This makes you feel like you are in a heist movie! I played as the agent and think it would be fun to replay again as the hacker. This game relies on asymetrical gameplay, similar to "Keep Talking and Nobody Explodes", but in this case both players have different set of instructions they have to convey to their partner. The hint system was also well integrated, both players need to select it to come into play, but didn't use it too much to know how helpful it is.

I wish the game had more levels, I wasn't ready for it to be over after the 6th mission. Last level was kinda janky, should have died multiple times but teleported to the end. The name seems like a pun on "It Takes Two to Tango". Love how this comes with a free friend pass, only have to buy the game once!

I don't really understand why there were so many places to sit and book covers you couldn't read the insides of. Most of the puzzles are environmental and I like the clue mechanic for the journal. The first few chapters were pretty good, but when there were multiple flowers to keep track of and clues you couldn't collect, there was a lot of back and forth that could have been streamlined.

This game was pretty fun. I enjoyed the art style and voice acting, they stood out well. A majority of the characters were interesting and entertaining, with challenges not being too difficult gameplay wise. Some tools were more useful than others, same with the phone lifelines. It felt like each person could be a Scooby-Doo villain, waiting to be unmasked. Played through the game in full twice, choosing different suitors and various other options.

Minor gripes:
-Save mechanic is done by day, which is annoying to replay a specific person or scene. Going back also makes you lose existing progress.
-It makes you feel like you have more impact than you actually do. There are 4 different “ending variants”, but a lot of railroading to major plot points
-Moving outside of the guard shed is annoying and not very responsive. It isn’t the core of the gameplay, but some of the pathing is clunky/unintuitive

About an hour of small mazes that get meta and different puzzle genres. It’s free, cute art style, and a little a-maze-ing

This game is free and really interesting concept going through different art pieces. My gripe is with the hidden objects themselves as it isn’t that exciting for gameplay, but certainly worth the hour I spent in this interesting little world.

It is exactly as adorable as it looks. It is a management game with a clear end goal and you can achieve. Short, but at least there is the sandbox/free play mode

A short cute game. About 2-3 hours, so very short. Negatives: the environment is lifeless and flat, with little interaction besides some bouncy surfaces. The jumping is kinda janky, the world is a lot smaller once you figure out how to abuse the double jump. Some of the letters feel like busy work. Positives: cute character designer and hats, decent characters, and pretty colors in the world. It’s a cute little experience, nothing more.

Warning! This game isn’t complete yet. Hopefully the endgame/grind will improve in time, but for now be aware that you can over 100% the game and there is a lackluster message that the devs to wait for further updates

I have nearly 600 baby bunnies please help me

The pixel art style grew on me. I liked the core gameplay of blacksmithing, playing with a controller also provided rumble which fit nicely. Main complaint is I had no attachment to the story and anything after a certain point I just was going through the motions to get more money.

If you like the first and are cool with the rouge-lite shooters to get hilarious lore of the food folk, go ahead and pick this one up. The gameplay isn’t for everyone, can be grindy at times, but at least there are permanent upgrades to obtain.

It’s half randomized rooms with elevator doors and have the same bank hallways as you slowly make your way through the bank to find the Mysterious Motherlode. Characters are great, love how the world pauses when you talk to them. Some of the side quests permanently change some visuals of game which I enjoyed.

Probably won’t be as loved as the first game, but glad to see Turnip Boy actively committing more crimes.

This game was pretty buggy, but at least not in a game breaking way. Dialogue would have subtitles that wouldn’t play, the animations sometimes wouldn’t play, and items sometimes shrunk making them very hard to click on. Some of the puzzles can be very convoluted, which I guess is par for the course in this genre of games. The voice acting, writing, puns, and characters are entertaining. So if you liked the first game, you’ll enjoy the second.

If you are looking to relive your childhood with flash games … this is eh? However copying and pasting this from web to s Controls are a little laggy, screen is never full screen, and timed challenges are way too unforgiving. The way levels unlock are unintuitive, I just want to play them in order, not bounce between the different mechanics. I think there is a steam mod that makes more levels, but the base game is rather disappointing.

This is a fun little adventure game. You play as a small tree frog named Chorus who is trying to be a warrior. Chorus tries to prove their worth to not only their village, but also to themself. It’s cute, not very long, and has plenty of room for secrets.

The music and chapter based progression reminded me of Chicory (in the best possible way). The art style is so cute. The combat is fine, but the place this game really shines is in its narrative and the characters.

Short, but sweet. Visual novel with a few different endings depending on if you open up to different characters in the story.

Very short but very sweet. It was a good release of creative writing with no judgement. The last letter nearly made me cry. It's free and if you enjoy writing it's worth checking out.