have been in even poorer taste in my opinion). I am not sure whether I will be able to better unpack the narrative with multiple playthroughs, but I am not sure I care to put forth the seemingly immense effort that would be required to do so.

Despite these flaws, the core of the shmup is gameplay, and Sine Mora Ex does not disappoint. An incredibly challenging but mostly fair experience playing out over seven stages, Sine Mora throws some fun enemies, difficult and engaging bosses, and an insane number of bullets at the player. The bosses in particular deserve praise: the multi-stage fights were a spectacle of bullets, explosions, and transformations that continually escalated in a way I kept thinking impossible. One small complaint is that several one-hit deaths felt poorly communicated and cheap, especially when it meant losing your last life and having to restart a ~10 minute sequence.

Sine Mora's unique mechanic is the timer, which not only influences your score but also serves as your life bar. Taking hits and running into walls subtracts time, while killing enemies, passing checkpoints, and picking up time power-ups will add time. I found myself enjoying my frantic fight against the clock, as it added a layer of strategy and risk that I have found limited in my few previous experiences in the shmup genre. Other power-ups include the ability to briefly slow down time, increased firepower, additional charges to your special, and a shield, amongst others, but I found myself to focused on the bullets to really notice what power-up I had just picked up.

I cannot speak to the changes between this expanded edition and the original version released in 2012, but Sine Mora Ex is a compelling package unto itself. With four difficulty levels, secret endings, arcade and score attack modes, there are many different ways to experience the game that respects player choice. I also found the "boss training" mode to be an excellent way to return to some of my favorite boss fights, and there is an additional challenges mode that tasks the player with completing a certain section of a stage under certain requirements.

I would strongly recommend Sine Mora Ex to anyone looking for a challenging and rewarding spectacle. The failure in its narrative is extremely disappointing, especially with the relative lack of narrative-driven shmup games. However, I definitely plan to return for the game's breathtaking art direction and stellar gameplay because, when Sine Mora Ex shines, it does so spectacularly.

7/10: very good

Really great and unique little roguelike that’s perfect for phones. Runs are the perfect length clocking it at <20 minutes, and it’s challenging but not impossible. Love the score and art direction too. Overall would 100% recommend

I never thought I’d have a clicker game in my top 100, but all it took was three words. You’ll know them when you see them.

Beautifully distressing.

Outside of the active reload, which is one of the best feeling things in games, this did very little for me.

Not impossible to play, but incredibly difficult against the CPU. Pitching is a blast, but not being able to control your fielders is rough. And I’m not a fan of batting in this game. Interesting to visit, but not one to dive into

https://youtu.be/5qUZ6uNN_t8

Holds up better than you’d think. Matches are long but worthwhile, and I really enjoy the emphasis on positioning. Might bump it up to 3 stars after playing a few more matches

https://youtu.be/cUH2ErTNr3Q

Another one worth revisiting. The ball is way to floaty in game A but feels good in game B, and the mini quest is neat. Sent me down a rabbit hole of virtual pinball, and I’m excited what else I can find

https://youtu.be/fLOKi1k4A4M

What a joy to finally be play this. I feel like I would love to play it on an arcade cabinet, but this was actually really fun to go through. Will definitely be revisiting several more times to see if I can bump up my high score.

https://youtu.be/ZvFc6BAy_XQ

https://youtu.be/Zebu8gMjyM8

This is an all time great. So unsuspecting in its depth, Rusty’s Real Deal Baseball is a mini game collection wrapped in a family screwball dramedy starring a washed-up ex-baseball player, who was recently left by his wife, and his 10 children. The story is surprisingly sweet and pulled some laughs, but the real star of these interactions is the haggling system, a unique and (financially) rewarding gameplay mechanic that is unfortunately no longer possible due to the closure of the eshop. Through this system, you get to buy 10 minigames, though, with the 50 challenges per game that vary wildly in activity and difficulty, saying that you’re paying for just 1 minigame is really underselling it. And the baseball theme somehow ties it all together and completely works. A hidden gem that in so glad I got to play.

This is the first time I’ve played all the way through it, and it’s honestly incredible and telling that it holds up this well. Outside of the castle puzzles, this is is a truly fun experience that I recommend everyone try

https://youtu.be/vSssHzHam_o

Honestly takes Donkey King’s successes and builds on them. I’d love Nintendo to revisit these mechanics and ideas in some form

https://youtu.be/jcvxV91H1yI

This is an incredibly addictive and incredibly fun arcade game that paved the way for super Mario bros. This works a lot better for me than Donkey Kong while still retaining the Mario feel. I cannot wait to play some of the updated versions of this in later games/remakes.

Edit: Retroactively knocking this down a little because of how good the arcade version of the game is, which is the version you should play

https://youtu.be/TGAuEjUdbeM

A huge step up from the NES version in terms of graphics, enemy count, and cutscenes, the arcade version of Mario Bros. truly is an all time great arcade game, and one that I will continue to return to again and again to eventually see all 99 stages. Playing the Arcade Archives port on Switch, and it’s about as solid as you can ask for!

If you don’t like OutRun, you are, and I don’t put this lightly, a cop.

An absolute gem of an arcade game that is built directly on ~vibes~. Not a racing game, and not even really a time trial game, OutRun is a road trip. Each zone you journey through is beautifully crafted, with some of my favorite pixel art in any game. The choose your own route is an incredible bit of design that encourages experimentation and really contributes to the road trip feel. And driving through each route is as difficult as it is fun. While memorizing the route layout is helpful, the unpredictability of the traffic keeps the gameplay fresh every run.

And cmon, the soundtrack. Several of the best tracks in the history of games. “Passing Breeze” is my favorite of the original tracks, but nothing will beat “Camino a Mi Amor.” However, there isn’t a bad track in the bunch, and the hardest part of the game is choosing which song I want to listen to as I drive throughout Europe in my knockoff Ferrari.