Kirby! In 3D! And just as routinely enjoyable as all the other Kirby games.

...Apparently. Only played this one, so I wouldn't know, to be honest. But I certainly enjoyed myself!

This game feels like a pleasant summer night stroll through a park. Relaxing, stuffed to the gills with content, a gloriously cosy, welcoming atmosphere that'll leave you reminiscing fondly on managing your village for years to come.

The one whole star is for the bonus Jirachi you can obtain and transfer to your Game Boy Advance games infinite times.

Completely pointless video game otherwise. It's hardly even a game, given you sit there and watch TV with Pikachu for an arbitrary number of hours to progress.

Guess what Pokémon is in the egg for literally NO prizes! Watch telemarketing! Isn't that EXCITING?!

No. No it isn't.

Oozing with Y2K charm, this game keeps you hooked - as you'd hope, there's plenty to do, though not all the game modes are equally as fun.

As someone who enjoyed this on the GameCube, I bought this remaster on my Switch, and was thoroughly disappointed by how sloppily made it was. Astonishingly bad load times and audio desyncing issues mean this is definitive proof how NOT to do a remaster. This game already has it bad enough reputation-wise, and deserved far more respect.

As bizarre as it is hilarious, with a timeless art style, but I just can't get used to the controls! The Prince controls like he's fighting against you, and watching him being knocked about like a Bop-It as something off-camera runs into him stops being funny after a while and just becomes frustrating.

Namco have a very dubious record with their remasters, which unfortunately bleeds over into their remakes, too. This game on Switch sets itself by default to 'Resolution' mode, which makes it 1080p at the cost of the framerate being a choppy 30fps - hidden in the options menu, hidden OFF-SCREEN, is an option to change it to 'Performance' mode - a tiny resolution dip in exchange for 60fps.

...Why did they do this? Who even asked for Resolution mode to begin with?!

Oh, and the game's just kind of alright, I suppose.

Takes the incredible animations and graphics of the previous game, and polishes them to a fine shine, with some lovely gameplay improvements to boot. Certain mechanics could be used more, but it's still an immensely solid romp.

Stone cold classic, horrifying low-poly caricatures and all. Purely nostalgia bias, but many a good afternoon was had when I was younger, burning rubber and sniping my family with Blue Shells. Ahhhhh...

Extremely fun, but also extremely punishing. One that I have made a promise to myself that I will actually beat some day, but for not I simply do not have the level of focus required to play it properly. The fact I WANT to go back to it, despite it kicking my arse, should be testament to how good it is.

As influential as this game was, with a strong legacy that continues to this day, the original game in the franchise is an agonising slog to play. Slow as molasses, extremely clunky, and just the slightest bit ugly - a game that takes an extreme amount of patience.

One of four separate ways to play Sonic 2 on the Nintendo Switch, this one remains the fastest-booted up. Can't go wrong with it - a proper classic.

Not a perfect game by any means, but M2 did a brilliant job with this version on Switch. Definitely worth picking up if you're interested.

The perfect marriage of old-school charm, and actual playability, that makes it stand above the rest on the Game Boy (Color)'s impressive swathe of games. Ambitious, addictive, chock-full of content, and with a simple-yet-effective art style, don't let the occasional dated elements fool you - this game is a titan amongst handheld RPGs.

Fantastic 60fps gameplay on the Vita, a timeless, mindbending story, plenty of gameplay variety, and some fantastic - absurd - character moments stringing it all together.