982 Reviews liked by Forbbzz


Game of the year right here baby


Probably not tbh, considering they would have to face Zelda TOTK, Baldur's Gate, Starfield etc. The gameplay felt amazing in AC VI and all different part combinations was exciting to see, aswell as the amazing customization. My only problem was that the game was a little too short for my liking, bosses weren't too memorable and story was kind of bland (but I don't play this game for the story nevertheless). The gameplay was fantastic and I think they should have utilized these strong mechanics to make a longer game, with more memorable and epic boss fights. I'm excited for future games of this title!

OK this game is a nightmare the hitboxes are off the platforming is outrages and there is no check point system in any of the levels where you can die right at the end on some bull crap, BUT for a game that came out on the game boy color it is understandable. Don't get me wrong the game has its fun, but it is a very hard and unfair game for sure.

For example, there is a mission where you need to sneak around this huge mansion without being caught or seen and you need to locate certain items. During this there are NPC guards and cameras that can spot you so easily and there is also wall lasers that you have to pass to get to certain areas and if your hitbox is a pixel to close to the lasers, boom mission failed and you need to restart the whole mission again....the 2nd part has you sneaking in the dark outside and the same scenario applies here if you get caught boom its over...I would say that this is extremely unfair and almost hard not to get caught.

Later in the game there is a mission where you need to escape an explosion and you need to run away on a timer while doing extreme precises platforming or you will pretty much die and have to replay the entire mission. It is a brutal game for sure and not for the faint heart. If you truly want to play this game I would say, try it on another platform and maybe not the Gameboy color version.

(The reason why I played this version was to get the achievements through Retroarch/ Retroachievements).

Boring, clunky and cringy game about two females spies who are dressed as schoolgirls. They both have to complete a few missions in the story (it's about 4 real quick levels and that's all). The combat is wonky, and the story is lame the game def tries to sell on fan service but does a poor job at it. I only could recommend this game if you want some easy achievements....other than that don't bother.

Just like Island cities but with farms instead. A fun and relaxing puzzle game where you have to place different pieces on a board to recreate the farming areas. The game is super chill, fun and has very relaxing music. Def a shut your mind off kind of game. Also has some easy achievements to obtain for the achievement hunters out there.

Bob Esponja é o meu desenho ocidental (estou desconsiderando animes) favorito de todos os tempos, é o desenho que mais assisti e ele fez parte da minha vida. Até hoje eu reassisto os episódios mais antigos do desenho, que acho sensacionais.

Como Bob Esponja fez e faz um enorme sucesso, obviamente a Nickelodeon não deixaria passar e investiu em trocentos jogos sobre o Calça Quadrada, e um dos mais recentes é Bob Esponja Calça Quadrada: O Abalo Cósmico, produzido pela Purple Lamp, a mesma desenvolvedora que produziu o remake de 'Battle for Bikini Bottom', de 2020.

Por conta dessa desenvolvedora já ter uma certa experiência com Bob Esponja, já que ela desenvolveu esse remake que citei e ele em si é um bom jogo (apesar de até o momento eu desisti de jogar ele), era de se esperar que 'Abalo Cósmico' fosse bom. Porém, o que a Purple Lamp fez com esse aqui é algo surreal.

O jogo como um todo foi feito com muito amor, dá pra ver que a empresa teve cuidado e esmero em desenvolver um jogo não só fiel ao desenho, mas também com uma história mirabolante, simples, e divertida. O jogo em si é muito divertido (pelo menos pra mim, mais divertido que o remake de 2020).

Ele segue a mesma gameplay do remake de 2020, porém com adições que achei bem bacanas, pois serviram para a história que o jogo quer contar. A ideia de inserir novas dimensões baseadas em episódios icônicos do Bob Esponja foi sensacional, e cada um dos mundos são muito bonitos, cheios de detalhes e fiéis aos episódios que abordam.

Outro show foi a dublagem: o jogo veio dublado com as vozes originais em português, e isso foi espetacular. É muito bom ver que a THQ Nordic (publisher) conseguiu a localização do jogo em português e a dublagem pra esse jogo, coisa que não tem no remake de 2020, e isso torna tudo mais divertido.

Além disso, apesar de esse jogo ser feito para um público mais infantil, ele traz um certo desafio. Ele não é mais um desses jogos mega fáceis para permitir qualquer criancinha de 10 anos zerar sem dificuldade.

Claro, o público-alvo são as crianças, mas o jogo em si não é extremamente fácil, o que poderia tornar a gameplay por parte de adolescentes e adultos entediante. Isso é um ponto positivo desse jogo.

Enfim, eu adorei esse jogo. É visível que a desenvolvedora se divertiu com a produção do jogo e que eles foram muito criativos e cuidadosos em torná-lo um jogo simples mas divertido. Foi muito legal rever Bob Esponja e sua turma em português dublado, e passar por episódios lendários do desenho.

Acredito que vale a pena jogá-lo, caso goste do desenho, até porque o preço do jogo (na Steam) é bem mais barato que a maioria dos jogos, até mesmo aqueles lançados pela própria THQ Nordic em 2023.

Superliminal é um jogo em primeira-pessoa de puzzle bem diferenciado. Ele utiliza o tempo ilusões de ótica e muitas vezes se inspira em geometria não-euclidiana, tornando ele um jogo bizarro mas intrigante.

Como o jogo é focado em solução de puzzle, logo é de se imaginar que a todo momento, durante todo o jogo, você estará resolvendo puzzles dos mais variados tipos. E sim, isso ocorre em Superliminal. Porém, o jogo não é apenas sobre isso.

Superliminal traz consigo um enredo que não só explora os sonhos (toda a jornada do protagonista no jogo acontece em sonhos), mas também traz reflexão para o protagonista e ao próprio jogador sobre a vida e o papel de cada um no mundo real.

Assim, haverão momentos em que o jogador (na pele do protagonista) estará simplesmente caminhando pelos mais variados cenários, sejam eles comuns ou surreais, ao som de uma música relaxante de fundo, enquanto o Dr. Glenn Pierce (doutor que te acompanha durante os sonhos por meio de áudio) conversa sobre a vida, frases motivacionais, etc.

O jogo tem uma arte muito bela, algumas vezes simples e outras vezes mais surreais, devido à natureza mais complexa do jogo. Tem vezes que os cenários ficam realmente muito bonitos.

Agora, o que realmente chama a atenção nesse jogo são os sistemas de resolução de puzzle. Você literalmente faz de tudo o que não é convencional: altera o tamanho de objetos para auxiliar na travessia por salas, manipula portas para gerar novas entradas, atravessa labirintos psicodélicos, resolve puzzles baseados em perspectiva, onde o referencial que você atribui pra si modifica o ambiente, etc. Achei isso tudo muito legal, criativo e bonito até, apesar de alguns tipos de puzzles serem repetitivos (e olha que o jogo é curto).

Achei Superliminal muito legal. Ele não é o único e nem foi o primeiro jogo que segue esse estilo surreal, psicodélico, cheio de ilusões de ótica e mudanças de perspectiva, mas ainda assim a maneira como ele propõe puzzles que fogem do convencional e que surpreendem o jogador por serem completamente imprevisíveis me agradou bastante, ainda que seja um pouco repetitivo.

Se a história fosse mais profunda, eu poderia ter gostado ainda mais. Levando em conta o potencial que o enredo desse jogo tem, acho que daria pra ter feito algo a mais. Mas ainda assim, valeu a pena.

Minha ''análise" poderia ser resumida em: Max Payne tem uma história muito boa, atmosfera noir bacana e envolvente, dublagem (em inglês) incrível, gameplay legal, mas com sistema de dificuldade horrível.

Porém, eu decidi que vou dissertar "um pouco" sobre isso.

Uma das melhores coisas nesse jogo é que o modelo facial do Max Payne foi o próprio Sam Lake, que na época era o roteirista do jogo, e hoje é o diretor criativo de qualquer jogo da Remedy. Ver a cara do Max Payne / Sam Lake durante as cutscenes enquanto ele mata trocentos inimigos é ao mesmo tempo engraçado e fodástico. A expressão facial do Max Payne, que parece o tempo inteiro que ele está com uma vontade enorme de cagar ou mijar é icônica. E o fato do Sam Lake ainda conseguir fazer a mesma expressão mesmo depois de mais de 20 anos é ainda mais foda.

Uma coisa que é preciso se atentar é que o Sam Lake realmente só deu o rosto para o Max Payne. Quem dubla ele na versão original (em inglês) é o ator sensacional James McCaffrey, que é um amigo e colaborador de longa data do Sam Lake, e por isso ele dublou personagens dos outros jogos da Remedy.

Uma coisa que até hoje é lembrada e é realmente bacana é a mecânica de bullet time, onde o tempo fica lento e o Max Payne pode atirar em seus inimigos com mais facilidade (e estilo também, quando se ativa o bullet time e logo em seguida dá um pulo pro lado). Isso claramente foi inspirado no filme Matrix, de 1999 (que não inventou isso, mas aperfeiçoou e trouxe para o público geral), e essa mecânica não seria exclusiva de Max Payne nos jogos. Ela também foi utilizada, por exemplo, nos próprios jogos de Matrix e na trilogia F.E.A.R.

Outra coisa legal desse jogo é que a história é contada principalmente por meio de páginas de quadrinhos que estão aos montes no jogo, seja em locais e objetos-chave no cenário, como também em trocas de capítulo.

Esse é um baita jogo, quase excelente na minha opinião, e que felizmente conseguiu seu lugar na história dos jogos. A Remedy mereceu esse reconhecimento.

F para James McCaffrey, dublador de Max Payne, Thomas Zane (em Alan Wake 1), Zachariah Trench (em Control) e Alex Casey (em Alan Wake 1 e 2). Um excelente dublador, que partiu cedo demais. Descanse em paz, James.

Jogo curto, desafiador e divertido.

Essa saga fez minhas memorias no período da pandemia, lembro que o spotify me recomendou a banda Cub Sport através da música "Hearts in Halves" enquanto eu jogava o primeiro jogo, literalmente fiquei ouvindo essa música em looping até ZERAR e fazer todos os meus objetivos dentro do jogo.

Comprei o segundo na mesma intenção e tenho que dizer, MELHORARAM MUITO tudo que já tinha de bom no primeiro além de adicionarem várias coisas incríveis. Só não dou 5 por que é basicamente um filme de shopping (preciso admitir que esse jogo em si não tem "alma", eu que tenho lembranças boas dele). O final me desagradou e muito e a DLC não salvou tanto, mas ainda é incrível ficar voando pela mapa dessa vez ouvindo Always Got the love, também do Cub Sport.

I don't understand so many critics. The game is kind of repetitive, specially at the end, but it is by no means a bad game.

Atmosphere is incredible. I would have added a couple more powers to mix things up a bit.

This review contains spoilers

Some of the slickest art and graphical design and one of the best soundtracks of all time with writing that I sadly think doesn't completely match up to the reputation of what came before it. All 3 stories start off about as strong as The Silver Case does but the only one which really keeps it up all the way through is Placebo, which is some of the best stuff in Kill The Past and justifies the entire work.

I think Correctness's individual parts are very good, chapters 2 and 3 in particular, but I don't know how much I like it as a unifying story. The Kurumizawa stuff is amazing but feels almost underwritten compared to the far less interesting Kosaka scenes which felt like they were there to over-explain what was happening in chapter 5 especially.

It's the Matchmaker story that bumps this down to something lower than it probably deserves though. First two chapters are amazing until it slides down the yakuza plot line for two chapters which is the first time in any of these games I felt like I could predict every single thing that was going to happen next. It ends well enough but what started as a funny dark parallel story to Correctness which enhanced both stories ends up fairly tedious and damaging to the other stories it's supposed to help prop up.

Placebo really is excellent though, Tokio's chapters in The Silver Case are some of my favorite writing in any game and I'm glad to say they don't drop the ball here. In particular chapters 3 and 5 are so pitch perfect and quietly devastating that it's almost enough for me to look past my issues with the other stories.

I think in the end what has me prefer TSC far above this is mainly personal taste. I loved TSC because it was simultaneously a horrifying nightmare paranoia world that was incredibly human. The cast was all memorable and the way their stories came to truly violent ends by the end sat with me strongly. There's really no such interesting character dynamics here. There's no Kusabi type to center everything. Kuro is a hell of a lot of fun but she doesn't have much to do post chapter 2, and Tsuki and Osato's dynamic also pretty handily peaks at chapter 2 for me. I do think this distance is a deliberate choice but it's one which I feel doesn't fully resonate with me, especially at the ends of these stories where they try to have moments where it feels we really should care about the relationship between the cast.

Still, it's Kill the Past, it's still unlike anything else that I can think and even if I don't think it fully lives up to its predecessor, very few things can.

If I'm given 50,000 yen I''ll bump the score up

It was a free RPG so it made sentiment hard to catch (its hard to get sentiment off unpaid things dont judge me.) Atmosphere. The entire atmosphere and the whole thing going on surroinding the events was really well thought out, while the gameplay was easy the turn of events was so silly and impactful it really made its mark.

This review contains spoilers

(Main Game Review 4.5/5)
(Foundation DLC: 3.5/5)

Control was quite a breath of fresh air for me in the recent games I've been playing, with a fascinating physics system and fun abilities to use alongside some fairly challenging enemies I had a blast playing as Jesse Faden in the Oldest House.

My overall thoughts on the story were that it reminded me heavily of the SCP stories and games you'd look at up during the night as a kid. Jesse is very determined on the goal of finding her brother above all else and getting answers for what happened. There's a lot of confusing twists and turns the story takes however it's so rich in deep lore of all these characters and entities you come across that it can be quite overwhelming. However the game beautifully pairs it with a open world like "explore how you want" feeling as you can find and discover even the tiniest secret nook and cranny in the oldest house, I remember I found a secret TV furnace quest by accident and it's entirely down to the player to stumble across it. The actual main storyline is great may I add, the fake credits actually got me and I was extremely hyped up over the sudden change and how it brought you back in.

Enough of the story, I'd like to mention how well Remedy did this gameplay, it's hard to get a hold of at first but as you progress you begin to feel like a rampant god! The abilities are so fun, you can pick up pretty much any object in the area and float around, using rubble as cover as bullets ping off debris and you dash through glass window and concrete barriers, shooting the hiss with a gun that comes with every mechanic you could need when the time comes for it. It perfectly works together and there's a great sense of challenge with the fact that Jesse is quite vunerable and can die quite easily even in the end game. Some might get turned away by the difficulty but its worth pursuing and the optional bosses are great fun. I did thoroughly enjoy my time platinuming it.

My only gripes with this game is the fact that it has some major bug issues at times, with this being the game to crash the most times out of any I've played ever and things like clipping through doors and walls can drag you out of the fun sometimes. I understand this game had a rough start on launch however some of the bug patches skipped past some issues and to be fair I can understand why with such a complicated physics mechanic.
My only other issue would be the actual map itself, it's barely accurate and mission objectives can be entirely off sometimes and it makes you google guides every 10 minutes to get yourself back on track.

Overall I personally loved Control, and I am so excited to see what Remedy does next for it.

DLC Review The Foundation

The foundation carries on from the main story and it honestly answered some questions for me like who the Former was and how involved the Board was with the story.

It did open up more questions too in Controls SCP like fashion and it gave some good fight sequences with a new enemy type which I think shouldve been incorporated to the main game from the get-go. The new environment abilities are cool however I wouldve preferred an actual combat ability rather than a area specific move.

The story in this DLC is alright at best, and I was more just interested in the Former and the astral plane than anything else.
It was quite a long DLC however I didn't mind as I was still having fun. It was slightly tedious getting around though.

I think for a DLC I got for free it's good though honestly had I paid I probably wouldn't have been too crazy over it.

💜This game was gifted to Catizens Curations for review.

Where Cats is a hidden object game where your goal is to find the 100 hidden cats in the artwork. They did try to be a good hidden object game, but sadly this game really fell flat pretty fast. You get an achievement for every cat found, which is not only very annoying when you have achievement notifications on, but also makes achievements pointless in the first place.

The actual gameplay took me a whopping 5 minutes to find all the cats, so it's definitely a fast game to complete. I would even call it too fast, and due to the fact that it takes so little and there is so many achievements, it reminds me of those achievement farming games.

I want to say I enjoyed it, but I really didn't. There are a lot of different hidden object games out there with cats and other animals that I would recommend pretty much any of the other ones over this one. I don't mean to sound too harsh, but that's the truth.

💙This game was gifted to F.U.R. - Furries Under Review for review.

You join Emme the dog as she battles block invaders in her little spaceship in this puzzle brickbreaker game. You must defeat all kinds of unpredictable blocks across hundreds of levels, before they close in on the sweet little puppy at the bottom of the screen.

The artstyle and over all feel of the game is great and very retro. The main character, Emme, is a cute little anthropomorphic dog in a spaceship. Don't you dare loose the game or she'll die and make horrible dying noises that still haunt my dreams! But for reals though, the sounds the main character makes when you loose a level is very sad and gripped at my heartstrings quite often.

I think the game would have benefited from having WAY less levels though, as they get a little repetitive and annoying towards the end. Though take my words with a grain of salt, as I am not a huge fan of brickbreaker type of games. I was pulling hairs a lot while trying to get the par achievements and if there were less levels it would have been more enjoyable for sure.

Eitherway, the game is great fun for those who enjoy the genre and there is great potential in this game. It's definitely worth it for the cheap price it is sold at.