Underrated and underappreciated. Lovely sense of place, with great characters. It's got a unique hook (you can get cases wrong!) and each case is compellingly written. My one issue with it is the very last case, but (and it's a big but) that's purely because I have certain narrative opinions. This helped me get through a difficult period, for which I'm grateful.

Legitimately a great, great game. And how is it so funny?

Short, creative, weird, and a breath of fresh air, despite one bottleneck of a puzzle.

Very weird, and kids will love. A victim of Gamers (tm), who were angry the original design, which accidentally evoked blackface, was changed.

I love the journey. Love how they pushed AGS to its limits. Absolutely loathe the destination and its philosophy. If you've beaten the game, though, there's a pretty good essay called "The Gnostic Horror of 'The Excavation of Hob's Barrow'" I recommend. It's spoilerrryyyy, but worth playing when you're done.

Look, I go into a pulpy western, I'd like to rob trains or something, not sell snake oil. The samey mission structure doesn't help. But I love the combat.

As for narrative...the overtly whitewashy nature of the various subplots (eugenics feels like it gets a thumbs up, of all things?) and the breathtakingly bad dialogue ruin the overall expereince. It's all misanthropic and unpleasant, which is fine if you know what you're doing, but they don't. Watch this scene to see what I mean about it being flabby. It takes place about halfway through, so spoilers. The Coen Brothers this is not.

But phoo-wee, the gunplay is fun.

A deeply elegiac, beautiful video game. A masterclass in storytelling.

What happened? How is this narrative so flabby? You can look at the good God of War games, including this one's predecessor, and pinpoint what the story's really about. In 2018, the narrative is about a man trying to connect with his son, despite wanting to protect him. The entire narrative bends through that lens. What is going on here? There are so many narrative threads and none of them really go anywhere. I could tell there was a major change in writing staff before I looked it up because man oh man, it shows. The settings are very uninspired. In 2018, you go around a big lake with a big temple. You go into the corpse of a giant your paranoid, ubiquitous antagonist has slain. In this one, you go through tropical rainforests, including one where people have attached feathers in their hair, in an attempt, I think, to make them look "indigenous". One setting (the sandy part of Alfheim) is great because of its concept (the stars) but the rest of it...pfft.

Then the gameplay is messy. When it works, it's awesome. But the need to wind-up the chain + the constant yammering NPCs have about puzzles is condescending. It's like someone who worried you'd have the attention span of TikTok needed you to keep pressing buttons or risk you yawning.

The RPGness does it no favours, but it's got very tight combat and a compelling narrative with very controlled, restrained writing. Oh boy, I sure hope the sequel is as well thought-out.

It's interesting to think of this one as a self-contained game, because it works. The narrative is strong, even if the dialogue is laughable. I think the game design goes a little too SEGA Mega Drive in its second half, which at times can be infuriating, and the final fight deciding to throw in new mechanics is certainly...a choice. But it holds up really nicely. I played it on PS3.

Majorly underrated. Very compelling character and narrative. Good puzzles. Amazing sense of place. A little flabby in its last act, but still sticks the landing.

Revolutionary. It's wonderful seeing people slowly realise that this game is a comedy. I think it was made by people who were just trying to crack each other up and it shows, but it has an authorial voice. I wish we could do a proper special edition.

I love the original game, but the Special Edition is a travesty. 1.5 stars for the main cast's acting (they were drunk casting some of the other characters) and because I respect Jesse Harlin's interpretations of the original music, even if I don't loooove it.

Because so little of it really matters and it falls quickly into YA-ness, I'm not a biiiiig fan of "Life is Strange," but I did enjoy the broader picture and it made me read Ray Bradbury and also really want to see the PNW. I imagine teenagers would have liked this a lot more than I do.

A very fun (yet depressing) game with a ton of personality hanging off of it and the best ending in video game history (Ending E) that undermines its own messages by having its female lead's ass hanging out.