Cute and neat visual style, but not much else. it's perfectly functional game, but it's very simple in its the designs, and maybe makes it a perfect introduction to the metroidvania genre, but as it is, it's nothing special on it's own.

I have no words. I instantly fell in love with this game when I first saw it in my recommended page and absolutely adored the cartoon style, and I can assure you that Lost in Play is much, much more than its gorgeous visual style, and that's saying a lot.

This feels like playing a cartoon, in all the best ways, its imaginative, funny, with a really good story that is told only visually and by grunts, which adds even more charm. The puzzles are simply amazing, all of them unique and some pretty challenging, but all make you feel amazing once you figure them out. The music it's just... I really didn't expect an adventure game have one of my favourite ost of the year, but here we are.

I understand that a first glance all of this doesn't grant a 5 star score, as other games have all of this and more and aren't even that good, but Lost in Play is so special, all that it does does it masterfully, it brings you back in time, either to the adventure games of old, or in my case, being a kid and watching a animated series that you love.

If anything I said caught your attention or you really like the visual style or you are a fan of graphic adventure games, I implore you, play this game, you will not regret it, it's a short but unforgettable experience.

It's Tetris, but as an almost etherial experience. Both beautiful and a bit challenging, I really loved the experience, and being it Tetris, it has a TON of replay value. In a few words, a really good game and by my far my favourite Tetris.

Honestly, I came ony for the memes and custom songs, but its absurd and hilarant story made me play all the songs and beat the secret ending ( tho it gets grindy in the end). A really lovable and fun time, extremely recommended.

Toot out of ten

An absolute masterpiece. Retains all of the original's charm and content, and expands it in new and clever breaks, and it is as hilaious as it is heartbreaking.
I'm so happy that I finally played it, it's an incredible gem.

2021

A really entertaining and cute experience. I loved the visual style, as well as some of the quest, and the amount of different locations and the nice level design realy improve the experience. I am really glad to have chosen this out of the various options in the ''photo-taking'' genre, this was a really fun time.

I actually don't have too much to say about this game, it's fairly average (tho very charming) with a lot of references that AVGN fans such as myself will get a kick out of it. Being two (and a quarter) games in one makes it have a ton of meat on its bones, tho it is very annoying at some points, and not in the intended way. Overall, not bad at all, but it doesn't exceed at anything as a game (except the music, that is REALLY good)

It really feels like the first entry on the frachise, fun, but extremely simple, in both mechanics and level design (tho the extra mode is actually challenging).
It's only barely an hour long, so you don't lose anything by playing it, tho I vastly prefer Adventure as an entry point to the franchise.

A really pleasant surprise! Extremely fun and well designed game for the handheld, and its clear that a ton of heart and creativity was put into it. By far the best Game Boy game I've played, what a treat.

What to say at this point, is a masterpiece of the genre. Incredibly well designed (both its areas, bosses and combat), enterntaining, intriging, really scary in the areas with E.M.M.Is (especially in the beggining) and the sensation of progress is the best in the series (at least in the 2D games, that is). It's an absolute gem, one that has to be remember as one of the crown achievements in the metroidvania genre, and a miracle that it ended up being a reality.

I feel like that talking fully about Everhood with the respet it deserves its almost impossible, but I'll try anyway. Some people would call it pretencious, but that would implie that the game pretends to be more than it really is, and Everhood has a lot of interesting things to say. It feels proud to be a videogame, with all that carries: being a happy experience and a sad one, funny and scary, relaxed and challenging... And it tackles the theme of death and how it gives meaning to life, albeit being a pretty common theme in certain movies and books, unlike any other game I've seen.
Does anything I'm saying make sense? I don't know, nor I care, but please, play Everhood, even if you don't end up seing its themes and story the same way I do, it's still a fun an unique experience, on that should be at least tried by everyone.
Also the gameplay it's incredibly fun, challenging and the music is out of this world, I almost forgot to say that

Español: Con un mucho mejor framerate y el añadido del 3D, sigue siendo un plataformas maravilloso, sencillo y divertido, y con un pixelart es de diez. Perfecto para novatos. Mi juego favorito de la Nes junto con Punch-Out y Metroid

English: With a better framerate and 3D as a bonus, it still holds ups as an incredible platformer, and a really cool visual style fot the console. Perfect for people triying to get into videogames, and one of my prefered games on the NES

Originally, my plan for this review was gonna be making some lame joke and giving the game 5 stars, 'cause at this point I got few to add to the conversation and I didn't want to sound too reiterative... but fuck it. This has become one of my favourites games of all time, so let's give it the respect it deserves.

The Metroid Prime series has always evaded me, it wasn't a matter that I wasn't interested in the games, in fact I'm a huge 2D Metroid fan and had always heard great things about the Prime trilogy, but I never got the chance to get any of the games for the Wii and I never had a Wii U, so my only interaction with the series was playing Prime Hunters on my cousin's DS when I was a kid... and now, Metroid Prime Remastered arrives for the switch, and sufices to say that I bought it as soon as I could, and now here we are.

I wanna start talking about the visuals, since the visual upgrade is whats meant to sell the game to a lot of people, as already practically everyone has said, they are outstandind, especially for the hardware. This is the best Remaster I've played in my entire life in visuals alone, its a huge upgrade, and makes every enviroment, area and enemy feel alive, anf it amounts to a game that seems like it has an entire living world inside of it, and keep in mind, the gamecube original already looked good for the time, but this? This is just incredible. Plus, the new options and the dual stick control scheme make this a really easy game to pick up, with so many ways to play it that everyone can control it at its own like (tho for me the dual stick controls are the best by far).

But those are the changes implemented today, in the year 2023, so the question is, do the mechanichs and design from a game released in 2002 hold u- yes, of course they do.

There are a lot of games that show their age in design alone, Metroid Prime is not one of them. Talon IV is, alongside with places like Hallownest and the Lands-Between , one of the most vibrant and alive world I've seen in any form of media; all of the areas, from the beautiful yet haunting Phendrana, to the agonizing and opressive Phazon Mines, are unique from one another, yet all of them are incredibly well designed and have masterful visual story-telling, anf everything realated to the space pirates blends incredibly well story wise and gives some amazing set pieces. Every enemy and even plants have descriptions, which just adds to the feeling of this being a foreing planet with its own fauna, affected by the influence of the Space Pirates or by the Chozo that inhabitated the planet long ago. Its just amazing and honestly plain surprising that they managed to pull all of this, considering this was the first game of the team at the time and to this day much experienced teams still struggle to pull out this kind of thing.

Gameplay wise, the way Samus moves just feels right, the movement is way slower than its 2D counterpart, but it feel perfect for the 3D enviroment and all of the abilities, visors and beams add both to the way you approach the combat as well as exploration, in fact some upgrades make you travererse more easily the world without the use of violence wich works very well for the themes of the game.

Samus becomes more armed and destructive as the games progresses, but this destruction is only really used against the Pirates and the Great poison that has taken the whole planet like a virus. There's a clear message about imperialism and the perversion that intelling minds can have over the nature, and the contrast between the Chozo and its architechture that seemingly blends with the areas and the metallic and devouring Pirates and the horror of the Phazon its just... perfect, it tells a story both visually and with gameplay, something that all games should strive for.

The game isn't perfect, some boss fights can be a little slow paced the first time around (tho some of them are amazing, especially the final boss, and all of them work very well with the story and messages of the game, and the build up for the major fight is incredible); its true that some of the Chozo artifacts can be a pain to find, even tho some of the were a blast to look out for, to me at least; and honestly, backtracking sometimes could be a little to time-consuming and tedious, and I really belive this game would have benefited greatly with some form of fast-travel.

Not even these otherwise minor nitpicks stain what otherwise has become for me one of the crown achievements of the whole industry, it's not my favourite game, but dam does it come close, its just outstanding. I understand that for some the Metroidvania genre can be a little heavy at times, but trust me, this deserves all of time you can put into it, it's truly a work of art.

How the hell haven't I done the review of this game yet?! It's one of the best games I played during 2022 by far! Oh well, better late than never I guess, here we go:

Kid Icarus Uprising is not only the (in my opinion) best game on the 3DS, but is genuely the best revival to a franchise that I have ever played. The story is incredible, tho in itself its pretty simple, the sheer amount of chapters and arcs the game is divided make the adventure a lengthy one, and the characters are criminally charismatic and lovable, I really didn't expect going into this that Pit and Palutena would become some of my favourite Nintendo Characters, and the villain one of my favourites in gaming period. The dioligue is whitty and dometimes campy, but in a really charming way, and it knows when to get serious and when to get the fourth wall and be really funny.

The gameplay is what at first scared me, it looked clunky in the ground and a reallyy cumbersome way to control the game, but... no, it takes a bit to get used to, but once it clicks, it's smooth as butter, the boss fights especially are really fun and intense, but just traversing throught both air and land is the most fun I had with handheld game in my life

There was so much love put into this game that is palpable, the amount of content and replayability is insane and its full of surprises in bot its narrative and gameplay, and I didn't get into the amount of side modes and possible builds.

Soooooooo yeah, this is fucking great, I didn't expect it to be this good but I'm really happy that it was, I can't wait to see if it gets some kind of port, or better yet, a sequel that that doesn't take 25 years as Sakurai said. Really recommended, it's really freacking amazing.

There will never be another game like Smash Bros. Ultimate. I know that that can sound a little bit cheesy and you could also apply it to the games that preceed it, but I really mean it with this one.

This was the first smash game I followed thoroughly before release, every anauncement, from characters to modes to even Mii customes, it was an event to analyze and celebrate, and it kept being that way until the very last DLC fighter was announced, there were for sure its ups and downs within the community before it released (cough cough Grinch leak) but nevertheless, it was a magical experiece that I was able to share with all of my friends and I will forever treasure that.

Then the game came out and my first thought when I first started playing was: ''wow... this shit is AMAZING''. Before its release me and a friend played Smash 4 non stop during the whole previous summer, and even tho it took a little while to fully process the changes to the new systems and feeling of the game, once it clicked it was just pure gold, and it still is to this day. I know very well that from a competetive view and a general glance Melee's movement is unique and the most free and fun, but for my money, Ultimate is prefectly balanced, incredebly smooth and really, REALLY fun, which it's what every smash game should strive to be, and this one surprasses the rest but a long shot.

The characters feel straight up from their own games, and the personality that each one oozes is inmense, the stages are detailed to the EXTREME and all of the possible rules and options feel limitless. Even do that there are some singleplayer modes that I miss, what there is delivers, especially classic mode (probably the best in the whole series by far) and spirit mode, a perfect union between event mode and a classic story mode, and the result is a experience that gives a chance for non fighters to hace their own matches and feel like such, and also it takes A WHILE to 100%, and while I get that for some people spirit mode was boring, I found it incredibly fun in small dosis.

The game has its short comings for sure, the online may be the best in the series yet, but when your competition is Smash 4 and... ugh.... Brawl's online mode... the bar is very low, and Ultimate is still kinda mediocre, not horrible mind you, lag isn't as prominent as it once was, the input delay is still very much a thing. Also, I really miss some minor modes like break the targets or a boss rush, I understand that with the amount of content here it may sound silly to ask more, but I really think that two or three more modes would have made this a round package.

It really may sound that I'm analazing Ultimate more as a product than a game, but don't get confused, this game has love and respect oozing from every orifice (pixel? voxel? I don't know) its genuely a celebretation of gaming, a milestone of both what games once strived, be fun, and what games can be and are, exciting and unite people together, to talk and compete, even if the circumstances may not be the best. I really love this game, and while it may not be perfect and its problems and its own nature prevent it from being masterpiece of the industry, it's a celebretion, the biggest and greatest that there could ever be.