HonestlyJon
BACKER
I've been gradually learning about myself value neutral things that I like and dislike
for me, there is very much such a thing as too much in games—mechanics, exploration capacity, details, etc. I often want focus and clarity—definitely in narrative, often in mechanics—and games that don't have just don't work as for me
can definitely see why people love a game like this, but I am not them
for me, there is very much such a thing as too much in games—mechanics, exploration capacity, details, etc. I often want focus and clarity—definitely in narrative, often in mechanics—and games that don't have just don't work as for me
can definitely see why people love a game like this, but I am not them
2022
messy coming-of-age point-and-click adventure with the family aesthetics/energy of roseanne set on a fictionalized fire island (mostly) in the off-season? why yes I did greatly enjoy this game
I love specificity in stories, and every little detail in this one—the characters and their complex personalities, the content and delivery of dialogue, the fatally accurate period elements (AIM I miss you), all the way down to the subtlest pixel changes on a character's face or in the seasonality of the cursor—just sang, and made for such a rich, enjoyable experience
my only real complaint is that the, uh, period-appropriate jank common in the point-and-click world was a bit of challenge sometimes, especially!! when you discover there can be multiple endings and especially when you realize how wildly unintuitive some of those pathways were to find lol
but, life is unintuitive and this is true to mara's story, so I can't be too annoyed thematically, at least, lol
all-in-all though, great time. and if you don't want to do another playthrough to see the best ending, def look it up on youtube, because it's lovely
I love specificity in stories, and every little detail in this one—the characters and their complex personalities, the content and delivery of dialogue, the fatally accurate period elements (AIM I miss you), all the way down to the subtlest pixel changes on a character's face or in the seasonality of the cursor—just sang, and made for such a rich, enjoyable experience
my only real complaint is that the, uh, period-appropriate jank common in the point-and-click world was a bit of challenge sometimes, especially!! when you discover there can be multiple endings and especially when you realize how wildly unintuitive some of those pathways were to find lol
but, life is unintuitive and this is true to mara's story, so I can't be too annoyed thematically, at least, lol
all-in-all though, great time. and if you don't want to do another playthrough to see the best ending, def look it up on youtube, because it's lovely
This review contains spoilers
I wish the game about stealing didn't have you ally with the cops at the end and have you plan to give back all your loot!! a betrayal of the 'be gay do crime' ethos!!
buggy and mechanically unpolished in a lot of places, unfortunately. didn't dramatically impact the game, but was enough to be noticeable and annoying
still, I had a fun time. stylistically cool as hell, and though the quips sometimes tip to too much, most of them land and gave me a hearty laugh. I found the story and characters somewhat thin at the beginning, but was surprised at how a lot of them fleshed out by the end. ali's relationships with her mom and mari were really refreshing. the recurring side characters wound up being great. I would like a poster of Rad Ghost
something I would recommend to people who are already intrigued by the concept
buggy and mechanically unpolished in a lot of places, unfortunately. didn't dramatically impact the game, but was enough to be noticeable and annoying
still, I had a fun time. stylistically cool as hell, and though the quips sometimes tip to too much, most of them land and gave me a hearty laugh. I found the story and characters somewhat thin at the beginning, but was surprised at how a lot of them fleshed out by the end. ali's relationships with her mom and mari were really refreshing. the recurring side characters wound up being great. I would like a poster of Rad Ghost
something I would recommend to people who are already intrigued by the concept
2019
look, the lead characters remain ever as charming and the novelty of seeing phoenix and maya interact with the professor and luke is genuinely very enjoyable, but the actual plot is breathtakingly stupid and is as elegantly delivered as a boeing 737 through a duplex
still, despite the experience, I remain grateful for the opportunity to play as phoenix and maya working alongside each other for what appears to be the last time (boo, hiss)
edit: bumping this up a half star because I just finished playing the epilogue episodes and damn it the sweetness and sentimentality made me tear up
still, despite the experience, I remain grateful for the opportunity to play as phoenix and maya working alongside each other for what appears to be the last time (boo, hiss)
edit: bumping this up a half star because I just finished playing the epilogue episodes and damn it the sweetness and sentimentality made me tear up
2020
I have Big problems with a lot of the writing choices in this, to the point where I found myself furious or annoyed through a not insignificant portion of this game (you can tell it's written by a team of male writers), but!
it turns out you can still paper mache your way over what should be capsizable writing issues with just enough sentimentality, aesthetics, and score! which is in and of itself annoying! but!!! it worked!! I'm the clown!!
it turns out you can still paper mache your way over what should be capsizable writing issues with just enough sentimentality, aesthetics, and score! which is in and of itself annoying! but!!! it worked!! I'm the clown!!
2019
2022
2020
not even kidding when I say that it fundamentally shifted how my brain interacts with creativity, the compulsion to create, art in general, and also just playing video games lol
deceptively powerful and well-written, and something I'm very excited to "100%", but out of, like, love and not compulsion, because that's what this game would want from me
deceptively powerful and well-written, and something I'm very excited to "100%", but out of, like, love and not compulsion, because that's what this game would want from me
2019
the attention to detail in this game—be it in the replication of the early internet or in its cutting satire of social media and silicon valley—is otherworldly. it reawakened so many past internet lives of mine that I thought I'd buried deeper in the grave
really, deeply impressive. loved so many of the characters, especially the minor ones. can't believe _ _ _ _ _ of all people made me tear up.
I have a few minor quibbles on the plot, but it's a masterwork otherwise
really, deeply impressive. loved so many of the characters, especially the minor ones. can't believe _ _ _ _ _ of all people made me tear up.
I have a few minor quibbles on the plot, but it's a masterwork otherwise
weirdly the second game in a row I've played where the plot hinges significantly on a corporation's lack of safety protocols leading to a mine collapse and death of its resident miners
a really fascinating collection of highs and lows. every aspect of the art design is superb. the writing is a positive skew mixed bag—the dialogue is fun until it's a bit grating, and the plot is unexpectedly good until the ending, lmao. I do absolutely hate the metafictional author-as-narrator framing, though. the cute upsides to it do not remotely make up for how annoying I find the author character, and how much I'd prefer Jenny, the title lead, to be canonically "real" and not framed exclusively through the male narrator's perspective.
I don't feel it's fair to ding the game for its relatively straightforward game mechanics, because that's what this type of game this is, and it often reminds me of an extremely souped up Humungous Entertainment game in that regard, which I very much enjoyed as a kid. very much scratched that Spy Fox itch
overall: very glad I played, very impressed with how it improves throughout the middle, and am very mad at the ending
a really fascinating collection of highs and lows. every aspect of the art design is superb. the writing is a positive skew mixed bag—the dialogue is fun until it's a bit grating, and the plot is unexpectedly good until the ending, lmao. I do absolutely hate the metafictional author-as-narrator framing, though. the cute upsides to it do not remotely make up for how annoying I find the author character, and how much I'd prefer Jenny, the title lead, to be canonically "real" and not framed exclusively through the male narrator's perspective.
I don't feel it's fair to ding the game for its relatively straightforward game mechanics, because that's what this type of game this is, and it often reminds me of an extremely souped up Humungous Entertainment game in that regard, which I very much enjoyed as a kid. very much scratched that Spy Fox itch
overall: very glad I played, very impressed with how it improves throughout the middle, and am very mad at the ending
2022