5 reviews liked by Kremdanieko


I played this on Gamepass and I still wanted my money back. Completely soulless piece of nothing made of the stitched together parts of other games, Palworld is made for streamers and people who are deeply obsessed with 'owning' Nintendo at the expense of taste or integrity.

Seriously, if you want to play a not-Pokemon Pokemon game just go and play Digimon. It's right there.

A frankenstein-ed mishmash of a game where unity assets and stolen designs are married with Ark's gameplay made by a company known to produce low quality early access survival games until something sticks. Every single thing is either stolen, from the pals designs to the sound effects or added to the game with zero effort for cohesion.
It's fascinating that the "paragon of game development against the evil corporations" is the laziest example of a game made by a studio that will rip off even if indie games like Hollow Knight just for a quick cash.
But as long as your favourite streamer plays this edgy pokemon with guns and as long as you tweet how much you hate Pokemon you can enjoy it all you want.
"Show them Pocket Pair! Show them how real games with passion are actually made!"

Binned it off when it gave me a puzzle I've seen dozens of times before, yet still felt the need to hand me the solution in a note in the very same room, as if it was trying to rush me back towards the dogshit combat. Tedious.

Considering how cacophonous the platforming genre can sometimes get, hardly do I ever see Jak and Daxter be praised for how quiet and serene it manages to be. Not just within its restrained use of a subdued soundtrack that rarely oversteps the game, but also in its ability to utilize the newly provided power and performance of Sony's new console to create what I can only describe as one of my favorite videogame Zen like experiences.

The non existence of intrusive loading times consists to this day one of Jak and Daxter's biggest selling points, which added to its accessible and leisurable difficulty allows for the traversal of the game from start to finish without much setback or frustration. The lack of challenge would in any other case be a contentious matter regarding the game's quality, but it ultimately matters little when it is done so effortlessly in Jak's shoes.

While not to discredit the game's colorful imaginative world and its set of creative challenges, it's Jak's movement that makes the collectathon venture so much fun. Complementing a generous moveset of both vertical and horizontal options are also number of animations and sound effects that give life and expression to Jak and his comraderie with Daxter, be it running down a hill to roll jump off a cliff or when stopping after a long stretch of running as Jak continues to run in place and the wind blows his hair, an effort that sadly even the sequels would eventually diminish.

It's tempting to group Jak and Daxter with its collectathon predecessors and analyze it within the context of being at the intersection of old and new gen iterating on a genre already being left behind, but the chill vibe accomplished by Naughty Dog warrants its place in the pantheon of 3D platformers, and even if my heart is with its sequel's identity crisis, I will always gladly spend an afternoon 100% it and zoning out to the tune of another obtained power cell. It leaves me in such a state of contendedness that I can't even hate on that god awful complenionist ending.

I 100%'d this game yesterday after beating the main story 3 days ago, and I just can't get it out of my mind. A nonstop joy-ride with amazing characters, level design, visuals, dialogue, and plenty of other aspects I could tack on, but that would take away from the simple fact that I couldn't stop being happy playing this game. Can't recommend it enough, please check it out if you ever get the chance!