KazumaNekko
2003
2001
2021
2017
1998
7/10
Aged worse than milk, full of collision and physics bugs, terrible cutscenes and two campaigns that didn't even need to exist
despite all that, Sonic Adventure is a great game, with great level design, great soundtrack, the story for more than being told in a bad way, it's a nice story, and this was the game that finally made some characters come out of the shadow of the Sonic.
Aged worse than milk, full of collision and physics bugs, terrible cutscenes and two campaigns that didn't even need to exist
despite all that, Sonic Adventure is a great game, with great level design, great soundtrack, the story for more than being told in a bad way, it's a nice story, and this was the game that finally made some characters come out of the shadow of the Sonic.
9/10
This was one of the funniest experiences I've ever had on a 3d Platformer
Sonic Adventure 2 fixes several issues from its predecessor mainly related to bugs and polish.
The Stages are great, level design very well done and fun to play, especially Sonic and Shadow, but not discrediting the other two gameplays that have their strengths and weaknesses depending on the player (because if you really learn to play some of them, everything is makes it more fun), in this game to reach Rank A it is necessary some skill and knowledge of the stages which increases the replay factor for the player, experienced players are rewarded while the new ones can play at their own pace.
The Soundtrack is horny, there's no better way to define it, it's almost a musical album with a freebie.
The Story for more than suffering from dated cutscenes and poorly done English dub
The Japanese dubbing is great and the story manages to be surprisingly good and even a little deep and exciting, even with the English dubbing I was able to connect with the characters and even get a little emotional at the end of the game, something I wouldn't expect from a Sonic game.
Overall that's it, I recommend it to everyone who likes 3d platformers with a cool challenge and it's a must play for any Sonic fan.
This was one of the funniest experiences I've ever had on a 3d Platformer
Sonic Adventure 2 fixes several issues from its predecessor mainly related to bugs and polish.
The Stages are great, level design very well done and fun to play, especially Sonic and Shadow, but not discrediting the other two gameplays that have their strengths and weaknesses depending on the player (because if you really learn to play some of them, everything is makes it more fun), in this game to reach Rank A it is necessary some skill and knowledge of the stages which increases the replay factor for the player, experienced players are rewarded while the new ones can play at their own pace.
The Soundtrack is horny, there's no better way to define it, it's almost a musical album with a freebie.
The Story for more than suffering from dated cutscenes and poorly done English dub
The Japanese dubbing is great and the story manages to be surprisingly good and even a little deep and exciting, even with the English dubbing I was able to connect with the characters and even get a little emotional at the end of the game, something I wouldn't expect from a Sonic game.
Overall that's it, I recommend it to everyone who likes 3d platformers with a cool challenge and it's a must play for any Sonic fan.
1999
6/10
I finally finished the first Silent Hill, a very good game for the console that it was released, the only thing that disappointed me was the level design that even Resident Evil does better, by far the best thing is the direction and the graphics surprising, because everything is modeled in 3d.
Old Konami games are so good omg.
I finally finished the first Silent Hill, a very good game for the console that it was released, the only thing that disappointed me was the level design that even Resident Evil does better, by far the best thing is the direction and the graphics surprising, because everything is modeled in 3d.
Old Konami games are so good omg.
7/10
The mystery is very well presented and an interesting dynamics and not very repetitive in each cap, very unique characters as well as all its aesthetics, the cases of each cap are fun although poorly executed in my opinion, I love the art of danganronpa and your style ranging from character design to your menus
the last 2 caps are by far the peak of the mystery and the main villain is one of the most expressive characters I've ever seen.
now what's negative about Danganronpa
before the last two caps the story is not well executed, the characters are unique but very poorly used during the narrative, even the most important are boring or poorly deepened
the game has a clear message about hope overcoming despair but it doesn't know how to make that message clear to the player.
The mystery is very well presented and an interesting dynamics and not very repetitive in each cap, very unique characters as well as all its aesthetics, the cases of each cap are fun although poorly executed in my opinion, I love the art of danganronpa and your style ranging from character design to your menus
the last 2 caps are by far the peak of the mystery and the main villain is one of the most expressive characters I've ever seen.
now what's negative about Danganronpa
before the last two caps the story is not well executed, the characters are unique but very poorly used during the narrative, even the most important are boring or poorly deepened
the game has a clear message about hope overcoming despair but it doesn't know how to make that message clear to the player.
2003
9/10
literally improved everything Asylum had done, combat is more polished and dynamic, playing as Catwoman was a great addition (as much as I wish I had more sessions with her).
Joker stealing all the scenes (As usual), Mark Hammil did an even more exceptional job than in Asylum and it's my favorite version of the character.
literally improved everything Asylum had done, combat is more polished and dynamic, playing as Catwoman was a great addition (as much as I wish I had more sessions with her).
Joker stealing all the scenes (As usual), Mark Hammil did an even more exceptional job than in Asylum and it's my favorite version of the character.
8/10
Dark Souls 1 was a really good experience.
not even close to the 7-headed beast i heard a lot of people say there is a lot of FPS drops and questionable level design many times.
Otherwise it's a hell of a game and like my first Souls Borne I'm very satisfied, the next one I'll play is Dark Souls 3.
Dark Souls 1 was a really good experience.
not even close to the 7-headed beast i heard a lot of people say there is a lot of FPS drops and questionable level design many times.
Otherwise it's a hell of a game and like my first Souls Borne I'm very satisfied, the next one I'll play is Dark Souls 3.
2009
8/10
What a delicious game to play, hard as fuck, but still very enjoyable, the combat is sensational, it took the DMC formula and created its own identity, easy to learn but difficult to master and with boss fights that will push your limit in combat (i'm looking at you Jeanne).
The only things I didn't like about Bayonetta were the Quick Time Events that getting it wrong is Insta-kill and that applies to some level design choices too, some QTE is almost humanly impossible to reach the max level. The Final boss is DMC 1 Mundus levels of BS, probably good in concept but playing that shit was extremely frustrating.
What a delicious game to play, hard as fuck, but still very enjoyable, the combat is sensational, it took the DMC formula and created its own identity, easy to learn but difficult to master and with boss fights that will push your limit in combat (i'm looking at you Jeanne).
The only things I didn't like about Bayonetta were the Quick Time Events that getting it wrong is Insta-kill and that applies to some level design choices too, some QTE is almost humanly impossible to reach the max level. The Final boss is DMC 1 Mundus levels of BS, probably good in concept but playing that shit was extremely frustrating.