Often summed up as "Anime Star Wars", FF12 is a bit of a controversial entry - the Gambit system, effectively giving you 100% control over your party, was maligned as complex, and the story is a lot more political and slightly more abstract than other games in the series.

I played FF12 because i really enjoyed Matsuno's work on the Bozja storyline of FF14, and although i took a break between beginning it and actually finishing it, it didn't disappoint. FF12's main story is effectively a subversion of Chosen One plotlines, although anything more would definitely need a spoiler warning. To a degree, the story somewhat subverts the idea of a Evil Empire and Good Kingdom - but again, you'd have to play for it not to be more of a spoiler.

FF12 suffers slightly from the lack of real character development - only Balthier, Ashe and Basch get any real development, and Vaan gets less - with the other 2 basically along for the ride. I don't particularly think this is too much of a sore spot, but also it'd have ended up more interesting to me if, say, there was more chances for the party to feel like a party.

The soundtrack is phenomenal and atmospheric, and most of the graphics still hold up despite the age of many of them - oh, and you're definitely going to want to toggle on English VA - it's completely exceptional and very widely liked.

One day i'll play this if i start doing streams of shit games

i played this primarily because i had played DDLC on a whim, heard it mentioned, and yet again am a sucker for metafiction. i obviously won't go into the plot more than general strokes here, but Aoi's extremely, extremely endearing and i liked most of the slice-of-life stuff because of her. i liked a lot of it, and although the very very end felt mastrubatory, the majority of the last act was fucking insane, disorientating, and horrific.

oh, and for the record - most of the sex scenes made me crack up. however, for the purposes of getting the fullest experience out of the ending, i gotta suggest getting the patch if you get it off steam

2016

A game for Half-Life 2 fans that loved the decaying Eastern European backlots more than the combat. Probably some of the best-looking Source can get, Infra takes you through a concrete-clad adventure, snapping photos of exposed rebar as you descend into the Totally-Not-Finnish city of Stalburg and the conspiracies underpinning it.

Extremely fun in multiplayer. Basically you make sure your submarine doesn't blow up while stalked by horrors beyond your comprehension.

Political drama? Visual novel? I'm not sure. Either way an engaging and interesting game about the path you chose for Not-Turkey.

The one thing i don't like is the implication in this timeline automatic assault rifles date back to the 1800s.

A triumph of open source software 30 years after Transport Tycoon and 20 years after first release, OpenTTD continues to prove that gameplay beats graphics any day.

This review contains spoilers

Ryu's choice to make the entire arab world get along with israel, have a conflict over the russian minority in ukraine, and be on the eve of a global pandemic really has to be the most unfortunate circumstances in game development ever

idk it may be decent enough if it ever sees the light of day. until then its like barely anything except fluff and some vague hints something sinister is going on and dev has seemingly completely abandoned it.

i do definitely find that a bit sad, if only for the fact that even if it's another Parody Made Without Love For The Genre some of the characters were pretty endearing

i cannot think about this game in earnest without needing to cry

2008

Undertale for hipsters, but also the Ur-Undertale. Phenomenal artstyle with a convoluted but interesting narrative and a soundtrack that is probably the one time Electro Swing has ever been able to be called cool. Also once you play it you can say you "Beat Off".

Not sure what to say about this. Part of the same group of 4th-wall-breaking meta-narratives that OFF, Undertale, and Deltarune could be considered part of, Oneshot lacks much in the way of a central conflict or antagonism. I'd say that works in it's favor - the sound design, OST, art, and borderline-absurdist world come together to make a beautiful picture book of a game.

It's important to remember this isn't a train simulator; it's a model train simulator - some finesse of other simulators is traded away, but what you get for it is a feeling of nostalgia and scale as you set up gigantic model train layouts.

Half a star because the building controls are clunky, but that's definitely going to be improved.

2016

I found this on our switch Thanksgiving of 2019 and played it out of boredom. It mostly felt like what would be a good gmod map with a story designed to hit all the beats of Game That Makes A Statement NGO praise.