Excellent game that left us too soon.

I wish this hadn't been Xbox/PC exclusive since maybe having it be cross platform with PS might have saved it?

I just know it showed up yesterday in my Steam shop's featured items and I felt a surge of joy at the idea it might have come back, followed by deep sorrow as I saw that wasn't the case. RIP, we lost this game too soon.

I don't know what it is about this game, but I went from very excited to over it in record time. I'm a big fan of 4x games but this one just ended up losing my attention very quickly.

It may have been combat, or just how uninvolved in the game's proceedings I felt. Felt kind of like a 4x games for people who don't actually want to play a 4x game to me.

I'm sure this is a good game but really wasn't for me.

I had played some fighting games in random arcades, Smash 64 and Soul Edge on my friend's Dreamcast before this. When Soul Calibur 2 released though, it hit differently than all of those. This was the first fighting game my friends and I truly grinded to get good, to the point where now decades later I'm still able to pick up this game and keep pace with players who competed in tournaments for it once upon a time. This game was the start of my competitive fighting game drive.

Personal backstory aside, let me start by saying this game was a masterpiece and beloved for a reason. Not only did this game have strong core system mechanics and cool characters, including some crazy guest characters, this was one of the most accessible fighting games of that whole era. It did all of the things most fighting games do with versus, practice, arcade, etc. The mode that really made the game for me though and helped my friends and I transition from casual to competitive was the weapon master mode.

Weapon Master Mode is a RPG style mode where you take your character through these dungeons fighting battles with special modifications to gain exp and unlock new weapons. The battles get increasingly harder and help reinforce basic game mechanics and strategies, slowly forcing you to learn to play the game. This mode also unlocked weapons we could use in a special kind of versus match too, which made us want to progress farther to unlock more weapons to play with, which in turn meant we had to get better as players to progress in the weapon master mode. This mode did such a good job of subtly reinforcing the fighting game gameplay loop and making us want to improve. In a lot of ways, this was the precursor to SF6's World Tour mode. This was genius and helped turn my friends and I from button mashers to competitive players who then turned to each other to try out our new skills.

Of course this led us to want to become better to beat each other's growing skills, which led us to labbing more optimal combos, and pretty soon we were really good at this game. It's a shame we never knew about tournaments but honestly we got so much enjoyment out of this game's basic gameplay loop that I have no regrets. Pretty soon we were having incredibly intense battles on varied stages with a pretty decently balanced cast. We also had all 3 consoles in our friend group, so we got to use all of the guest characters as well who were all a blast.

Honestly the only downside I can give this game is that since guest characters were console exclusive, I never got to test my Link against my friends' Spawn or Heihachi. Otherwise 10/10 game. It's crazy that Soul Calibur never reached this height again.

This one kind of bummed me out. I loved HoMM and enjoy a lot of its spiritual successors, but this one just felt like HoMM with all of the fun stripped out. I really don't know how to describe it. It looked like the game I loved but for some reason I strongly disliked playing it.

One of the more fun tower defense games I've played and easily the one I've sunk the most time into. It's a great time if you're into these kinds of games, and the music is pretty decent too.

This is a remake of the old element TD from Warcraft 3 days. It's exactly what you remember and a solid package for what it is.

The only damper is that back in the days I would play this for free in between a million other custom games, and now that it's a full game of just this, I see maybe it wasn't enough to stand on its own outside of Battlenet.

I enjoyed what I played of it, but lost interest in large part because of all of the bugs and issues when it first launched forcing me to replay large sections of the game multiple times.

I can't tell if it got repetitive, or if it's just because I literally had to repeat the same sections of game, but either way I eventually lost interest. Kind of a shame because core gameplay loop was cool, and I love Marvel characters. Maybe I'll give it another try down the line.

Nintendo Power marketing tricked gullible child me into thinking this would be a good game.

Game launched too early I think.

The foundation for a good game was there, but it launched very clearly unfinished, which can drive the audience away. It also launched with HORRENDOUS online, and this is coming from a Smash player so that's saying something.

A shame because this could have been great, but I don't foresee players ever coming back after that launch.

I don't really know why I didn't end up loving this game. On paper it looks like everything I'd love in a game, but something just didn't click.

I do remember runs being very long (If you survive), game often feeling unfair, and unlocks slow, but I've played games with those issues for longer before.

All in all it's a cool concept that entertained me a little but didn't hold my attention.

This game is exactly what you expect going in.

Fairly fun but nothing spectacular beyond the premise. That premise is cool but I admit it gets old after a while.

What little of this game currently exists is excellent. The problem is as it stands it's basically a $20 demo. A very good demo, but there's not enough content to justify an early access, let alone the price tag. I will revisit and surely change the rating once there's more content to play through.

I was gifted this as a joke and both I and the person gifting it expected a nothing game to laugh at for a few moments and move on.

I did not expect a gripping narrative about a penis going through a mid-life crisis and trying to find meaning in life, all excellently voiced over by a talented narrator.

I don't understand how this happened, but turns out Genital Jousting is actually a pretty good game with something to say while still being funny throughout.

Job Job carries this pack, but it does so very well. One of my favorite Jackbox games.