Cute premise, hilarious with friends, generally fun albeit with large swathes of bad minigame design and cheaters (of all things????) tampering with its ecstasy.

Would I have given the title of "most successful PSN product ever" to a different game? Probably. Am I mad that these silicone-guarded minions have taken grip of the world? Of course not! Fall Guys is like a puppy - too stupid to be mad at when it shits in the living room.

Edit: nvm I was wrong as fuck

You see, Konami? As long as you keep not making a new Silent Hill, games like this happen.

Probably my all-time favorite game that I preface with "please just use a walkthrough" whenever I recommend it.

Saying this game is "difficult" is like saying getting punched in the face is "dangerous". La-Mulana is outright malevolent. The stench of Konami's decades-old offal will almost make you pass out.

However, I don't think this game's difficulty is the only reason to play, and, speaking frankly, I'm not even "hardcore" enough to think beating this game without assistance is worth it. By maintaining such a level of extremity, La-Mulana is funny like few other games, it is venerable like few other games, and it is certainly rewarding like few other games. Though not always positive, it will insist on leaving an impression.

Everytime I think about sitting down to write my thoughts on this game, both positive and negative, I end up just opening the soundtrack and vibe for a while while daydreaming I'm on a beach with my friends. This happen to anyone else? Hello? This mic on?

Fundamentally understands that the journey is often times more impactful than the destination, thus making it one of the best road trip pieces of media yet created.

At some point in your pilgrimage through everything Nintendo has ever developed, you will discover that Wario is the one IP they've consistently gotten correct.

This review contains spoilers

If you could try a bugsnax, would you? I mean, they eventually leave your system is all I'm saying. That's pretty generous for a parasite.

(Played Co-Op w/ friend. They did the majority of the work, tbh.)

This game dips a little too often into Rare's antagonistic, "Battletoads" design bag for me to really like it more than just admire it, but it's lean enough that I was able to finish it before the rot of ADHD-driven indifference started to set in. That's honestly a bit impressive for a platformer these days!

(Played Co-Op w/ friend.)

This is a good example of a game that learned from its predecessor, as the loosening grip on challenge derived from cycles and too-short-to-notice obstacles has made the base platforming here much better. The only possibly tepid increase is with the gimmickry, and though I really like some of them (shout-outs to Rattly), it gets to be a lot by the end. Still, two fun Kongs are better than one (sorry DK, this series has always kinda been Diddy Kong Country).

A game about the preciousness of memories and how they tie into the places they're made hits pretty fuckin' hard in the Year 2020. The specificity (and color-graded beauty!) of the locales certainly had me thinking back to places I once lived, or at least habitually went through on a day-to-day basis. I'm a bit worried that if I enter here a second time to get the other locations, my experience will suffer for it, so I think for now it is a contemplative sun-kiss of a 45-minute experience.

This review was originally going to be "Off-Peak City Vol. 1 is the Death Stranding to Jazzpunk's Metal Gear Solid," but that doesn't make any goddamn sense, so now it's this.

I just finished this for the first time in VR and had a borderline religious experience the first time a network opening shone through in a way that felt real.

As a electronic music fan and a baby of the New Millennium, I've always loved Rez, but VR allows Rez to love you back.