It's all flash without much substance. Cool visual design, which is to be expected since you can just smell Nightow's Trigun all over Grave. Music is alright too, leading to a decent presentation. It's when you get to the combat where things start to fall flat. It's simple enough, press or hold (If you have rapid fire turned on) the square button, lock onto foes using shoulder buttons, and shoot like hell... there's a charging meter to activate special shots, and well... that's about it really. As far as combat goes, it's just a matter of spray and pray as you are like a lawn mower chopping up enemies like weeds. Boss battles aren't much of a struggle either, just time their lunges, dodge, and then press square. No real rhyme or reason, it's simply a matter of moving and shooting.

As far as presentation goes, the aforementioned visual/music design keep this game from being completely forgotten. It's a typical cel-shaded fare that was common back in the day, but now is rather pleasant to look at. And the story? Generic "guy comes back from dead in exchange for his soul to extract revenge" sort of deal. Yawn.

Basically, it's form over function. It's a shame because I went into this thinking it would be a pleasant and fun experience, but at the end of the day, feels like I could have used the 2 hours I spent on this game elsewhere. Like reading a book, or staring at a wall. Or perhaps playing a better game.

Reviewed on Dec 30, 2020


1 Comment


1 year ago

The only review I get behind about this game, it really is style over substance in every sense of the word.