Over reliance on an aged physics engine.

Bad gunplay, terrible vehicle segments.

Cool level design and world building but not enough to keep me engaged.

What if predatory freemium mechanics were art?

So many stories are woven between these walls. Really impressive.

I remember really liking the demo I played over a decade ago.

Maybe it really was back then. Or maybe this series could fare better as a straight up fighting game and drop the poor excuse of an campaign.

UI has aged terribly, and a few more buttons could do wonders.

Gameplay for the time was groundbreaking and the
art style is timeless.

Fun for a short while but the Lego game mechanics age fast

Very good but could use less grinding

Writing improves as the game goes along, and it can be very touching and heartbreaking at times.

The many farming mechanics are odd and don't fit the game at all, they just slow it down for no reason.

Nobody plays this game for the excitement of gathering 20 cedar logs.

It's a very good game that could have and should have been shorter.

Fantastic setting but very hard to get into unless you plan to marry the game.

Roguelike and slow paced is a very odd combo.
I had like 10 hours on it and was still on my first captain and made relatively little progress..

World was very fun to explore, once you manage to get your slow ass boat from place to place.