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Dyoxsito is now playing Baldur's Gate 3

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2 days ago


Dyoxsito reviewed Paper Mario: The Thousand-Year Door
EN: If I could, I would give it 20 stars

Amazing return of one of the best Gamecube games, if not the best.

They bring back the Thousand Years Door with the Origami King engine redoing all the scenery, music and more, adding quality of life improvements that solve the worst of the original, the backtracing.

My problem with this Remake is not the nothing of the game, but the technical aspect, you can tell it was planned for the next Nintendo console, they didn't even bother to optimize it to reach 60FPS and it runs in very low resolutions (500p in portable and 900p in Dock).

Other minor problems for me was that they didn't give the opportunity to use the original sound effects, I'm not a fan of the fact that several sounds come from Origami King, also that the spectators' voices are not noticeable, neither when they support you nor when they are hit.

I don't think it's justified that it costs 60 dollars having the amazing work of Metroid Prime at 40 dollars, but I don't regret it, it's totally worth playing this game even if you've never played the Gamecube version.

PS: Nintendo missed a great opportunity to add a post-game and a boss rush holy shit.



ES: Si pudiera le daría 20 estrellas

Increíble regreso de uno de los mejores juegos de Gamecube, sino el mejor.

Traen el Thousand Years Door con el motor de Origami King re-haciendo todos los escenarios, música y demás, añadiendo mejoras de calidad de vida que solucionan lo peor del original, el backtracing.

Mi problema con este Remake no es el nada del juego, si no el apartado técnico, se nota que fue planeado para la siguiente consola de Nintendo, ni se molestaron en optimizarlo para lograr alcanzar 60FPS y se ejecuta en resoluciones muy bajas (500p en portátil y 900p en Dock)

Otros problemas menores para mi fue que no dieran la oportunidad de usar los efectos de sonidos originales, no soy un fan de que varios sonidos provengan de Origami King, también que los espectadores no es notoria su voz, ni al apoyarte ni al ser golpeados.

No creo que esté justificado que cueste 60 dólares teniendo el increíble trabajo de Metroid Prime a 40 dólares, pero no me arrepiento, vale totalmente la pena jugar este juego incluso si nunca has jugado la versión de Gamecube.

PD: Nintendo perdiste la gran oportunidad de añadir un post-game y un boss rush por la chucha

2 days ago


Dyoxsito finished Paper Mario: The Thousand-Year Door
EN: If I could, I would give it 20 stars

Amazing return of one of the best Gamecube games, if not the best.

They bring back the Thousand Years Door with the Origami King engine redoing all the scenery, music and more, adding quality of life improvements that solve the worst of the original, the backtracing.

My problem with this Remake is not the nothing of the game, but the technical aspect, you can tell it was planned for the next Nintendo console, they didn't even bother to optimize it to reach 60FPS and it runs in very low resolutions (500p in portable and 900p in Dock).

Other minor problems for me was that they didn't give the opportunity to use the original sound effects, I'm not a fan of the fact that several sounds come from Origami King, also that the spectators' voices are not noticeable, neither when they support you nor when they are hit.

I don't think it's justified that it costs 60 dollars having the amazing work of Metroid Prime at 40 dollars, but I don't regret it, it's totally worth playing this game even if you've never played the Gamecube version.

PS: Nintendo missed a great opportunity to add a post-game and a boss rush holy shit.



ES: Si pudiera le daría 20 estrellas

Increíble regreso de uno de los mejores juegos de Gamecube, sino el mejor.

Traen el Thousand Years Door con el motor de Origami King re-haciendo todos los escenarios, música y demás, añadiendo mejoras de calidad de vida que solucionan lo peor del original, el backtracing.

Mi problema con este Remake no es el nada del juego, si no el apartado técnico, se nota que fue planeado para la siguiente consola de Nintendo, ni se molestaron en optimizarlo para lograr alcanzar 60FPS y se ejecuta en resoluciones muy bajas (500p en portátil y 900p en Dock)

Otros problemas menores para mi fue que no dieran la oportunidad de usar los efectos de sonidos originales, no soy un fan de que varios sonidos provengan de Origami King, también que los espectadores no es notoria su voz, ni al apoyarte ni al ser golpeados.

No creo que esté justificado que cueste 60 dólares teniendo el increíble trabajo de Metroid Prime a 40 dólares, pero no me arrepiento, vale totalmente la pena jugar este juego incluso si nunca has jugado la versión de Gamecube.

PD: Nintendo perdiste la gran oportunidad de añadir un post-game y un boss rush por la chucha

2 days ago


6 days ago


Dyoxsito played Paper Mario: The Thousand-Year Door
EN: If I could, I would give it 20 stars

Amazing return of one of the best Gamecube games, if not the best.

They bring back the Thousand Years Door with the Origami King engine redoing all the scenery, music and more, adding quality of life improvements that solve the worst of the original, the backtracing.

My problem with this Remake is not the nothing of the game, but the technical aspect, you can tell it was planned for the next Nintendo console, they didn't even bother to optimize it to reach 60FPS and it runs in very low resolutions (500p in portable and 900p in Dock).

Other minor problems for me was that they didn't give the opportunity to use the original sound effects, I'm not a fan of the fact that several sounds come from Origami King, also that the spectators' voices are not noticeable, neither when they support you nor when they are hit.

I don't think it's justified that it costs 60 dollars having the amazing work of Metroid Prime at 40 dollars, but I don't regret it, it's totally worth playing this game even if you've never played the Gamecube version.

PS: Nintendo missed a great opportunity to add a post-game and a boss rush holy shit.



ES: Si pudiera le daría 20 estrellas

Increíble regreso de uno de los mejores juegos de Gamecube, sino el mejor.

Traen el Thousand Years Door con el motor de Origami King re-haciendo todos los escenarios, música y demás, añadiendo mejoras de calidad de vida que solucionan lo peor del original, el backtracing.

Mi problema con este Remake no es el nada del juego, si no el apartado técnico, se nota que fue planeado para la siguiente consola de Nintendo, ni se molestaron en optimizarlo para lograr alcanzar 60FPS y se ejecuta en resoluciones muy bajas (500p en portátil y 900p en Dock)

Otros problemas menores para mi fue que no dieran la oportunidad de usar los efectos de sonidos originales, no soy un fan de que varios sonidos provengan de Origami King, también que los espectadores no es notoria su voz, ni al apoyarte ni al ser golpeados.

No creo que esté justificado que cueste 60 dólares teniendo el increíble trabajo de Metroid Prime a 40 dólares, pero no me arrepiento, vale totalmente la pena jugar este juego incluso si nunca has jugado la versión de Gamecube.

PD: Nintendo perdiste la gran oportunidad de añadir un post-game y un boss rush por la chucha

6 days ago



Glazeddberrie reviewed Fallout: New Vegas - Dead Money
Dead Money is a pretty interesting expansion of New Vegas, being the first one of them and a pretty different one compared to the other ones.

Dead Money follows the Courier adventures after listening to a broadcast inviting you to travel to the Sierra Madre Casino, only to be trapped by the so mentioned on the base game; Father Elijah. Only to be a pawn on his scheme of being used to organize a heist on the Sierra Madre Casino, but you are not the only one nor the first one Elijah has trapped into this deadly stunt.

Dead Money, as i said before, it's a pretty interesting spin on the formula of fallout in general, because at the start, the game strips you from your whole inventory and taking a more Survival Horror approach to it's gameplay, evading tanky and hard, finding keys or alternative routes to get to your objectives, having to find weapons, armor, ammo, Sierra Madre Chips to buy supplies from vending machines to assure your survival on the Sierra Madre AND most importantly, B A C K T R A C K I N G.

As i said before, the game normally engage you with tanky enemies who do a lot of damage, generally creating a fight or flight situation where you should decide whether wasting ammo is necessary or not. Sadly, this last only the first portion of the expansion due to the casino being operative in the first hour of the second half and breaking the resource management completely, i made like 8000 chips when the casino was activated and bought like 60 stimpaks and lots of ammo, and that really hurts the experience SO bad.

Fortunately, Dead Money has pretty good characters, a pretty good story and excellent lore. Everything is explained to you in things you find on the wild or trough visual storytelling.

I prefer to not talk much about the story, nor the characters to keep this review spoiler free but to say it in 3 words, play Dead Money. It's probably the second most engaging and fun expansion of this game, even surpassing the base game in every thing it does. It has funny characters, a fun story and lore, an interesting location and a interesting twist on the formula.

To me, 8/10, just because the game breaks it's own rules on the second half because of the casino, it should have been opened as you finished the DLC to help you finish exploring the Sierra Madre.

Also, "It's about letting go", the f@!$ i'm letting go those precious gold bars, f@$& you Elijah.

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