16 reviews liked by Klink180


I really enjoyed LKBC, it's a fun time although a tad short for my liking. Running around as Kitty is an enjoyable time and it really feels like playing like a cat! Story-wise it's nothing too crazy, but the game has some really funny conversations between characters and some cheeky references too, which I enjoyed quite a lot!

This review contains spoilers

When I was a child, I prided myself on completing just about every 3D Zelda game... except for Majora's Mask. To protect my claim, I replaced the word "completed" with "played". The truth is that I did play Majora's Mask, but I didn't get very far at all. Something about it twisted my perception of Zelda as approachable, wondrous, and adventurous. Not that Majora's Mask lacks any of these things, but maybe the aforementioned adjectives could be replaced with: challenging, awe-inspiring, and complexly beautiful.

Even in the theme for Termina Field, we can hear traces of melancholy under the typical adventurous Zelda ritornello. Without getting heavy into music theory (I'm studying music as an aside) the theme starts off with the piccolo's rooster call, as it were, signaling dawn. The next section introduces strings, but with some falling suspended chords in the mix, which produces a really bittersweet effect, as if the morning is 'suspended', destined to fall to night.

Then the main theme kicks in, headed by strange, chromatic rolls on the marimba and strange doots on the brass instrument (euphonium or tuba, I'm too bad to tell). This is a really disquieting change, but soon the iconic main Zelda theme kicks in. Yet we know something is amiss in this adventure. Around 1:10 in the piece, the sense of adventure gives way to a sense of urgency, like everything is going to fall into chaos. That's my quick and amateur score analysis.

I think the music of Majora's Mask really encapsulates it's thematics more than words can even tell. Of course, there are other clues. From the very beginning, we are placed in a scene similar to the intro to Dante's Inferno, "I found myself in a dark wood". Child Link is on his vacation (more or less) from just having saved Hyrule in Ocarina of Time. Something is immediately wrong in this scenario. Epona, Link's horse for those not in the know, walks with slow steps. Link looks around anxiously. Then, we are treated to a reverse of Virgil to keep with the Inferno comparison, Skull Kid (who my username is named after, by the way) and he promptly robs Link of both his horse and his possessions. Next, Link goes into a cave, and like in Dante's epic, crosses over to a suspended bittersweet hell, Termina, after being turned into a (git gud) scrub from Skull Kid and being greeted by the very strange guide known as the Happy Mask Salesman. Link, as his child self, (not as the adapted and well-respected adult Link) must find himself in literally transformational situations via masks, which cause him different becomings. He finds these masks when he becomes woven up in others tales, or sidequests. It's almost to say that he can become the emotions embodied in the people of Termina's through a kind of sympathetic magic.

He is destined to live out these peoples tales, day by day, through these masks, with the time loop and all. For every 3 days the literal faced moon is destined to crash into Termina, and everyone in the town knows it. So we get a glimpse of all of their lives in their final days. In gameplay, this means we have day-and-night cycles. Not that these have never been done before (like in Shenmue) but they have never been done quite like Majora's Mask. The time loop adds an extra dimension not just in gameplay but in tone, because every day we are greeted by a familiar yet mysterious routine, and the more we investigate one character, like the postman, the more we put a telescope to their lives and see things we couldn't see on the surface. Due to the nature of the time loop, we can't see all of the characters lives at once, therefore we are left to investigate them one at a time, and after resetting using our "Song of Time" on our Ocarina, we can only live out their stories once again. It's almost if the entire town is stuck on a curse, and that we the hero our literally tasked with freeing everyone from death. The game ultimately ends on a note, that while happy, has a tinge of sadness to it. "We were supposed to die, now what do we do?"

Now, I've been talking mostly about the thematics of the game thus far. The game can be hard to complete without a guide though, especially since some of the sidequests can use moon logic.
Biggest tip: in this game the sword upgrades, sidequests, and collectibles are kind of required if you are going to have a semi-easy time. The masks because if you collect all of them you get a super powerful transformation at the end of the game, the sword upgrades because some of the mini-bosses are really difficult without them. One of the upgrades comes from collecting all the little fairies (I forgot what they were called) in (I think) the 3rd dungeon, so it's worth doing that, at least. The spider house quests in particular often lead to some upgrades, so they are worth doing for that reason. Also please get the song that slows down time, The Inverted Song of Time, details on how to get it here: https://zelda.fandom.com/wiki/Inverted_Song_of_Time. It makes life a million times easier.

Overall, Majora's Mask is probably the most challenging and mysterious game Nintendo has made, probably ever I would hazard to say. There's an interesting interview here with Aonuma which says things better than I ever could (actually, there's a group of telling interviews about MM on this site): https://nintendoeverything.com/aonuma-talks-about-the-creation-of-zelda-majoras-mask/.
It's quickly becoming a favorite Zelda game of mine for how oddly dreamlike, and bittersweetly comforting it is. It has plenty of Zelda humor and charm in it, but it is quiet and less pronounced. It's a game that wasn't scared to go into things like atonal music for themes such as the one for Southern Swamp. It is endlessly mysterious and has inspired countless interpretations, and countless video essays while still remaining esoteric and open to interpretation. It's honestly one of the most powerful games I've ever played.

Thanks for reading.

Pretty fun game, Jusant kinda reminded me of Journey, Abzu and other games like that in the sense that it's just about the vibe of the game.

The lore of the mountain and the people within it is pretty compelling and takes you on a journey hidden beneath the surface. The story is pretty similar to the other games mentioned, it's just about getting to the top via climbing. I found the climbing mechanics to be very fun and somewhat skill based. Could make for a very fun speedrun if you're into that.

I wish that there was more of a big final challenge at the end, but that really wasn't the point of the game. Overall the game is a good time and I might go back to 100% it. Well worth the price for the vibe it has.

Binary Domain is a tremendously silly 360-era cover shooter from some members of the Yakuza team. Following on from Kalimba last week, it's another Back Page Pod recommendation - very much 'One of those sevens' - but I'd say I enjoyed it more than that cursed appellation suggests — it's great.

On the face of it, like a lot of third-person games of its time, there's a resemblance to Gears of War, but this feels a lot lighter on its feet both in terms of gameplay and tone. Instead of meaty aliens with lots of gibs, here you're fighting robot enemies who have a wonderful habit of shattering in a cascade of scrap metal each time they die. Shoot their heads off (with a dopamine-inducing 'PING!' every time) and they lose their marbles and turn on each other, which is always good fun to watch. There are a handful of bosses and set pieces, including an arbitrary power-sliding-down-a-long-slope bit, a shoot-enemies-from-a-moving-car section, and a for-some-reason-there-are-jetskis-in-this-sewer-so-we-can-copy-the-bit-from-the-end-of-Resi-4 episode, but they're all good fun.

The shooting is punctuated frequently by cut-scenes which tell you the luxuriantly stupid story. You play all-American Dan Marshall, Super Action Soldier and leader of a crew of unlikely military types. They're on a covert mission to Neo Tokyo to take out evil genius robot designer Yoji Amada. Alongside Dan, there's Big Bo, your muscle-bound, machine-gun-wielding sidekick. He has an afrohawk, unnervingly protrubent eyes, and he says things like 'Aw, shit' and 'Hell no' a lot. There's also Charlie and Rachael, two Cor Blimey, Guv'nah! Brits who have been sent along to keep them two crazy Yanks in line. Then there's Faye, the beautiful yet mysterious Chinese (though voiced by American actress Laura Bailey) sniper who's hiding a secret behind those dark eyes of hers.

Best of all, however, is my good boy Cain, an outrageously Fahrrrrech android who murders the baddie robots by bludgeoning them to death with his endless supplirs of baguettes and accordions. Not really, but for the amount of "Zut alors", "Mon dieu"s and "Merci monsieur"s he gets through in every single encounter, you'd be forgiven for thinking so.

Anyway, Binary Domain is eight hours long, it runs brilliantly on the Steam Deck, it cost me about three pounds, and you'll probably get through the entire game without dying once. What more do you want?

At least at launch, T8 is a great start. The story modes are pretty neat, but fall short to typical fighting game story beats. The gameplay is more kinetic that 7's imo, and really pushes the "Be Aggressive" moniker they were touting during their press runs.

In terms of character customization, it's pretty lacking to me which is kind of typical for the launch of a game.

To be honest a lot of the game is kind of lacking for a release in 2024. But I look forward to how the game does updates and progresses over time.

shmovement in a chill castle what else do you need

This rating is specifically for the "Last Mission" game that is included in the package since Backloggd doesn't have a separate category for it.

for some reason i received this game a couple days before it actually released. which might as well, cuz it was made for me.

we are living in a skung licensed game renaissance and im here for it.

great little adventure game that was clearly made with passion for the source material. its v faithful to the book, expands to it in neat ways, and is packed with many cute lil references to the series.

and sure, its buggy, to the point where the game just sorta stops dead in its tracks sometimes due to something being busted, but that was usually fixed with just quitting to the menu and reloading. i dont really mind it, and im sure most issues will be fixed in time.

they should maybe have fixed tintins dead eyed stare tho, lmao.

note: i played in french with dutch subs for the true canon experience.

tintin : ) GOTY 2023

also, blue lotus game when???

This review is brought to you by the GLENN GANG.

sadly, i did not finish ever crisis. not that you can really finish the game in the first place atm, cuz you know, episodic. But i was planning to at least finish all the story the game currently has.

Got most of the way there, but yeah nah. The game is just
so
fucking
grindy.

So, you need to be 40.000 power level for the next story mission.
First, lets do some xp grinding missions to grind levels.
Wanna upgrade ur stats? Sure, lets do another type of grinding mission to get materials to upgrade those.
Oh, you should level up ur weapon. heres another type of grind quest for materials.
whoops, weapon hit the level cap. here u can uncap it with materials from ANOTHER type of quests.

uh
yeah
I havent even mentioned the materia upgrade materials, mostly cuz i ignored those.

Now, if you get bored by the combat, which i wouldnt blame you, you can just put on auto battle and make the game play itself with more skill then a human ever could. U can just put ur phone down, do the dishes, maybe check phone to activate a limit break or 2, and ur grinding is done for you!
....which begs the question what you are doing this for in the first place.

I never really played a gacha before, and uh, yeah, i dont think i will in the future, lol


THE GOOD PARTS
Game is cute! its a neat lil (very) abridged recreation of the start of ff7 and crisis core, and i think the idea of putting the entire compilation into 1 game is cool! The models are cute, backgrounds are cozy, and the character portraits look great.

GLENN GANG GLENN GANG GLENN GANG
and also theres the FIRST SOLDIER story, a story that, unlike the title suggests, wasnt actually in the game the first soldier (rip), but actually is entirely new. It stars glenn, who is like jack from stranger of paradise if jack was more like zack, and his lil gang of shinra soldiers. Also heavily features the backstory of sephiroth, tho i havent gotten to that part yet.

Its defo the beefiest part of the game rn, but sadly, i think i will have to experience it by watching the cutscenes on youtube.

maybe one day when the games finished they will port over the game to consoles and take out the grind. prolly not, but who knows?





stupid game took me on a roller coaster of emotions