Einbroch
Ran is the cutest and best wife. I will murder anyone who says otherwise. Even in 2003, I chose Ran. And I'll choose Ran until I die. #RanStans
It's alright. I mean, it was awesome back in the day, but in 2021, I'm more of a Rune Factory guy. Still, it's charming as all hell, and the graphics are...fine. It's crazy how much the music has stuck with me, though. Within two notes I was humming the tunes.
The game gets a 5/5 in my heart, but playing it now, yeah, it's dated. BANGER spring and summer soundtrack, though.
It's alright. I mean, it was awesome back in the day, but in 2021, I'm more of a Rune Factory guy. Still, it's charming as all hell, and the graphics are...fine. It's crazy how much the music has stuck with me, though. Within two notes I was humming the tunes.
The game gets a 5/5 in my heart, but playing it now, yeah, it's dated. BANGER spring and summer soundtrack, though.
Probably not as big of a surprise as it would be at launch, but I have to say that this game is simply fantastic. The sheer amount of dialogue is staggering, and many of it is contextual.
The characters are still in my mind weeks later. Cosmo made me laugh heartily, and my wife, who never even glances at the screen while I game, was howling every time he came on screen. Drax was also a high point, with one liners that could be heard in any comedy movie. The only sore spot for me was Rocket. He's a huge pain in the ass for 2/3 of the game, and was very grating.
The combat was serviceable. I quite liked the team aspect of it, but playing as Quill was pretty snoozy. Elemental guns didn't add a lot.
I really liked the story when it was smaller, but when it got into big-time galaxy shenanigans, I lost interest a bit. They tried to keep it personal, but the last handful of hours got to be a little predictable.
Overall, I liked it quite a bit. Poor sales hopefully won't dampen the possibility of a sequel, though I fear they may. If you have Gamepass, this is a no brainer.
The characters are still in my mind weeks later. Cosmo made me laugh heartily, and my wife, who never even glances at the screen while I game, was howling every time he came on screen. Drax was also a high point, with one liners that could be heard in any comedy movie. The only sore spot for me was Rocket. He's a huge pain in the ass for 2/3 of the game, and was very grating.
The combat was serviceable. I quite liked the team aspect of it, but playing as Quill was pretty snoozy. Elemental guns didn't add a lot.
I really liked the story when it was smaller, but when it got into big-time galaxy shenanigans, I lost interest a bit. They tried to keep it personal, but the last handful of hours got to be a little predictable.
Overall, I liked it quite a bit. Poor sales hopefully won't dampen the possibility of a sequel, though I fear they may. If you have Gamepass, this is a no brainer.
2021
Fun little game. Tons of weapons and weapon types, although boomerangs are mad OP. Really liked how you could tackle the game in any order you wanted to. Stumbled into the volcano area, and because they dropped high end gear, was able to farm red tier gear quite early in the game. Was difficult, and took a long time to clear, but made me a monster.
Cute, fun, nice to look at, speedy bullet-hell RPG.
Cute, fun, nice to look at, speedy bullet-hell RPG.
2022
I have a rule that I don't put a star rating on a game unless I play it for at LEAST two hours. I gave up on Tunic after about 90 minutes. This game is like going back in time 15 years in the worst ways possible.
The gameplay is incredibly basic. It's like they took Souls games and said "hey, lets make this not at all fun." Very little character customization, very little in the way of progression. Which would be absolutely fine if the gameplay was fun. It's not. Swing, roll, swing, roll. And your stamina is so limited you just stand around waiting for it to recover every 5 seconds.
They took design from the last ten years that said "if we point a light at a door, or use a specific color to indicate where a player can go, that can help" and threw it out the window, replacing it with incredibly difficult to navigate areas. Right after the first boss, there's a pathway behind a pillar that you MUST travel behind to get to the critical path. What the actual hell.
Just...a baffling game. Obtuse for obtuse sake, difficult for difficulty's sake. Bleh. At least it's on Gamepass.
The gameplay is incredibly basic. It's like they took Souls games and said "hey, lets make this not at all fun." Very little character customization, very little in the way of progression. Which would be absolutely fine if the gameplay was fun. It's not. Swing, roll, swing, roll. And your stamina is so limited you just stand around waiting for it to recover every 5 seconds.
They took design from the last ten years that said "if we point a light at a door, or use a specific color to indicate where a player can go, that can help" and threw it out the window, replacing it with incredibly difficult to navigate areas. Right after the first boss, there's a pathway behind a pillar that you MUST travel behind to get to the critical path. What the actual hell.
Just...a baffling game. Obtuse for obtuse sake, difficult for difficulty's sake. Bleh. At least it's on Gamepass.
2020
2021
2021
2020
Started out quite fun and loved hanging out with the Phantom Thieves. However, towards the middle of the game, the story gets quite repetitive and you meet a character who is so obviously not on the up-and-up that it's insulting. I just kept waiting for the heel turn. Still, this really is Persona 5-2, so if you want that, it's here.
2021
2021
Pretty nice little surprise! The game starts out reeeaaaally slow. It isn't until 2-3 hours in when you can start mixing and matching perks does it take off. I feel like there's an amazing game in here somewhere, but it doesn't quite reach that. Ranged combat feels bad. Movement speed is too slow. There is a shocking lack of trackers for a game all about tracking EXP.
Great artstyle, simple-yet-addictive music, and gameplay that is just good enough not to drag down the transformation aspect of the game.
Great artstyle, simple-yet-addictive music, and gameplay that is just good enough not to drag down the transformation aspect of the game.
2016