Summer 2020 Fall Guys was a lot of fun despite the technical issues. I have little reason to go back now as most of my friends stopped playing, but I don't regret my purchase.

The original YouTube indie hit. It was very inventive for its time, but it's easy to see its cracks now after 8 years. The gameplay loop is simple and terrifying enough to keep horror fans invested for its short runtime.

I remember really liking this game as a kid, so I replayed it recently. It was alright, but the sound design made me uncomfortable and I don't know why

2017

ARMS is a hidden gem on the Switch. It's main gameplay loop is very addicting and a lot of fun. Party Match is one of the best casual online modes Nintendo has ever made. I think the thing that limited its growth is that the game is very fun to play but not watch. Limited movement and attack options make hours of gameplay feel repetitive.

More FF7R, which isn't a bad thing. The fanservice boss fights are fun, but I don't think you're missing out on anything if you don't play this DLC. The battle system feels like a fun evolution of FF7R, and I hope they incorporate it into Rebirth.

FF7R is a landmark action RPG with an exceptionally polished world and battle system. It's story and pacing are a bit strange, and the writing has some low points, but it's impossible to not at least partly enjoy this explosion-filled roller coaster ride.

New Leaf is the complete Animal Crossing package. Convenient enough to pick-up-and-play in short bursts, and deep enough to invest hundreds of hours in.

City Folk plays like an updated Wild World on your TV. Most days in AC are spent doing simple chores then putting the game down to do something else. New Leaf/Horizons being on handheld systems are very convenient for this reason - and it's because of this that City Folk/GameCube have aged rather poorly.

This definitely is a game that exists. I like that Waluigi is the first main villain. The box-art makes me laugh.

The first chapter of the UNDERTALE sequel came out swinging. Its quirky sense of humor and occasionally repetitive battles aren't for everyone, but the music and gags are pleasant enough that it's hard not to smile while playing.

Another extremely polished 3D Mario outing. Its missions are fairly repetitive and the lack of boss battles is disappointing, but because it's so much fun just to move around the creative cat-world, it's easy to spend hours on this game.

New Horizons is a very polished game with not a lot to do post-building a Town Hall. Everything up to that point (the first week-ish) is genuinely a lot of fun, but once you get access to all your tools, you quickly realize there's not many new options beyond placing items outside. I wish the post-launch DLC came faster and gave me a reason to keep playing post April-2020.

DKCR 3D is a stellar port. The extra levels are all great and the gameplay feels identical to the Wii version. I would argue that the 3DS's more traditional button layout makes this version more accessible than the Wii version as well.

A cute Mario puzzler that was unfortunately published on the Wii U. The Switch and 3DS versions are a fun revival, but it's clear the game was created for the GamePad and its many gimmicks. Its slow pace isn't for anyone (including myself, I beat the second book and put it down), but creative level designs and occasional difficulty spikes keep the adventure engaging for fans willing to put in the time to see it through to the end.

The hype for this game was real. It's definitely a step up from the first in terms of quality, but its confusing mix of game mechanics make optimal play boring and repetitive.