Lorazx
Bio
A writer/director/TTRPG designer from Brisbane, Australia. I mostly use this to log and write shorter form reviews on games, longer stuff goes on my Medium! Which is update! I swear!
You can find my game The Bureau of Magical Investigations here!: https://lorazx.itch.io/the-bureau-of-magical-investigation
Badges
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Favorite Games
050
Total Games Played
007
Played in 2023
012
Games Backloggd
Recently Played See More
Recently Reviewed See More
All of RGG's best aspects (stellar writing and performances), mixed with a surprisingly fun and engaging JRPG system.
Ichiban is one of the best video game protags of this era, and I have never been more excited for a new direction for a franchise in my life.
There's a lot more to say here; like how the game's writing handles issues of social inequality and corruption better than almost any other mainstream game out there. Or it's handling of it's legacy characters ascends from mere fanservice to something more. But it would extend this review out into a full-on essay.
Play Like A Dragon. Seriously.
A mixture of bland environments, completely nothing storytelling, watered-down and floaty Sekiro-lite gameplay and one of the most convoluted difficulty systems ever invented in the morale system makes this a hard miss on the part of Team Ninja.
There's a lot of this game I would want to change; the platforming is occasionally clunky due to the emphasis on being "cinematic", the combat isn't very deep, the story veers in and out of interesting ideas waaaay too fast and, to be honest, all the vaguely Dark Souls-esque mechanics feel completely useless.
But this one is a good time!
I am not a Star Wars person, but the game gives you a solid idea of what's going on in the greater universe, while never completely relying on recognition ((and the one section where it does is both well-earned and justified)). The combat does have enough weight to it to be engaging, even if it is a deep as a kiddie pool, and the emphasis on breaking block gauges isn't a terrible idea.
It also just looks amazing. There aren't that many locales, but the ones that are there are lush rainforests or sprawling planes. Or Darothmir, which is neither of those things. Maps can be too intricate, and this attention to detail can make it hard to discern where you might be going but if I'm going to be lost I'd rather have something pretty to look at.
Relatively enjoyable time all around, and probably worth checking out if you care about the greater Star Wars universe.