I swapped some of my Game Gear carts with a pal in a move I wrongly assumed to be temporary, and ended up playing this a lot. It's not good, but the music burned into my brain and I still hum it occasionally.

Played this on a Spectrum. It was monochrome, and levels had to be loaded from a tape one at a time. Failing a level meant rewinding the tape a bit, but there was no counter on my tape deck, so there was a guesswork minigame built-in too. I was okay at the main game and great at the tape guessing game.

This is a stealth game, in that the enemies are impossible to see until you get dangerously close to them

Maybe there's something here, but the clunk is too big a hurdle for me

Don't really have the words for this one. Truly special.

My dad got me into this at quite a young age, I guess he thought fighting Nazis was an important lesson to learn.

Wild that they cancelled the GBC version of Resi 1, a faithful adaptation with cool unique music, and instead we got this. Even then, they probably could have gotten away with it, if it wasn't for the excessive crappy combat and truly diabolical soundtrack. Boo.

Your Halo is all fucked up

Audio balance is awful, music regularly mismatches the situation, freaky facial animations... Was it always like this?

Don't think I have enough nostalgia to get me through the repetitive bits. Let's try 2!

Adore building these things. Two hours of folding card and unfolding my brain, nothing else in games quite like it.

The blaster shooting thing on this is pretty good, and I spent a fair bit of time holding boxes above my head and dropping them, but for me it's all about trying to comprehend the brains that managed to design a flat-pack kit for a pump-action rocket launcher. WITCHCRAFT.

Not sure why I bought this, I was never any good at it. I guess it's just one of those games that ought to be on every machine. Bit gutted the car smashing is gone tho.

Nice and simple, does a good job of teaching fundamentals to filthy casuals like myself, but I'm just not a fighting game person.

I got stuck on the gear-changing racing game bit and threw a strop and sold it.

There's a puzzle solution hidden behind a strobe light, come on

This one really hammers home how difficult it must be to make a videogame eh. So many little triggers jostling for priority. Will they align neatly? Maybe, if the player goes this way. But what if the player goes that way? Will an NPC appear out of nowhere, talk about something that hasn't happened, say thanks, walk away for a second, and then turn and fire? Will one start an argument with another who is asleep, only for the sleeping one to get so verbally aggressive that the first kills them by shooting their leg clean off? Will someone fall so deeply in digital love that they run straight through a mountain? Will two separate tour guides simply stop reciting their monologue?

There's honestly so much here, both about the jank and the dull feel of the general gameplay, that would normally turn me off. But there's great stuff here too, especially in the writing. Wild and weird characters, quests that allow you to do some pretty funny stuff, and the slow-motion ragdoll gymnastics we are given as a prize for using VATS. Despite everything, it's a real good laugh.

I finished up by taking control for myself, throwing a guy off the Hoover Dam, and realising I might not be in control for very long. Good stuff.

Feels like it's fighting to maintain its vibes in the face of sporadic shonk. Also there's something weirdly grating about the music.