Karim
2018
Underrated and underappreciated. Lovely sense of place, with great characters. It's got a unique hook (you can get cases wrong!) and each case is compellingly written. My one issue with it is the very last case, but (and it's a big but) that's purely because I have certain narrative opinions. This helped me get through a difficult period, for which I'm grateful.
2009
2019
2018
I love the journey. Love how they pushed AGS to its limits. Absolutely loathe the destination and its philosophy. If you've beaten the game, though, there's a pretty good essay called "The Gnostic Horror of 'The Excavation of Hob's Barrow'" I recommend. It's spoilerrryyyy, but worth playing when you're done.
2010
Look, I go into a pulpy western, I'd like to rob trains or something, not sell snake oil. The samey mission structure doesn't help. But I love the combat.
As for narrative...the overtly whitewashy nature of the various subplots (eugenics feels like it gets a thumbs up, of all things?) and the breathtakingly bad dialogue ruin the overall expereince. It's all misanthropic and unpleasant, which is fine if you know what you're doing, but they don't. Watch this scene to see what I mean about it being flabby. It takes place about halfway through, so spoilers. The Coen Brothers this is not.
But phoo-wee, the gunplay is fun.
As for narrative...the overtly whitewashy nature of the various subplots (eugenics feels like it gets a thumbs up, of all things?) and the breathtakingly bad dialogue ruin the overall expereince. It's all misanthropic and unpleasant, which is fine if you know what you're doing, but they don't. Watch this scene to see what I mean about it being flabby. It takes place about halfway through, so spoilers. The Coen Brothers this is not.
But phoo-wee, the gunplay is fun.
2012
2022
What happened? How is this narrative so flabby? You can look at the good God of War games, including this one's predecessor, and pinpoint what the story's really about. In 2018, the narrative is about a man trying to connect with his son, despite wanting to protect him. The entire narrative bends through that lens. What is going on here? There are so many narrative threads and none of them really go anywhere. I could tell there was a major change in writing staff before I looked it up because man oh man, it shows. The settings are very uninspired. In 2018, you go around a big lake with a big temple. You go into the corpse of a giant your paranoid, ubiquitous antagonist has slain. In this one, you go through tropical rainforests, including one where people have attached feathers in their hair, in an attempt, I think, to make them look "indigenous". One setting (the sandy part of Alfheim) is great because of its concept (the stars) but the rest of it...pfft.
Then the gameplay is messy. When it works, it's awesome. But the need to wind-up the chain + the constant yammering NPCs have about puzzles is condescending. It's like someone who worried you'd have the attention span of TikTok needed you to keep pressing buttons or risk you yawning.
Then the gameplay is messy. When it works, it's awesome. But the need to wind-up the chain + the constant yammering NPCs have about puzzles is condescending. It's like someone who worried you'd have the attention span of TikTok needed you to keep pressing buttons or risk you yawning.
2018
2005
It's interesting to think of this one as a self-contained game, because it works. The narrative is strong, even if the dialogue is laughable. I think the game design goes a little too SEGA Mega Drive in its second half, which at times can be infuriating, and the final fight deciding to throw in new mechanics is certainly...a choice. But it holds up really nicely. I played it on PS3.
2016
2015
2017