Played half of story mode, plus some of the challenges and plenty of the mini-games.

As a whole package, it's vastly superior to Banana Mania. But it still feels wrong to control—physics feel weightless and make every level feel tedious. I’m not willing to try to meet them halfway at this time.

I can't believe how bloated this game is. I can't believe how bad combat feels. I played 25 hours of this and can tell nothing will change to make me feel better about it.

On one hand--this is a really focused three hours of Gears. With some of the best combat encounters of the series, playing with elements of platforming reminiscent of Gears 2. And it skips the condescending melodrama of Gears 5, opting for a straightforward tale of three jarheads facing an impossible mission.

On the other--it's really odd that this didn't build off Gears 5's hub-worlds. I would have gladly taken Hivebuster's opening jungle area as a more open environment. It feels weird that this DLC missed this opportunity.

It's not good. But it's also not bad. It has more wrong with it--politics-wise--than I care to pay attention to. But... it gets some things startlingly right?

Another Games with Gold gem.

It's absolutely incorrect to blame Nolan North for this, but he is the kind of golden ticket giving developers permission to do insane shit with Latin American countries. All the natives are white? They worship robots? I think Nolan North keeps calling the robots fascists?

The idea of the vertical, ascending cover system is neat. But the effect wears off almost immediately after being introduced.

I didn't even stick around for more than two hours.

Calling this bitch done. It’s incredible how much time I put into this game and how bored I was the entire time.

After finishing Demon’s Souls, Bloodborne feels too one note. And I think I really dislike the art style? It feels too busy.

My first completed Souls. Great stuff. Only real complaint is how bland the aesthetic feels compared to the sparse limitations of the PS3 version.

Should've done the LA Noire open-world. It's beautiful scenery, but everything in it feels like filler.

What sucks is how second-fiddle the puzzle gameplay is to the romance, which is really bottom-tier stuff; game devs really need to move past 500 Days of Summer, twee, kind of quirky but actually really boring characterization of romance. I don't think I played more than three minutes of puzzle solving before being interrupted by the awful characters.

Probably in the minority on this, but this game was special before the updates: a purer sense of exploration, without cramming in a bunch of unnecessary building mechanics. And playing the game, like shooting/excavating never felt good anyways.

I’m calling it done. A great game. But no way I’m going to try and regain the muscle memory to finish it after putting it down for months. After blowing up due to a dumb mistake in World 1, I stared at the screen and asked myself: “Do I really care to do all this shit?”

I get it. I've gotten it from playing the first two. If anything, Shadow doubles down on why this series blows. Layering experience points onto every player action--stealing Latin American relics, killing beautiful animals, shooting dudes in the head--isn't tricking me this time. There's plenty of series, less stupid than this, that give me the XP-dopamine rush I'm susceptible to.

Marking this as complete for finishing Bowser's Fury, and 100 %-ing 3D World back on the Wii U.

Bowser's Fury is a great experiment. Plenty of kinks to work out, but it's the best open-world game I've played in years.

Four stars for the overall package.

Finished the campaign--just bad, insidious stuff. But too boring to be that evil.