I enjoy the basic premise of Jarmuschy conversation in a fantasy setting, but neither the potion making nor the characters really become anything above replacement level. Nothing is out and out bad, they're all cute little things that are fun enough the first time you talk to someone about their life story trading on the road or mix together a nice little orb drink but become really tedious at the point where you provide like 4 different potions for a big boss fight, going through the whole functionally identical process to get somewhat different orb drinks. It was made in a month as an event thing, it's going to be curtailed in some ways, I get it. The potions are very pretty, though.

This feels like it's made for 6th graders, so I can only say so much against it. They'd probably have a laugh and think about things they wouldn't otherwise, but they wouldn't try a second run.

I really do enjoy the freer-form take on strategy movement, regulating motion with energy instead of a strict tile system allows for more interesting arenas, but I got filtered by Marberry Beach and I'm not interested enough in the story to grind for upgrades.

Also having a vaguely WW2 inspired urban fantasy setting where bloodline magic is real seems like an own goal if what you're attempting to say is that the side with a fixation on racial purity is the bad guys. Maybe have them be incorrect.

oh it is just so darling that you get to share your little guy's blog post in real life

I think I understand why Austin Walker keeps talking about clocks now