JimTheSchoolGirl
1990
1991
Played this on a Spectrum. It was monochrome, and levels had to be loaded from a tape one at a time. Failing a level meant rewinding the tape a bit, but there was no counter on my tape deck, so there was a guesswork minigame built-in too. I was okay at the main game and great at the tape guessing game.
2006
1992
2001
Adore building these things. Two hours of folding card and unfolding my brain, nothing else in games quite like it.
The blaster shooting thing on this is pretty good, and I spent a fair bit of time holding boxes above my head and dropping them, but for me it's all about trying to comprehend the brains that managed to design a flat-pack kit for a pump-action rocket launcher. WITCHCRAFT.
The blaster shooting thing on this is pretty good, and I spent a fair bit of time holding boxes above my head and dropping them, but for me it's all about trying to comprehend the brains that managed to design a flat-pack kit for a pump-action rocket launcher. WITCHCRAFT.
2016
2017
2010
This one really hammers home how difficult it must be to make a videogame eh. So many little triggers jostling for priority. Will they align neatly? Maybe, if the player goes this way. But what if the player goes that way? Will an NPC appear out of nowhere, talk about something that hasn't happened, say thanks, walk away for a second, and then turn and fire? Will one start an argument with another who is asleep, only for the sleeping one to get so verbally aggressive that the first kills them by shooting their leg clean off? Will someone fall so deeply in digital love that they run straight through a mountain? Will two separate tour guides simply stop reciting their monologue?
There's honestly so much here, both about the jank and the dull feel of the general gameplay, that would normally turn me off. But there's great stuff here too, especially in the writing. Wild and weird characters, quests that allow you to do some pretty funny stuff, and the slow-motion ragdoll gymnastics we are given as a prize for using VATS. Despite everything, it's a real good laugh.
I finished up by taking control for myself, throwing a guy off the Hoover Dam, and realising I might not be in control for very long. Good stuff.
There's honestly so much here, both about the jank and the dull feel of the general gameplay, that would normally turn me off. But there's great stuff here too, especially in the writing. Wild and weird characters, quests that allow you to do some pretty funny stuff, and the slow-motion ragdoll gymnastics we are given as a prize for using VATS. Despite everything, it's a real good laugh.
I finished up by taking control for myself, throwing a guy off the Hoover Dam, and realising I might not be in control for very long. Good stuff.
2023