12 reviews liked by Crimson_Seraph


this is pizza tower on hard drugs and i mean that in the best way possible

This review contains spoilers

You know, when I first started this game, I didn't think much of it, this was my first Megaten game, and I wasn't sure what to expect. But then I picked it up again and decided to continue where I left off (about the beginning of the first day iirc).
And oh boy did that change me.
The story was perfect, the lockdown and having to fight all these demons, and then as the days go on it just gets worse, with having to fight humans, it's just amazing. We get to see how every character handles the lockdown, one character in particular I enjoyed was Keisuke, he began as this character that I liked but didn't really care for in the grand scheme of things. But then the 4th day came around, which amped up my liking for him twicefold, from when he snapped after finding out Midori was going to be kill by humans, to when he got Yama, that day was a trip, and I mean it in the best way possible. The 5th day too, boy was that also intense. I didn't get him killed in my run, because I was told ahead of time about it, but oh boy did it make me feel grateful i kept him alive. He's probably my favorite character in the game and I love him dearly.
Besides that, my first route was Amane's, while it was good, it was not anything to write home about for me. Which sort of tainted my feelings on the game.
But then I picked up the game again a bit later, and started the other routes (I literally went out of my way to replay the game to unlock the portraits on the save screen.) The one that sticks out to me the most is Naoya's, not only is it more interesting than Amane's but it also has some of the best character interactions ive seen in the game. It's my favorite route out of the 5, and it's the reason I'm writing this review right now. I could go on about how it's the best route of the game but this would be too long.
Now onto the 8th days
The 8th days for each route is the reason this game isnt up higher on my list of favorite games ever
The best one is Yuzu's and the worst one is ironically enough Naoya's, with Amane's being very mixed for me
I consider them noncanon bc they're just additional content for the game and yeah.
Not to mention the amped up difficulty of those days, it was insane and it got a bit frustrating at times. And fighting Metatron was a fucking pain too. I didnt even BEAT Okuninushi because it was like bullshit to me, call me a coward but it was tough as shit.
I think that wraps up my thoughts on this game, overall i'd give it an 8/10, very good game despite it's intense difficulty!

Between how gorgeous this looks, and how natural the additions feel and the surprising quality of the minigames, this has become a definitive version of an already phenomenal game. It is a faithful remake, but in cases such as this game, faith and a few additions which just make it all the more consistent are awesome. Particularly looks gorgeous on OLED. Magolor mode is short, but sweet, and has the most mind-numbing lore implications. Good stuff.

It was pretty good, been told I'll have to replay it to fully appreciate everything. But I really liked this game, wasn't a big fan of how slow paced it was but when it got real it got real. Definitely not as good as the first game, but it doesn't have to be, it's great in it's own way!

Edit 2/15/24: I have a better appreciation for this game, it's very good and I think it deserves a higher rating for me now. I love the subtley a lot and I learned the slow pace isn't that bad. Week 3 is still the best week for reasons I will not disclose, but if you know, you know. I love this series, peak fiction

im crying so hard right now I cant seem to type out all my feelings on this game i just beat it and i cant stop crying please play this game. not often has something like this affected me so hard this is already in my top 5 how the fuck. This is Xenoblade tier of fucking me up AAAAAAAAAAA

Edit 2/15/24: This review still applies, only now it is my favorite game of all time and made me a better person. I relate to Neku on such a personal level and I feel for him a lot, more than i have any other fictional character ever. He is me irl. Peak fiction this game changed my entire perspective on life

I don’t like making this review. Sonic is my second biggest interest, and I went into this update optimistic, as I had enjoyed the base game, and the tech that was being added, such as Spin Dash, really rejuvenated my hype. This could, and should have been the ending Frontiers deserved, but it’s focused on being the 3D Sonic equivalent of Super Mario Bros. The Lost Levels far too often. The result is a product with ideas that I like, that dies by 1,000 cuts. Right out the way, playing as Sonic’s friends in 3D for the first time in 17 years is good. Amy is outright fun to use for once! Tails’ cyclone boost is absurdly fun, as is Knuckles’ infinite glide when you get used to it. Sadly, they don’t START this fun. You’re given these characters without the ability to so much as attack, cyloop, or parry initially, and their stats are the bare minimum too. It’s less than reassuring to start with Knuckles and Amy, two canonically extremely strong characters, only to be unable to fight effectively with them. Tails also cannot homing attack despite the lock on reticle, though his cyclone boost allowing him to fly whilst gaining speed offset that for me. Aesthetically, I find the DLC flounders when it promises “new areas,” only to be greeted with a reskinned Ouranos Island with blocks everywhere. Musically, it’s fundamentally a Sonic game, so it still hits. Sonic’s gameplay is akin to the Rhea Island tower climbs of the base game, but without checkpoints. Many of these towers are the equivalent of playing Getting Over It, as they are as challenging as they are frustrating, and you’ll often see progress vanish before your eyes. The second tower forces you to reload your saves if you fall, as blocks you homing attack to climb literally do not respawn. Similarly, the guardian design is less than enjoyable here, as though they’re reskins of what was in the base game, many have their HP inflated like the artwork many a fetishist within this fanbase draws, and demanding grueling reaction time. These fights would be fine in a game with the combat system to accommodate them, but Frontiers’ combat is not that, as it’s very mashy, designed that even the lowest common denominator of player could enjoy it. That’s fine, but not in the case of bosses like this. Cyberspace stages are shockingly highlights. After being so inconsistent in the base game, they were highlights here due to branching level design, demanding objectives and ranks, and a general encouragement of tech. So, full marks. Where I found the game to unfold was the trials. After you complete a tower as Sonic, you’re asked to complete a trial of the Koco, and there is a bizarre juxtaposition between an extremely precise cyloop trial, and being given 10 full minutes to defeat a single Ninja guardian. Where this killed me was the final one, which asks you to play the first three islands’ Super Sonic bosses in succession, without ring refills or checkpoints, with only 400 rings, minimum stats, and a shortened parry window. As these bosses literally spawned rings mid fight before, it’s just conflating removing convenience with an idea of challenge. I’m not against difficulty in Sonic or other games; my favorite 3D game is literally Unleashed, and I am a hyper-aggressive Mega Man speedrunner, but I draw a line at gating your game’s ending behind content which demands inhuman levels of precision and frame-perfect play for about 15 consecutive minutes. I drew the line here, because I was not going to make fights like these, ostensibly HIGHLIGHTS of the base game, with Knight’s fight being my favorite in the series, into something I hated for sake of seeing some alternate ending. I walked away from the base game enjoying it in spite of its rushed ending, and went into this optimistic. I leave this DLC dropping it because what it asks of me, as a player, does not respect my time and mistakes difficulty with tedium. I know I’m close to its finish line, but am I going to waste my entire day morphing into a cynical hater of fights I loved in the base game because the game asks me to employ speedrunner tactics to win, as someone who, while good at Sonic, just wants to beat the game? No. It’s just so many little paper cuts of inconvenience that stack, converging into some massive, origami buster sword that disembowels you by the end. Maybe I’ll go back to it and finish it, but it certainly won’t be today. I’m past the point of saying I need to complete media I’m miserable with for sake of personal pride, and I’d rather dedicate myself to difficult games that, while punishing, respect me as a player, or in general, games that give me joy. Here’s to hoping Superstars washes this bitter taste from my mouth in 2 and a half weeks. Cheers.

Pretty good, definitely better than Persona 4. The problem is I kept forgetting it was a boobie game and then when I was reminded it was a boobie game it ended up making my experience worse instead of better because I actually really like this cast and I wish they were not stuck in a boobie game

It really just felt like it was going through the motions without getting why things worked in previous games. The idea of an entire game just being the Senran Kagura beach episode was actually pretty good, but it never really goes anywhere with that. If all you want is slice of life side stories and anime girls being cute, then sure you'll probably have a good time, but there was at least a little more substance to the 3DS SK games.

The kino of Senran Kagura.

Remember when the series had cool openings, and not just girls dancing in swimsuits or around food? And on that note why is Beyond Light and Darkness such a fucking good song.

Anyways, take everything that Burst did with its characters, and put them on a super satisfying journey of their relationship development between the Hanzo and Hebijo students, fighting the only enemy mobs with decent design in the series, the yoma. Honestly there is nothing more satisfying for me, than rivals going from disdain with each other, to a middle ground/understanding or outright becoming friendly rivals, so Deep Crimson is absolute kino about that.

Presentation wise, visually is much improved, I don't know how much of a hot take it is to say that this is the best looking game in the series, models are great, the environments more polished, animations are cool, specially the pair up intros, outros, and special attacks, and I like the sort of darker shading the entire game has, like the illumination is more subdued, which puts it above the rest, that goes for a far brighter lighting to the models, for me.

Gameplay is also better, everything feels snappier, get a more stable framerate, and thematically, adding the pair mechanic is great, you can swap characters at the press of a button and continue a combo, special shinobi artes for each pair, and continue to grow their affinity for each other grants new animations and dialogue between them. Also there are actual boss fights this time around, which is cool, tad janky with the camera but is cool. Overall it retains the fast paced feel of Burst, but polishes up what it needs to polish up to deliver a much better mechanical and technical experience.

Is a good enough game that when I play it, makes me forget for a while about the fact that the series doesn't have anything worthwhile besides the 2 main entries, between the Versus games that don't have as good of a feel to them, bunch of spin-offs that feel like lazy cash grabs looking at the rhythm, pinball and reflection games, and I'll definitely never forgive them for turning Kiriya-sensei into a pervert in the spin-offs.