FMTownsParty
2020
2020
Cute premise, hilarious with friends, generally fun albeit with large swathes of bad minigame design and cheaters (of all things????) tampering with its ecstasy.
Would I have given the title of "most successful PSN product ever" to a different game? Probably. Am I mad that these silicone-guarded minions have taken grip of the world? Of course not! Fall Guys is like a puppy - too stupid to be mad at when it shits in the living room.
Edit: nvm I was wrong as fuck
Would I have given the title of "most successful PSN product ever" to a different game? Probably. Am I mad that these silicone-guarded minions have taken grip of the world? Of course not! Fall Guys is like a puppy - too stupid to be mad at when it shits in the living room.
Edit: nvm I was wrong as fuck
2018
1998
2012
Saying this game is "difficult" is like saying getting punched in the face is "dangerous". La-Mulana is outright malevolent. The stench of Konami's decades-old offal will almost make you pass out.
However, I don't think this game's difficulty is the only reason to play, and, speaking frankly, I'm not even "hardcore" enough to think beating this game without assistance is worth it. By maintaining such a level of extremity, La-Mulana is funny like few other games, it is venerable like few other games, and it is certainly rewarding like few other games. Though not always positive, it will insist on leaving an impression.
However, I don't think this game's difficulty is the only reason to play, and, speaking frankly, I'm not even "hardcore" enough to think beating this game without assistance is worth it. By maintaining such a level of extremity, La-Mulana is funny like few other games, it is venerable like few other games, and it is certainly rewarding like few other games. Though not always positive, it will insist on leaving an impression.
2020
2001
1996
2020
1994
(Played Co-Op w/ friend. They did the majority of the work, tbh.)
This game dips a little too often into Rare's antagonistic, "Battletoads" design bag for me to really like it more than just admire it, but it's lean enough that I was able to finish it before the rot of ADHD-driven indifference started to set in. That's honestly a bit impressive for a platformer these days!
This game dips a little too often into Rare's antagonistic, "Battletoads" design bag for me to really like it more than just admire it, but it's lean enough that I was able to finish it before the rot of ADHD-driven indifference started to set in. That's honestly a bit impressive for a platformer these days!
(Played Co-Op w/ friend.)
This is a good example of a game that learned from its predecessor, as the loosening grip on challenge derived from cycles and too-short-to-notice obstacles has made the base platforming here much better. The only possibly tepid increase is with the gimmickry, and though I really like some of them (shout-outs to Rattly), it gets to be a lot by the end. Still, two fun Kongs are better than one (sorry DK, this series has always kinda been Diddy Kong Country).
This is a good example of a game that learned from its predecessor, as the loosening grip on challenge derived from cycles and too-short-to-notice obstacles has made the base platforming here much better. The only possibly tepid increase is with the gimmickry, and though I really like some of them (shout-outs to Rattly), it gets to be a lot by the end. Still, two fun Kongs are better than one (sorry DK, this series has always kinda been Diddy Kong Country).
2020
A game about the preciousness of memories and how they tie into the places they're made hits pretty fuckin' hard in the Year 2020. The specificity (and color-graded beauty!) of the locales certainly had me thinking back to places I once lived, or at least habitually went through on a day-to-day basis. I'm a bit worried that if I enter here a second time to get the other locations, my experience will suffer for it, so I think for now it is a contemplative sun-kiss of a 45-minute experience.
2016