this... this is a strange one. they uploaded the game changing it completely. this is probably the sequel to standard "gene rain" and it has been distributed as an update that completely overwrites the original. they managed to make everything worse.
no weapons updates, no variety, terrible use of "next gen graphics" that constantly leads to motion sickness.
but hey! it's a chinese gears of war

started it hoping to find a chill walking sim with some phylosophy about deja vu, life and sh*t but ended up finding a 25 min exerience with bad visuals and a lot of nonsense written with zero effort and brain

getting back in night city is as beautiful as always. dogtown is a nice add to both the city and game's lore.
good characters (some better, some worse), new missions and 4 endings + 1 completely new ending for the entire game.

this is definitely one of the best games i've played in recent years

nice little game about music and loss. we're a dead musician that must convince its former fellow band members to play during our funeral helping them to overcome fear and grief of loss.
nice little puzzles and charming visuals

stupid, makes fun of religion, politics, vegans, no vax, influencers etc. but still the only real issue is the difficulty and duration. too easy and too short!

all graphics and art design but nothing else.
visuals are great but the game is boring, half baked and full of nonsense both in puzzles and in its story as a whole

boring and useless game from the past. this type of game use to had "a purpose" when they came in the 90s with some naughty pictures but they still were crap also back then

2016

Awesome with friends, the most frustrating game ever against AI

IGN 7/10
Too much craziness and chickeness

Generic game made in a couple of hours that lasts 45 minutes. forgettable in any mean

As good and awesome as the first one. Bike sections are a bit of fresh air in a gameplay that was starting to be a bit too repetitive.
only bad thing about this game? the last boss fight. pretty underwelming

Yup, this is even worse than you can ever imagine.
Barely runs, combat system is nonsensical and everything is... bad. just stupidly bad

Decent game if you like this genre. Works better on a handheld rather than a home console tho

Probably the worst hidden object game i've played so far. Controls are horrible, cats are stupidly hard to find since they constantly fuse with the background, maps are uninspired and the yarns are just a big f*ck you

Inscryption is one of those blends that not only doesn't make sense on paper but also proves challenging to understand how it could be enjoyable. The game is, in fact, a kind of mix between a card game, a roguelite, and an escape room, all seasoned with a creepy atmosphere that never quite delves into true horror, and an engaging story.

We take on the role of an anonymous challenger seated at the table of a mysterious warden who invites us to play cards against him. The rules of the game itself are fairly standard. We have a set of animals to deploy on the playing field, each with an attack value and hit points. To deploy more powerful cards, it's necessary to sacrifice one or more creatures already on the field. At the end of our turn, the cards on the playing field will attack what is in front of them. If it's another animal, it will lose hit points; if there's nothing, we'll directly hit our opponent. The first to inflict damage totaling 5 points higher than their opponent wins.

So what makes it special? Everything around it. When we start a new game, the game presents us with a kind of staged path. The stages are procedurally generated, and depending on the type of square we land on, we can have new encounters, enhancements to our deck, new cards, new "special" items to use during matches, and even clashes with special rules and real boss fights. Each game will be diametrically opposed to the previous one, in true rogue-lite style. But always in the full rogue-lite style, the more we play, the "stronger" we become. New cards with new effects are added, rules change, and, above all, we have items and knowledge that we can carry outside the game board. We can indeed get up at any time to wander around the room we are in. Here we have various riddles, puzzles, and escape room-style enigmas to solve. Because yes, our goal is, in a sense, to escape from our warden and this loop of games in which, if we lose, our life is also taken away.

The game is truly addictive, and reaching the final quadrant to finally challenge the final boss requires some effort, but not too much. But it's here. It's here that true madness happens. It's here that the game changes. Completely.

The rules change, the cards change, the gameplay changes, and even the style changes. Despite staying in the creepy realm, we abandon pixel art and shadows for something else... perhaps something worse. But I don't want to spoil any further.

Suffice it to say that breaking the fourth wall is behind the door, and not everything is as it seems