Not sure what to say about this. Part of the same group of 4th-wall-breaking meta-narratives that OFF, Undertale, and Deltarune could be considered part of, Oneshot lacks much in the way of a central conflict or antagonism. I'd say that works in it's favor - the sound design, OST, art, and borderline-absurdist world come together to make a beautiful picture book of a game.

2008

Undertale for hipsters, but also the Ur-Undertale. Phenomenal artstyle with a convoluted but interesting narrative and a soundtrack that is probably the one time Electro Swing has ever been able to be called cool. Also once you play it you can say you "Beat Off".

After the abandonment of the project before this, the team chose to continue selling that and make a new one. In the 2 years that followed, R:O has seen a revolving door of staff and creators assigned to it, and focused far more on having new, shiny trains than any meaningful gameplay fixes, dedicated server support, and a less-headache-inducing UI. On the plus side, it's spawned a small genre of tycoon-simulators that very well may surpass it.


Rating the end patches separately because most of them are, indeed, peak. The feeling of utter hopelessness as your allies are whisked away and the Garleans bear down, all the while with another phenomenal capstone dungeon where you tear through Garlean lines accompanied by various heroes you've met in your adventure thus far.