Apart from copying several pages of BASIC into a Speccy in a failed attempt to make a tennis game, and writing a 2-player turn-based penalty shootout game in a desperate attempt to wring some entertainment out of the graphical calculator I was forced to purchase by the state, I've never really gotten into programming. It's something I've always fancied trying, but my severe lack of work ethic and my personal philosophy of Extreme Amateurism has always held me back. UNTIL NOW! Maybe.

In the last couple of weeks I've played only two games, and this is one of them. After a bouncing ball in one of the tutorials accidently made a neat rhythm, I got obsessed with the idea of making a drum machine. Learning how to make this system do what I want has been the most satisfying thing I've experienced in a long time. Doesn't hurt that it's incredibly charming too, all the Nodon are funny little freaks and I love them.

I'm sure, as many folk seem to love po-facedly pointing out, that this is very limited compared to "real" game creation tools. Who gives a shit. Working within limitations can be a wonderful experience, and is something everyone should try. Plus have you seen what people are doing with this? Starfox, Metal Gear, Kirby's Air Ride, Waverace...I think people are going to be stretching this thing to breaking point, and I'm excited to see how far that is.

I was so excited for this because a pal was streaming it and some folk insisted it was a big improvement. I eventually got to the end and was like "oh so that's what that was all about".

Somehow they put a fully 3D GTA-style city inside a DS, but because you're a cop you have to stop every few minutes to go to a briefing or call for backup or whatever. Tedious.

Maybe worth booting up just to bomb around in a car though, as a tech demo it's incredible. Also try the firing range tutorial where you inexplicably get to shoot a load of cops.

Bounced off this once a while back because I didn't have the time to get fully immersed, and even if I did it would likely have shortened my PS4's lifespan, and TBH it felt pretty dry.

Figured I'd give it another go on gamepass and it insisted I sign up for some kind of game-specific account and fuuuuuuuuuuck ooooooooffff I cannot be bothered with that kind of crap. And I still don't really have the time.

Picked this up to do a OneBro run, only to find the aggro range is weirdly massive, so now the Anor Londo archers shoot at you before you even see them. The Dark Souls of Dark Souls.

Felt like I'd rinsed this game on PS3, but having it on Switch with a few tiny changes has made visiting one of my favourite places to see old pals a regular occurrence. I think I'll love it forever.

Sound effects are satisfyingly authentic, but some of the aliens look like they gestated in gorillas and they punch you to death. A mixed bag.

And remember, kids: only assholes call it a "xenomorph".

Weird game. It's got the skeleton of old XCOM, but a whole new look and feel. There was a coating of Win95-ness that tainted the general aesthetic, but I loved the whole city setting. The aerial combat was really good fun too, played like an RTS,

I played this mostly in the optional real-time mode, because there was one alien that always messed me up when turn-based. Started dozens of campaigns, but never finished it as the alien dimension always bugged out for me. I might go back and try again.

Peak Xenoblade this, looks gorgeous and plays great and you get to command a mini Nopon army.

WTF is that description, this was totally an isometric free-scrolling shooter where you flew a futuristic hovercraft around a desert looking for enemy bases to destroy. When the hovercraft gets hit you become a tiny jetpack guy and have to find a replacement before the sandworms get you. Eerie and fun.

An essential companion piece, tweaked combat that's even more enjoyable than XC2, and an ending that made me well up. Xenoblade just keeps getting better.

Been watching the boy play this and it looks incredibly tedious, like a 3/10 N64 platformer they crammed Mario into at the last minute. And something about how Mario looks on the cover art makes me feel a bit sick.

Never owned a NES, so I have no nostalgia for this type of thing, but it turns out that's irrelevant. A fantastic game, fun and charming and very well crafted, plus the 3D looks rad.