JaxWall
2020
On one hand--this is a really focused three hours of Gears. With some of the best combat encounters of the series, playing with elements of platforming reminiscent of Gears 2. And it skips the condescending melodrama of Gears 5, opting for a straightforward tale of three jarheads facing an impossible mission.
On the other--it's really odd that this didn't build off Gears 5's hub-worlds. I would have gladly taken Hivebuster's opening jungle area as a more open environment. It feels weird that this DLC missed this opportunity.
On the other--it's really odd that this didn't build off Gears 5's hub-worlds. I would have gladly taken Hivebuster's opening jungle area as a more open environment. It feels weird that this DLC missed this opportunity.
2020
2010
Another Games with Gold gem.
It's absolutely incorrect to blame Nolan North for this, but he is the kind of golden ticket giving developers permission to do insane shit with Latin American countries. All the natives are white? They worship robots? I think Nolan North keeps calling the robots fascists?
The idea of the vertical, ascending cover system is neat. But the effect wears off almost immediately after being introduced.
I didn't even stick around for more than two hours.
It's absolutely incorrect to blame Nolan North for this, but he is the kind of golden ticket giving developers permission to do insane shit with Latin American countries. All the natives are white? They worship robots? I think Nolan North keeps calling the robots fascists?
The idea of the vertical, ascending cover system is neat. But the effect wears off almost immediately after being introduced.
I didn't even stick around for more than two hours.
2020
2015
2020
2021
What sucks is how second-fiddle the puzzle gameplay is to the romance, which is really bottom-tier stuff; game devs really need to move past 500 Days of Summer, twee, kind of quirky but actually really boring characterization of romance. I don't think I played more than three minutes of puzzle solving before being interrupted by the awful characters.
2016
2012
I get it. I've gotten it from playing the first two. If anything, Shadow doubles down on why this series blows. Layering experience points onto every player action--stealing Latin American relics, killing beautiful animals, shooting dudes in the head--isn't tricking me this time. There's plenty of series, less stupid than this, that give me the XP-dopamine rush I'm susceptible to.