I played it for a couple of hours and I don't want to keep playing Rain World.

I'll say though, it was a very interesting game to read about ! The design idea is fantastic, and I applaud what this game does... But I can't be bothered to repeatedly get killed anymore to see what it has in store.

All the power to those who love this though !

So my emulator file got corrupted about a quarter of the way through.

I won't see the end of this one organically, but I can still vouch to its quality. It's so good. Controls have been touched up just enough to make everything feel smoother without removing the loose feeling of chaotically rolling around.

The music wasn't quite on par in terms of variety to the first game, but who cares. It's all so good.

Finally, the biggest surprise to me was the meta narrative. What an amazing place to take the franchise !

It's honestly a perfect sequel in almost every respect and, I'll say it, I love Katamari.

Interesting experiment of a game visually, but not much gameplay-wise. It also has some interesting character moments but they don't develop into anything meaningful.

Thankfully it's the perfect length at about 3 hours. I think I mostly appreciated the intention of making something gross and very maximalist in its visuals.

2020

I could see potential here and there, but the fact that nothing has really kicked off after 5 hours completely lost me.

The art style is very rich and cements Omori in a world that begs to be explored. It feels like there's symbolism everywhere that pushes you forward to find out more about this colorful world. And then, nothing really happens for 4 hours...

Not only does the pacing here completely kill any interest I had, the combat is also not fun. It's so repetitive and necessitates zero effort on the part of the player. You simply attack enemies, heal and basically always win.

I was waiting for something similar to Undertale here and for Omori to really wow me, but it feels like pretty empty calories that doesn't come close to the mechanical and world building ingenuity of its contemporaries.

The Finals still feels in its infancy. It's lacking game mode, balancing and mostly variety in cosmetics and weapons choice. It's very severe with the amount of in-game currency you need to get to test loadouts and is therefore exploration-averse.

It has sparkles of potential when all hell brakes loose and stuff starts blowing up, but it's not selling the fantasy the trailers promised enough yet.

A competently made game which doesn't ask a lot of you. It's dumb fun, but not really my cup of tea.

Finally got around to playing Mario RPG !

This remake is charming as all heck. With this it makes up for its, at times, lackluster RPG mechanics. The fact that it's too easy isn't too bad, it's the repetitiveness of successive instant-win battles that really drags down the last third of the campaign.

Otherwise, my favorite thing has got to be the '90s writing here. Peach yelling "YOU IDIOT" at Bowser is an absolute treat that we wouldn't get nowadays, and I savor that experience.

So yes, a very fun time, and a game oozing with love and charm despite its faults.

A very fun time, and an ultra creative Wario Ware to boot !

My main gripe with this game is that every new form introduced really takes a while to explain and it constantly broke the flow of the game for me. I suppose if I replay the levels now that I know all of them, it'll be a much smoother experience since I won't get those road blocks, but it's all crammed so tight in a first playthrough that it really gets annoying. It's also a super short game, less than two hours and it's done.

The positive is that this game comprises the most original mechanics I've ever seen done with Joy-Cons. They really stretch what these things can do and get you to twist, pull, drop and yank them like crazy. The main joy of «Move It!» is discovering all the surprises in what you'll have to do to win the mini-games.

An overall very fun time that'll get you shaking your butt, but certainly not that much of a memorable game of this year for me.

True to the Silent Hill tradition, this is scary as shit.

After restarting this game about 4 times and never going through with finishing it, I finally pushed myself to do it all, and I'm glad I did.

A lot of very special things make the game feel unnatural in a way that gets under your skin. The level design always plays with your expectations of the logic of spaces. Everything's just wrong in a very cerebral way. The enemies have some trademark unintelligible designs. The sound in general is the best in the business; I often found myself wondering if a creepy noise was coming from the game of my house. The art direction as well is kind of unparalleled in horror games. No franchise feels as fucking nasty and gross as this game gets at times.

It has got its flaws though. Half the time, the camera doesn't know what it's doing and gets stuck in weird spots (fixed camera angles might have avoided that problem before). The combat is also super stilted in a way that encouraged me to simply run past enemies 90% or the time rather than wasting ammo and engaging with them. It's also go some «just okay» characters compared to more memorable ones from past entries.

Although it stands as a very unique and strong horror game in all of its disgusting and fucked moments, Silent Hill 3 is not on the level of previous Silent Hill entries... While still being a great time.

Almost stopped playing after my first session, but I'm glad I pushed through.

Even though the combat was simple, the whole thing was fun to unravel and try to make sense of as I went along.

I bet this game would be amazing to play high as fuck though. Might try to do that with the sequel some day.

Detroit : Become Human is a complex game to gauge in 2023.

I played it on the recommendation of a friend, without being very informed about everything that went on with David Cage or Quantic Dream.

As it stands, it is a pretty good game. I enjoyed everything that had to do with the QTEs as it's a fun, novel way to play such a narrative experience. It's also leagues ahead of Heavy Rain in terms of quality which was interesting to see.

It is also a game which visually ages gracefully. The character art is still very apt at transmitting the emotions of all the people involved in this story and the art direction in general is slick. I loved the high-tech clothes, cars and devices present in this future Detroit.

The story is where it gets complicated. The branching choices is really the most interesting thing about it all, but even with that, some storylines work more than others.

I felt there was always a strong point to each story, and a very weak side :

Markus is such a boring and uncharismatic character, yet his story has the most breadth and stakes. It's just hard to care that much when it's driven by such a weak character.

Connor is a much more interesting android, but he's stuck with Lt. Anderson which is, for lack of a better term, a real piece of shit. He's so grating and never really becomes a character that's lovable. It all makes you feel like he should just get out of the police force and leave you do the investigation alone.

Finally, Kara is alright. I liked her the most I think, and when Rose came in she instantly became my favorite character in the game I think. Something about her acting really made her stick out and feel believable compared to a lot of other generic characters.

It's in the politics that it really gets sketchy. Doing a copy of the path to Canada to save the androids on the Undergroung Railroad's real-life events feels kind of iffy. It's not as agregious as I've seen some other people say, but it feels very surface level in the way all the Civil Rights concepts are implemented. For such a sensitive subject as slavery and segragation, more consultation and tact would definitely have been required to not make it feel so copy-pasted. The struggle of androids just can't follow the same path as real life minorities. It feels like a cheap way of framing it when it could be much more unique to the realities robots would face. This honestly feels like a bit of a cowardly way of tackling such a big subject. Knowing David Cage is involved makes this even worse, but hey, I'm trying to judge this game for what it is outside of studio drama.

In conclusion, it's a fine experience. Not the tightest thing story-wise, not the most sensitive thing politicaly, but a worthwile experiment in multiple-choice narrative and sci-fi.

I really finished it now, I'm a Trombone Champ.

Tried it for a little bit, and I can already feel it's not for me.

Boy oh boy.

This is the kind of game that aged really badly when other axtion games just completely crush it into the ground nowadays.

I've wanted to play this game for almost 10 years now. Back when it was marketed, it looked like the movement and atmosphere would be amazing and gut bustingly funny. Alas, it's not at all.

In one short hour, I can already feel the heavy handed dialogue and total absence of actually funny stuff. The game feel is so stiff and heavy... Compared to Spider-Man 2 which I played not too long ago, I feel like I'm handling a sack of potatoes in this game.

I might have had fun with Sunset Overdrive back in 2014, but in 2023 I can't endure games like that anymore.

The commitment to this bizarro idea for a spinoff really is the most impressive thing SlayersX has got going for it.

It's quite striking how faithful it is the the old DOOM formula while updating the general game and level design to make it a more modern twist on it.

The humor, though intentionally juvenile, isn't all that incredible, but it paints a clear picture of our dear Zane's immature imagination. What I'm saying here is, I had fun going through this adventure, but it didn't make me laugh very much.

I got stuck at a later level since difficulty can't be changed midway and the game gets pretty brutal, but I had my fill either way. I'm glad I checked it out, and I'm also glad so much pain was taking into making this weird hommage of a game.