EspurrControl
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The expanded decking sections were neat, the cast of characters were very interesting (Gobbet, Is0bel and Gaichu come to mind) but the controls felt wonkiest here. Lots of tight corridors with odd hit boxes mean you get caught just trying to walk down a hallway. The story including all the side quests is only around 10 missions. Playing this after Returns and Dragonfall makes me think this is easily the weakest of the three, but still enjoyable enough to be worth the time. (Just maybe not another playthrough any time soon)