I'll say this a lot, but more games could do to steal more mechanics and ideas from Pathologic.

Definitely gonna get better with future updates, they've got a really solid framework and it's decently fun for a click-n-wait hero style beat-em-up or whatever. It's not something I'll play on my own probably, but it's good with friends

This is real fun for the first half or so. I think it wears out its gimmick a little bit by the time the plot actually starts, but it's still a wonderful way to spend a few hours with friends. Plus accessibility options mean even the more unfair levels can be toned down a bit without losing too much of the challenge.

I think this is an incredible piece of soft sci-fi with just the right amount of existential dread. It feels hopeless and looming and wonderful, sort of like the quieter moments of Umurangi Generation or the later Evangelion Rebuilds.

This is a lot of fun in theory, but the tutorial is a little too convoluted, and the randomized level layout means sometimes you don't have enough resources to even make a basic loop to all the stations you need.
It kind of satiates the same childlike wonder as you'd expect, and it's satisfying to set up little production chains, but the way everything's worded and formatted means it's a little harder to learn and figure out if you're doing something wrong or if the explanation just wasn't doing its job properly

It's ok, kinda just boils down to throwing stuff at your friends and button mashing unless you want to be the guy who gets super technical and honorable and joins servers just to 1v1 and roleplay a la grandpa's medieval war recreation meetups. It feels like a game where you have to fully immerse yourself and get really deep in the mechanics for a few dozen hours to start having fun, and I'm not motivated to do that

Sure, this isn't amazing, but it's also a lot better than people might give it credit for. It's absolutely better with its narrative than with its gameplay, but what it gives in terms of writing is top-notch.
Pitting Lovecraft's stupid "critical race theory" icons against each other is so fun, like yeah the white supremacist millionaire WOULD be racist against innsmouthers huh, and of course HP is modeled in as a little street rat thief man that makes so much sense.

Holy shit guys this game is fun

Like I said, masochism rules. I love being stressed out.

It sucks because this is so close to being an absolutely wonderful game, but just a few major issues ruin the whole thing.
This is my first LBP game, since I didn't grow up with a Playstation, but I could FEEL nostalgia being crafted with the music and environments and general good vibes. Like, it was actively creating memories that didn't exist of me playing this as a kid during a snow day, it's that kind of game.
Unfortunately, among a bunch of other problems, the maximalism just does not work in terms of level design. I could write an essay on all the places where the level is just going too fast and you're not sure if you're supposed to maintain speed or slow down because the environment isn't keying you into what's about to happen, and then you end up jolting through a teleporter you didn't see in the background and it's flinging you into a death trap and you don't have time to recognize a platform you're supposed to defy physics to hit. Then the next moment it's like "hey, do you like soft wistful romance songs being played with the low hum of a spaceship in the background?" and you're like "oh fuck yeah"

Friendship with Fallout ended, Metro is my new best friend now

In no way is this the type of game I'd enjoy.
Like, visual novel point-and-click stuff isn't exactly up my alley just because of the stereotypes established around that genre of narrative. I don't follow or actively appreciate anthro communities, although I have friends there. I don't love the tumblr aesthetic of "break into an AMV edit now" or the implications of horniness around characters just for the sake of it.
What I DO love is the pure GOLD that is the Romani and Slavic artistic inspirations. For the few hours it took me to complete the first chapter, I was completely enraptured in the atmosphere and music and visual tone. I cannot explain it, but there's just something so special there and it feels like home to me, regardless of the fact that I grew up in rural Michigan far far from this type of culture or art. The devs just do such a wonderful job exuding the warmth and magic of the world, down to the little details surrounding what the cultural and artistic history must be like, and the subtle hints of magic and surrealism that slip through the cracks of a richly realized folk lore.

The devs are so on point and even in early access this is the most accessible, user-friendly, all-around top-tier D&D tool I've ever used

Proof that linear games are not, in fact, the work of the devil all the time

I'm about 20 hours in, and I'm having enough fun with it mechanically, but whenever I set it down I just stop thinking about it for whatever reason, like I can't really place what is or isn't working for me and it just becomes a game I was playing instead of a piece of art I'm engaging with. I'll probably come back to it and reevaluate my thoughts, I do like the format and devil designs a lot