It's a showing of what the future of this franchise could be, and nothing else. the gameplay loop is fun, but the visuals are extremely poor, the story is mediocre at best, and the maps are really unisteresting. Boss battles are cool, but the battles go from really easy to absurdly difficult (even tho the final challenge is pretty fun).

Putting in words how I feel about this game it's boderline impossible for me, this is not only my favourite game of all time, is my favourite work of art period. Its ambience, its design, its world, its gameplay, its music, everything fits perfect with one another, forming a complete picture about a sad kingdom in ruin, and the tales and tragedies of its inhabitants.
As a metroidvania, it's just perfect, Hallownest is full of wonderful, beautiful areas full of secrets and life, it's a world that feels alive, something that few games have accomplished in the history of the medium.
It's simply an unrepeatable experience, one that I'll forever remember, one that has changed my view on art, and one that I love with all of my heart.

I went in expecting good music and interesting visuals, and I got a whimsical journey that even tho I wished it was longer, it tells what it wants to say in just over an hour, and it says makes feel spark more than most of the 20+hour games I've played.

It could have been an interesting take on the Battle Royale formula, and what we got was a poorly made, barely undesrtandable disaster full of microtransactions and that takes minutes to get into a game that could last seconds. This is pure chaos, and not the fun type of chaos.

Hey, just saw a review of this game on my feed, so might as well talk about it before I forget about it again.
I really wanted to love this, I really did, the art is jus fantastic, a rich and handrawn visual style that gives new life to once a master system title, and it's deserves it being one of the grandfathers of the then non existent metroidvania genre. However, the same cannot be said about the gameplay: it's te exact same level designs and controls of the original game, which has obviously aged, a lot, if you ask me. Too slippery, too frustrating , and just too time consuming, especially the last dungeon. I abandonned it right after a lot of tries of the final boss, is just too much unbearable for me. It's still sad that some changes weren't made, but again, visually is simply outstanding, and that cannot be overstated.

At this point I have little to add to the conversation without sounding redundant. This game changed the media in a lot of ways, and for good reason, what an incredible work of art, I played in 2018, and I'm mad that I didn't palyed it even before.

The fact this came out in 2013 still amazes me, like, what an awesome script, it's an incredible comedic game and my favourite ''walking simulator'' of all time. All of the endings are incredible and each says something different about the realtion betwwen player and programmer, and the fourth wall breaks are still done masterfully, specially in the ''true'' ending. This is much more than a ''funny haha xd lol'' game, this is the stanley parable, a game that everyone should play, enjoy and analyze, or at least experience one way or another.

The first RPG I've played, tho it wasn't until 2020 that I finally completed the whole way through, and just wow. This is the best pixel art I've ever seen, the most fun that I've ever had with a RPG period, the best of the franchise and my favourite Mario game in general. Its simply an incredible adventure.

A fun, comedic experience that drags out in the final act, and with very simplified mechanics that makes this one of the easiest RPG's I've played... However, I couldn't care any less about its problems.
Miitopia may be a 7/10 game in a analytical sense, but in my heart it will always be a freacking 10 out of 10, some of the most fun I've ever had with a game in all of my life, the story it formed with the characters I put in was so accurate at how they would act, the situations they all got in, the actually hilarous dialogue and absurd situations, the sheer fun in triying new classes and combinations. It's chaos, but the best chaos that's been put in a videogame, I genuely can't ephasize enough how much I loved this, I loved it fulll heartedly.

The definition of short and sweet, a fun little platformer, with a really funny and simple story, interesting design and levels, and overall a fantastic time that deserves more love

Having played Pony Island, I knew very well that this game was gonna be far more that it seemed, and even tho it didn't surprise me as much as the former, it's by far a more fun and interesting experience. The game feels alive in a sense, almos like you are playing a ARG made videogame or one of those games that would be on a creepypasta, which may be the feeling that the develover was going for, and my god, it delivers.

The atmosphere, the dialogue, the mistery, even the gameplay, combaning a really complex and fun card system with a puzzle and escape room aspect that makes it stand out, and me want to keep coming back till I beat it.

I loved my time with Inscryption, I recommend it to everyone, even those not fun of card games, and I hope that the surprises that it holds will make you love this game as much as I did.

It lays the ground for what already seems like a future masterpiece, but in its own, it's fun little rpg with memorable characters, fantastic presentation and music, and really solid mechanics that already show far more portential than its predecesor.
Nothing much else to say, really, it's simply great.

You know how sometimes that there are things that just make you happy? Like, make you forget the wrong in the world and just put a smile in your face? This. This is it right here.

Toby Fox's work has always struck a cord with me but my god, Deltarune Chapter 2 is just... everything. It has a certain energy, a certain love, a charisma that few other games have, and it can be both a fun travel as much as a scary one, but it's always entertaining and lovely. The only reason this is not a 5 star is because it's not the full package yet, and I want to wait for the full game before giving it the perfect score, but the fact that this is totally free still bugs my mind, just...... just play it man, it's a fun one.

I've never been a huge fan of point and click adventures, however, when I saw this game style and animation, I couldn't resist and I got it as soon as I couls, and that was an amazing decision, as Later Alligator is not only an incredibly funny game, but also has an incredible and unique style, seen in its animation and characters.
All the minigames are fun and unique on their on way, my only problem are in those wich depend too much on luck, and may make you waste time by repeating them, and when I mean wasting time, I mean it literally in the context on the game, as time management is extremely important, and adds a bit of pressure, tho not too much, making it something to be aware of, but not too stressed about it, and that what this game wants, being funny, entertaining, maybe even teaching something, all meanwhile being a wholesome experience, one of the best I've had in videogames in a long while.
If I didn't go too much in detail, it's beacause I want you to go in this game knowing what it is, and from there, let the fun and charm sink in. I totally recommend it and I absolutely love it.

For me, this is is the definition of visual novel, in the best of senses. It tells the story it wants to tell with no words and with enough interactivity. It's short and sweet, and it's clearly made with passion and heart, I highly enjoyed this little game.