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39 mins ago




poyfuh commented on curse's review of Etrian Odyssey
i hate math and doing it which does sometimes completely fuck me when i’m playing like the third wizardry scenario but usually is okay in modern games lmao i simply am here to vibe. but yeah i definitely think that like putting a more explicit story and characters into this game would completely ruin it and you would have to actually pay me to play the story mode in the 3ds one lmao

10 hrs ago



poyfuh commented on curse's review of Etrian Odyssey
i think i forgot to log it here but i did play this a bit ago and i think we are mostly aligned on this one except i felt very charmed by the storytelling elements at play here. stuff like the little tiles where it’s just like “hey idiot do you want to stick your hand in this bush” or “do you want to take a nap under this tree” are nothing really but i don’t want them to be SOMETHING, they’re just a cute formalization of a lot of the already present environmental storytelling in older blobbers in a way that i think is cute. i think the general aesthetics and little tiny bits and bobs of dialogue you get when you do quests even though they’re rarely very material rewarding kept me interested in doing them and made me feel like there was a full world of history and politic here that i was happy to imagine in my head until the game’s imo actually very cool move of suddenly and cruelly slapping you with the reality of the violence of your cohort. i think i might like to see some of the attitude behind that stuff expanded in future EOs but like you say i am mostly very amused by how breezy the game is compared to its reputation. the direction you come at a genre from really really informs everything lmao

11 hrs ago





1 day ago


velanova finished Xenoblade Chronicles X
A pretty flawed game in terms of how it handles quests and story but an incredibly ambitious one. I can't think of anything else that would make you wait 30+ hours to unlock one of the main selling features, but there's something about working your way up as a blade on that harsh planet that makes the moment you finally get a skell license and eventually take flight so special and satisfying... It completely changes the world you've come to know so far. Soaring around an exceptionally designed open world fighting monsters in the sky with Hiroyuki Sawano music blasting is something you won't find anywhere else.

So many things about XCX make it feel like a true evolution of XC1, in gameplay and art design, complex mechanics, intricate area layouts, so much customization and freedom, that were all just thrown out of the window for the next entries. The whole thing feels genuinely impossible to pull off on this toaster of a console, its scale and visual fidelity impressed me more than anything on Switch ever has. In the best way it doesn't feel like a Nintendo game at all.

I really enjoyed spending most of last month chilling exploring this alien planet. It's just been sitting on my shelf for years unplayed after I failed to get into it before, and it ended up being my most enjoyable Xenoblade experience since the original. 1 and X truly feel like they're in a different series from 2 and 3 to me. Had I played this back in 2015 I don't think I would have been nearly as impressed by BOTW, or any open world for that matter. I would recommend checking it out now because any future port is going to be missing some stuff, it's very tailored for the Wii U unfortunately.

1 day ago




1 day ago



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