I haven’t enjoyed a game like this in quite a while. The story, the characters, the world, the presentation…what a game. They actually made a kid act like a kid, which is impressive. Can’t wait for the next Plague Tale.

The story’s cliche, but sweet.
The gameplay’s unique and replete.
May is no fun,
And Cody’s a bum,
But the ending’s a beautiful feat.

For being a game about gunk this game is dry. I understand that some people like how chill and simple the game is, but yikes. The story is fine, but there’s not enough of it. The gunk mechanic isn’t even a mechanic. The platforming doesn’t feel good. The upgrades are boring.

Just a miss. And I love the Steamworld Dig games. Oh well.

What a lovely little surprise! Great characters, and the gameplay, while minimal and simplistic, had just enough to keep it from being a "visual novel" game. The time loop mechanic was really excellently implemented.

My only gripes are that the true ending, while satisfying, is very corny. That and some of the characters were a bit difficult to find when you wanted to find them. But I'm also a casual loser gamer who likes map markers.

Definitely give it a try! Great weekend game.

This was a really enjoyable experience. Oftentimes I feel like roguelikes are either too punishing or don't have enough meta game to make them addicting. When a game does it right, they're special. Hades, Rogue Legacy, and now, Little Noah. While I completely respect Hades and Rogue Legacy, and have enjoyed them, Little Noah is much more my speed.

It's twitchy, spammy, and flashy. Noah is incredibly cute, and Zipper is a great companion. The story segments are short but get the job done. The Champs (your skillset) are all really unique. There are some balancing issues, as some of the top tier Champs are quite lackluster, but overall it was really fun to experiment with builds.

Just a good time. It reminds me of Ys. Ys is a flashy, spammy, can-be-mindless action RPG that doesn't necessarily have the depth of or complexity of some of the other standout action RPGs, but I love it. And that's exactly what this is. Bright and colorful, with fun characters, and can be as mindless or nail-biting as you make it. Highly recommended.

Tomi best girl.

What else can be said. Gorgeous art. Fantastic story. Wonderful characters. A 22 hour movie that had me gripped throughout. Vanillaware does not miss with their art direction.

My only complaint is the ending. Way too cheerful and clashed with the tone of the rest of the game.

The games old at this point and has been gushed over. What else do you want?

And Tomi best girl.

Starts out so incredibly strong. The gameplay isn’t deep, but it’s fun and really unique when you first begin playing. Finished the demo, couldn’t wait to play the full game. Booted it up and quickly realized I had seen everything the game had to offer in the demo.

Spam Assassinate, Sanctuary, and Meteor Fall. Win game. Enemies don’t change. Battle conditions don’t change. Skills don’t change.

One thing that does change are the characters. They grow and their opinions change based on the events around them. It feels quite ”mature” and I did really enjoy this aspect of the game.

Maybe pick it up when it’s like $15. Disappointing because the potential is there. It’s clear as day. They just didn’t capitalize on it.

I don't know if I've ever been more conflicted on a game. Part of me wants to shout from the rooftops that this game is a fantastic romp. Another part of me wants to throw my hands in the air and give this game the middle finger. Ultimately, I guess I land somewhere in the middle.

Let's get this right out of the way: This is a Valkyrie game in name only. Sure, it has themes from the series, and it ultimately is about your Einherjar and your time spent with them, but that's where the similarities end.

So, what is it? It's an action game, pure and simple. You pick a quest/sub-quest, load into a zone, fight some monsters, and move on. Luckily, for this game, the gameplay is good. It's really good. The elemental and Einherjar system is a nice twist. And once you unlock multiple weapons, spells, skills, and your Einjerhar allies, combat is a hectic yet slightly strategic good time. I was never bored with the mechanics. The enemy variety did let me down, but never was I rolling my eyes at an encounter. The bosses are a smidge easy, and I suck at games, but their designs and mechanics are pretty engaging.

It's everything else that drags the game down. The graphics? They're fine, but honestly it looks like a sharper, cleaned up PS3 game. The music is incredibly limited. It feels like there are 5-6 tracks. The RPG elements don't exist. The story is barebones. The characters are bland. The level layout, while not entirely linear, give you limited reasons to explore it. The voice acting is at times serviceable and other times awful. Oh, and FUCK the weapon proficiency grind. I would have 100%'d this game if you didn't have to spend HOURS grinding weapon proficiency.

I would be very interested in a sequel. I feel like the gameplay lies down a sold framework for the future. Let's hope the sales support it.

I really like what they tried to do here, but it needs refinement. The boss fights were repetitive and the story was lacking. I actually liked the Zeus/Prometheus banter, it added a nice wrinkle to the game. But overall it felt like it was too ambitious for what it set out to do.

After being pretty excited for this game, I have to say I was massively let down. It's by no means a bad game, but the difficulty in this game is completely broken. The beginning is brutal, but then you unlock the ability to heal, and all difficulty goes out the window.

Gorgeous art, soundtrack had some boppers, but the gameplay and story were mediocre at best. The time mechanic can basically be ignored in combat, which is a real shame, because it's a neat idea. Overall, just a disappointing experience only saved by its art.

What a weird game. It's barely a game at all, with simplistic Simon Says boss fights and extremely basic platforming. However, it has a incredible atmosphere and aesthetic. It's more of an experience than anything.

The story is about a boy who lives in the shadow of his uncle and must discover who he really is. The lesson of the game is worthwhile, but he is a bit of a Gary Stu. That said, the voicework, visuals, and soundtrack are incredible. Also only clocks it at ~4 hours long.

Worth the experience, but not sure it'll leave a lasting impression.

The graphics guarantee to stun,
and the gameplay, it's second to none.
If you enjoy the grind,
you'll have a good time,
in this character action MonHun.

A solid R&C game with the same gameplay you know and love. Looks incredible and Rivet was a wonderful character. However, doesn't change a lot with the formula, and got a little repetitive at the end.

What's great about the game is also its downfall. Incredibly easy to "break", which is fun, but the barebones story and jarring artstyle left a lot to be desired. Seeing all the classes was enough to drive me to the end, but it's thoroughly mediocre as a whole.

The only Atelier game I've ever finished, the gameplay in this is really fun and flashy. The story is pretty bare, and the characters are archetyped to hell and back, but the alchemy and gameplay make up for it. Just know what you're getting into and the game is a good time.