DragoonEffect
2024
2023
2024
I only played Emily's story and I may go back and play Edward's at some point. There are some interesting ideas, but the game doesn't fully come together. There are some poor design decisions like having to hold L1 to see interactable items, but it zooms you in awkwardly. If you're going to let me see them, just make them pop.
If the right lessons are learned, a sequel could be fantastic.
If the right lessons are learned, a sequel could be fantastic.
2022
2014
2002
2024
I had quite a bit of fun with this. The platforming and combat were well designed. The story was interesting (I do wish when you pick an ending, there was an easy way to see the other ending).
You are an agent of the TDAY who stops anomalies. There's a fun sci-fi story that kicks off when you are chasing one down. The characters are interesting, you can get happy reactions or mad reactions from characters that you can turn in for upgrades. I do wish more of the choices had meaning, but some just advance the plot no matter what you pick.
You are an agent of the TDAY who stops anomalies. There's a fun sci-fi story that kicks off when you are chasing one down. The characters are interesting, you can get happy reactions or mad reactions from characters that you can turn in for upgrades. I do wish more of the choices had meaning, but some just advance the plot no matter what you pick.
1994
2013
2015
Did you know that Chuck E Cheese allows you to buy unlimited play hours? I learned this while watching my nephew for a week. He mostly just wanted to play this game. It can be fun, but parts can be very frustrating, because you have to succeed to advance or you are reset. Best played with unlimited swipes, but it's a fine on-rails shooter.
1972
This was excellent. Then again, my grandma bought this for me shortly before she was diagnosed with cancer that ultimately took her life. She knew I loved Monopoly. There were different AI characters to play against with fun names like Diamond Jim or Greedy Granny each representing a different difficulty level. Every time you get a monopoly, it plays the musical instrumentation of the chorus, "I'm in the money!" This was fantastically well done and allowed me to play Monopoly anywhere easily.
1992