Bio
nascido na década de 90, um pouquinho músico, grande entusiasta de videojogos
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

056

Total Games Played

001

Played in 2024

001

Games Backloggd


Recently Played See More

Another Crab's Treasure
Another Crab's Treasure

Apr 28

Recently Reviewed See More

Another Crab's Treasure, as I write this review, is the latest game from developer team Aggro Crab. I must disclaim that I really like Aggro Crab's previous (and first released) game, Going Under. So I went into Another Crab's with the perspective of someone who was really looking forward to playing the game.

I wasn't disappointed. I like Souls games, and I kind of like soulslikes too. I've played Lies of P before I played Dark Souls. I've played a lot of Code Vein. And I'm at least curious about Lords of the Fallen, The Surge, Steelrising, etc.

For me, soulslikes can never be as bad as they are when the environments are repetitive and not well designed and we get lost while trying to find our way forward. So I'm relieved to say that level designs aren't a problem in Another Crab's. You have access to a rudimentar map in the pause menu, so you also have that.

Combat, and combat encounters, are the weakest part of Another Crab's, IMO. I don't like that the first enemies you find have similar behaviour to their late game correspondent enemies. The patterns are hard, your dash is too short. Parrying is not only hard, but weird too. Sometimes, there are too many enemies in a given scenario, and things get frustrating. There is a particular blowfish enemy that always screws the game's camera.

These things might have been detrimental to my enjoyment of Another Crab's, but the game released with a ton of accessibility options. Turn off corpse runs? Yes, please. Take less damage? Yes, please. On "easy" mode, with most of this stuff turned on, Another Crab's feels like a hardcore version of a Zelda game, combat-wise.

This game is carried mostly by its personality. There are awesome anti-capitalism themes in both Going Under and Another Crab's Treasure. The humour is spot on.

As for the journey, you'll be pleased to find out that Another Crab's is a relatively meaty soulslike. I've finished it in a couple of days, but it took me 20h, so these were hardcore gaming sessions for me.

I really recommend y'all to play this one and Going Under. Aggro Crab is one of my favorite developer teams out there, and I think a lot of people might like their work if they try it.

The Sims was bombastic, life-changing, even, back in the now ancient year of 2000.

I swear to y'all: I couldn't wrap my childish mind around the idea of a life simulation game hyped to be so deep. It wasn't as deep as I expected back then (I expected The Sims 3 right off the bat), but it was amazing as it was.

The Sims 1 is iconic. Now that I'm balding and getting a pouch belly, I think a lot about Bob Newbie, who was bald, had a pouch, and what looked like garbage juices spread around his clothes. I've never looked as dirty as Bob Newbie, but, who knows? Give me some time.

The songs are a whole thing in this game. Are children ready for jazz? Are children ready for the most melancholic piano pieces since the XIXth century? People at Maxis judged this questions and decided that yes, children deserved to hear amazing, mature music.

I remember the somberest of pieces, which popped in sometimes in building mode. That song made me suddenly reflexive and a little afraid. Sometimes I got a prank call a little after hearing the somber song. "You have been warned. They're coming for you" - said the trickster looking happy mask on the phone. After that, young me could barely move his legs to the kitchen to drink a glass of water. The Sims 1 spooked me like that.

I used a bazillion cheat codes for TS1. If you think that real adults lives are too busy, grindy and unrewarding, you should really experience The Sims 1 to see how bad all that stuff can get. The Sims 1 is a distopic capitalist experience. I'm sure that someone already defended this on some reddit post or youtube video, because it is so true. The Sims 1 is a game in which you NEGLECT YOUR NEEDS in order to PROGRESS at WORK, and you'll HAVE NO FRIENDS.

You'll poop for FORTY MINUTES, cook for TWO HOURS, call someone to your house, and then hug them until your sim FALL ON THE FLOOR FROM EXAUSTION. The time economy is bananas, and it is crooked against you.

Will I ever play The Sims 1 again? I don't think so. But I'll never forget this game and all the ideas and experiences that surrounded it. I love The Sims.

This game is a good tie-in for an anime show that I didn't watch. My lack of knowledge was alright, though. The story, for what I understood, was very spin-offy, if you know what I mean.

Deedlit isn't a metroidvania as much as it is a "Castlevania-like". You'll get Symphony of the Night vibes immediately. Your character even leaves a trail.

The game isn't very hard. This genre leans towards soulslike trappings, these years, and Deedlit doesn't go down that same road. Some battles can be challenging, but this is one of those metroidvanias in which you can farm easily. There are a lot of rooms with easy monsters right by the entrance, so you can exit, enter, kill, exit, enter, kill...

Combat is defined by directional strikes (you can point your sword horizontally, vertically, and even diagonally) and "auras". You have a red aura and a blue aura. Some enemy skills emit red or blue projectiles, and you can absorb those as MP if you're wearing the same colored aura.

This carries over to exploration too. Blue aura can float a little, and red aura can survive fire. I didn't feel particularly challenged by any of the platforming sections, which is good for me.

Also, there are magic skills that you can practically spam if you want, and they are very powerful. The very first you obtain is a barrage of homing missiles. You can kill most enemies, even bosses, by spamming missiles, if you want.

The map is kind of good. It informs you well, if you look at it hard enough. It is medium sized, and I liked the different biomes.

At the end of the day, this feels exactly like what it is: a metroidvania that is above average, but that doesn't feel super special.