Made time for a replay before the sequel arrives. Still great! Refreshing to play a game that isn't crammed to the brim with admin.

Love the weight of the combat, and how even though it's pretty simple it allows you to be as flashy as you want. One time I used focus as a big lad dived towards me, then sidestepped and chopped him a dozen times in mid-air, revengeance-style. Feels great when you get it right, and honestly what more could you want?

Had forgotten big chunks of it, including just how naff the end credits song is. Afterwards, I finally got around to watching the little behind-the-scenes feature, which was fascinating, but I lost it when yet another terrible song started playing halfway through. Truly a comprehensively multi-layered entertainment package.

Honestly stuff like this just makes me feel mental, like I've been playing the same game for well over a decade but they keep patching it and gradually removing all the aspects I found compelling. Please consider something new.

Very very very very nice. If Big Zelda is here to stay, I'd love to see something else on this scale as a stopgap.

It's not the sort of adventure I'd have liked, but really any excuse to spend more time with this gameplay is cool by me. I still reckon these mechanics would be perfect for a 3rd person Metroid.

Also (and this is not just limited to Side Order) it's very funny how much more interesting and fun Splatoon bosses are than anything I fought in a couple hundred hours of Elden Ring :)

Back in the day when I had a big tower PC on a corner shelving unit in my room, bed to my left and combi VHS TV to my right, I'd have loved this.

It's got that brilliantly heavy chunky hammering-enemies-into-paste feel that Prodeus had, but also like that one it's something you'll forget the moment you switch it off.

Was expecting Team Hoshido to change the game up a bit, but they're basically a cosmetic skin. I already played dozens of hours of Awakening, I don't fancy doing it all again.

I'm clearly completely ignorant of whatever this is trying to conjure, because I'm getting nothing here.

If anything, I feel like it's not abstract enough? A humanoid, running and jumping and locking-on and shooting, just seems like a pretty mundane way to interact with these spaces.

Go play Car Quest instead.

Really enjoyed what I played of 4, gave this a go and it's more of the same. Five games in WW2 now eh? Why not take this formula into SPACE? Gimme x-ray slo-mo alien disintegrations! Gimme zero-gravity hide and seek! Gimme explosions that send things hurtling into the void for all eternity!

Looks and sounds pretty rad, and the skating is great (when the camera isn't flipping around and killing your momentum), but following a trail of breadcrumbs while the main character simultaneously patronises themselves and you is just not my idea of fun :/

Also the combat is completely unnecessary, wish they'd been brave enough to strip it out completely.

Also also tiny text and no resize option.

Okay I'm done.

Really wanted to love it, after having a good time with the first some years back, but it's just so...nothing. Same shit, duller characters. Barely any challenge once I'd found a few tactics that seemingly worked for everything. A bore. A shame!

Little masterpiece right here, every aspect is outstanding, exquisitely crafted stuff. Wonderful art style, and those animations! Characters you just can't get enough of. Get a stylus and some headphones and curl up under a blanket and solve a cracking mystery. Go on!

What do you despise? By this are you truly known.

I despise a miniscule and unresizeable UI.