Best worst game I've ever played. God tier material in every scene

Average rhythm game with boring story and dialogues

there are bad endings, terrible endings and then there's gone home ending even below that.
it's not bad on its own and it makes more than sense but man... what a letdown after the creepy/soprannatural and way more interesting starting premises

Kinda a little nightmares set into Norse folklore. Very creepy and nice. The only downside is the very last part of the game with the latest bossfights that last a little bit too long of what they should have and make you realize how clunky the protagonist moves

Inscryption is one of those blends that not only doesn't make sense on paper but also proves challenging to understand how it could be enjoyable. The game is, in fact, a kind of mix between a card game, a roguelite, and an escape room, all seasoned with a creepy atmosphere that never quite delves into true horror, and an engaging story.

We take on the role of an anonymous challenger seated at the table of a mysterious warden who invites us to play cards against him. The rules of the game itself are fairly standard. We have a set of animals to deploy on the playing field, each with an attack value and hit points. To deploy more powerful cards, it's necessary to sacrifice one or more creatures already on the field. At the end of our turn, the cards on the playing field will attack what is in front of them. If it's another animal, it will lose hit points; if there's nothing, we'll directly hit our opponent. The first to inflict damage totaling 5 points higher than their opponent wins.

So what makes it special? Everything around it. When we start a new game, the game presents us with a kind of staged path. The stages are procedurally generated, and depending on the type of square we land on, we can have new encounters, enhancements to our deck, new cards, new "special" items to use during matches, and even clashes with special rules and real boss fights. Each game will be diametrically opposed to the previous one, in true rogue-lite style. But always in the full rogue-lite style, the more we play, the "stronger" we become. New cards with new effects are added, rules change, and, above all, we have items and knowledge that we can carry outside the game board. We can indeed get up at any time to wander around the room we are in. Here we have various riddles, puzzles, and escape room-style enigmas to solve. Because yes, our goal is, in a sense, to escape from our warden and this loop of games in which, if we lose, our life is also taken away.

The game is truly addictive, and reaching the final quadrant to finally challenge the final boss requires some effort, but not too much. But it's here. It's here that true madness happens. It's here that the game changes. Completely.

The rules change, the cards change, the gameplay changes, and even the style changes. Despite staying in the creepy realm, we abandon pixel art and shadows for something else... perhaps something worse. But I don't want to spoil any further.

Suffice it to say that breaking the fourth wall is behind the door, and not everything is as it seems

As good and awesome as the first one. Bike sections are a bit of fresh air in a gameplay that was starting to be a bit too repetitive.
only bad thing about this game? the last boss fight. pretty underwelming

kinda boomer shooter, kinda flash game, all capibara. good times

A nice throwback to sixth/seventh generation titles. It's stupid, it's fast, it's fun and it knows that.
the story is b-movie style with over the top characters with oneliners and 2 brain cells but it only contributes to the fun.

gameplay really reminds me of a good mix between new god of war games and shadows of the damned with the aesthetics of wet and damnation

i've been kinda disappointed by this?
ok, i love tetris and i love rez/child of light and i was exited by this awesome mix that everyone was going crazy about but... yeah. it's good. but not that awesome

Yup, this is even worse than you can ever imagine.
Barely runs, combat system is nonsensical and everything is... bad. just stupidly bad

This game is hard as s*it. luckly on ps plus you can completely break it by abusing of the rewind function.
without it the last levels would be a nightmare

Decent game if you like this genre. Works better on a handheld rather than a home console tho

Probably the worst hidden object game i've played so far. Controls are horrible, cats are stupidly hard to find since they constantly fuse with the background, maps are uninspired and the yarns are just a big f*ck you

Man... being a gamer in the 80 was not a joke

Generic game made in a couple of hours that lasts 45 minutes. forgettable in any mean