Bio
Professional Game Designer, Game Collector and Life-long Gamer journaling the latest and greatest games I've played - which may not always be the same thing.
Personal Ratings
1★
5★

Badges


Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

1182

Total Games Played

003

Played in 2024

686

Games Backloggd


Recently Played See More

Granblue Fantasy: Relink
Granblue Fantasy: Relink

Feb 25

Cocoon
Cocoon

Feb 17

Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown

Feb 14

Recently Reviewed See More

One of the last games released for the Sega Saturn in the West, Shining Force III was the last traditional strategy RPG Shining Force game released and featured a ground-breaking scenario system, where actions in one scenario can affect another through your save data, which could range from getting certain items in the other scenarios or even affect which party members you could get.

Alas, this only worked if you had access to Scenarios 2 and 3, which were never released in the West due to the ailing lifespan of the Saturn, meaning western players missed out on the coolest aspect of the trilogy, which could only be experienced if you imported scenarios 2 and 3.

Last year, I finally got to experience the grandeur of the trilogy in full thanks to fan-translations, and while the 3D graphics haven’t aged as well by modern standards, the accessible strategy RPG remains as timeless as it’s ever been, with some interesting gimmicks thrown in to keep things fresh - especially in Scenario 3, like the lighthouse battle.

The scenario system itself still remains innovative even to this day and hasn’t really been replicated since, which still warrants intrigue even by modern standards.

It’s inevitable for different media to draw inspiration and influence one another, and Dragon Force was released in the wake of Mel Gibson’s Braveheart Oscar win in 1996, and captured the same spirit of the movie’s epic battles with a side-scrolling battle system with armies that could go up to 100 troops on each side - each unit individually rendered.

For me, no other battle opening sequence in the 32-bit era was as epic as Dragon Force at its best - with the battles starting with the general’s dialogue before scrolling through the entire battlefield over both armies (which were epic when it was 100 vs. 100 battles), to the opposing general and ending by a loud battle roar to commence the battle - the epic-ness of that sequence gave me chills even after 8 playthroughs with all 8 playable characters, and remains one of my favorite moments in gaming!

Is any game worth 1,000 USD? The single-most expensive standalone Sega Saturn game and one of my Sega Saturn ‘grail’ games.

Spanning 4 discs that bring a unique game world that involves a rider and their dragon taking the fight to an empire that was only peripherally hinted at in the first 2 games, one with its own lore, landscape and language to life - the game clocks in at a relatively modest 25-30 hours (despite the 4-discs) to really flesh out the world-building with cinematics and voiced speech - in the game’s fantasy language.

The semi real-time battle system is my favorite aspect of the game, which smartly adapts and turns the radial camera system from the main Panzer Dragoon series on its head, into one that focuses on positioning your character to avoid enemy hit zones while waiting for your turn to act, reminiscent of Final Fantasy’s ATB system.

Originally conceived as a Final Fantasy killer for the Sega Saturn (that was a term that was thrown around a lot in the 32-bit era), the game faced multiple delays in development and by the time it made it out in the West, the Sega Saturn was on its last legs and thus only 20,000+ copies were printed - as a result driving the current prices for the game beyond 1,000 USD.

Perhaps no game is worth 1,000 dollars, but for 32-bit era JRPG fans, Panzer Dragoon Saga still stands as an interesting testament of that era with a setting and battle system still unique - even by modern RPG standards.